Package | Top Level |
Class | public dynamic class Function |
Inheritance | Function Object |
Player version: | Flash Player 6 |
Method | ||
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Specifies the value of
thisObject to be used within any function that ActionScript calls. |
||
Invokes the function represented by a Function object.
|
Methods inherited from class Object | |
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addProperty, hasOwnProperty, isPropertyEnumerable, isPrototypeOf, registerClass, toString, unwatch, valueOf, watch |
apply | () | method |
public function apply(thisObject:Object, [argArray:Array]):Void
Player version: | Flash Player 6 |
Specifies the value of thisObject
to be used within any function that ActionScript calls. This method also specifies the parameters to be passed to any called function. Because apply()
is a method of the Function class, it is also a method of every Function object in ActionScript.
The parameters are specified as an Array object, unlike Function.call()
, which specifies parameters as a comma-delimited list. This is often useful when the number of parameters to be passed is not known until the script actually executes.
Returns the value that the called function specifies as the return value.
ParametersthisObject:Object — The object to which myFunction is applied. |
|
argArray:Array [optional] — An array whose elements are passed to myFunction as parameters. |
See also
Math.atan2(1, 0) Math.atan2.apply(null, [1, 0])
The following simple example shows how apply()
passes an array of parameters:
function theFunction() { trace(arguments); } // create a new array to pass as a parameter to apply() var firstArray:Array = new Array(1,2,3); theFunction.apply(null,firstArray); // outputs: 1,2,3 // create a second array to pass as a parameter to apply() var secondArray:Array = new Array("a", "b", "c"); theFunction.apply(null,secondArray); // outputs a,b,c
The following example shows how apply()
passes an array of parameters and specifies the value of this:
// define a function function theFunction() { trace("this == myObj? " + (this == myObj)); trace("arguments: " + arguments); } // instantiate an object var myObj:Object = new Object(); // create arrays to pass as a parameter to apply() var firstArray:Array = new Array(1,2,3); var secondArray:Array = new Array("a", "b", "c"); // use apply() to set the value of this to be myObj and send firstArray theFunction.apply(myObj,firstArray); // output: // this == myObj? true // arguments: 1,2,3 // use apply() to set the value of this to be myObj and send secondArray theFunction.apply(myObj,secondArray); // output: // this == myObj? true // arguments: a,b,c
call | () | method |
public function call(thisObject:Object, [parameter1:Object]):Object
Player version: | Flash Player 6 |
Invokes the function represented by a Function object. Every function in ActionScript is represented by a Function object, so all functions support this method.
In almost all cases, the function call (()
) operator can be used instead of this method. The function call operator produces code that is concise and readable. This method is primarily useful when the thisObject
parameter of the function invocation needs to be explicitly controlled. Normally, if a function is invoked as a method of an object, within the body of the function, thisObject
is set to myObject
, as shown in the following example:
myObject.myMethod(1, 2, 3);
In some situations, you might want thisObject
to point somewhere else; for example, if a function must be invoked as a method of an object, but is not actually stored as a method of that object:
myObject.myMethod.call(myOtherObject, 1, 2, 3);
You can pass the value null for the thisObject
parameter to invoke a function as a regular function and not as a method of an object. For example, the following function invocations are equivalent:
Math.sin(Math.PI / 4) Math.sin.call(null, Math.PI / 4)
Returns the value that the called function specifies as the return value.
ParametersthisObject:Object — An object that specifies the value of thisObject within the function body. |
|
parameter1:Object [optional] — A parameter to be passed to the myFunction. You can specify zero or more parameters. |
Object |
See also
Function.call()
to make a function behave as a method of another object, without storing the function in the object: function myObject() { } function myMethod(obj) { trace("this == obj? " + (this == obj)); } var obj:Object = new myObject(); myMethod.call(obj, obj);
The trace()
statement displays:
The trace()
statement sends the following code to the log file:
this == obj? true