[] → []
0x8b
0 → 0
3
ActionSetTarget instructs Flash Player to change the context of subsequent actions, so they apply to a named object (TargetName) rather than the current file.
For example, the SetTarget action can be used to control the Timeline of a sprite object. The following sequence of actions sends a sprite called "spinner" to the first frame in its Timeline:
All actions following SetTarget “spinner” apply to the spinner object until SetTarget “”, which sets the action context back to the current file. For a complete discussion of target names see DefineSprite.
Field | Type | Comment |
---|---|---|
ActionSetTarget | ACTIONRECORDHEADER | ActionCode = 0x8B |
TargetName | STRING | Target of action target |