Player version: | Flash Player 8 |
The BlurFilter class lets you apply a blur visual effect to a variety of objects in Flash. A blur effect softens the details of an image. You can produce blurs that range from a softly unfocused look to a Gaussian blur, a hazy appearance like viewing an image through semi-opaque glass. When the
quality
property of this filter is set to 1, the result is a softly unfocused look. When the
quality
property is set to 3, it approximates a Gaussian blur filter.
The use of filters depends on the object to which you apply the filter:
- To apply filters to movie clips, text fields, and buttons at runtime, use the
filters
property. Setting the filters
property of an object does not modify the object, and you can undo the setting by clearing the filters
property. - To apply filters to BitmapData instances, use the
BitmapData.applyFilter()
method. Calling applyFilter
on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
You can also apply filter effects to images and video at authoring time. For more information, see your authoring documentation.
If you apply a filter to a movie clip or button, the cacheAsBitmap
property of the movie clip or button is set to true
. If you clear all filters, the original value of cacheAsBitmap
is restored.
This filter supports stage scaling. However, it does not support general scaling, rotation, and skewing. If the object itself is scaled (_xscale
and _yscale
are not 100%), the filter effect is not scaled. It is scaled only when you zoom in on the Stage.
A filter is not applied if the resulting image exceeds 2880 pixels in width or height. If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the limit of 2880 pixels.
public var blurX:Number
Player version: | Flash Player 8 |
The amount of horizontal blur. Valid values are from 0 to 255 (floating point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other values.
Example
The following example changes the
blurX
property on an existing MovieClip instance when a user clicks it.
import flash.filters.BlurFilter;
var mc:MovieClip = createBlurFilterRectangle("BlurFilterBlurX");
mc.onRelease = function() {
var filter:BlurFilter = this.filters[0];
filter.blurX = 200;
this.filters = new Array(filter);
}
function createBlurFilterRectangle(name:String):MovieClip {
var rect:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
var w:Number = 100;
var h:Number = 100;
rect.beginFill(0x003366);
rect.lineTo(w, 0);
rect.lineTo(w, h);
rect.lineTo(0, h);
rect.lineTo(0, 0);
rect._x = 20;
rect._y = 20;
var filter:BlurFilter = new BlurFilter(30, 30, 2);
var filterArray:Array = new Array();
filterArray.push(filter);
rect.filters = filterArray;
return rect;
}
public var blurY:Number
Player version: | Flash Player 8 |
The amount of vertical blur. Valid values are from 0 to 255 (floating point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other values.
Example
The following example changes the
blurY
property on an existing MovieClip instance when a user clicks it.
import flash.filters.BlurFilter;
var mc:MovieClip = createBlurFilterRectangle("BlurFilterBlurY");
mc.onRelease = function() {
var filter:BlurFilter = this.filters[0];
filter.blurY = 200;
this.filters = new Array(filter);
}
function createBlurFilterRectangle(name:String):MovieClip {
var rect:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
var w:Number = 100;
var h:Number = 100;
rect.beginFill(0x003366);
rect.lineTo(w, 0);
rect.lineTo(w, h);
rect.lineTo(0, h);
rect.lineTo(0, 0);
rect._x = 20;
rect._y = 20;
var filter:BlurFilter = new BlurFilter(30, 30, 2);
var filterArray:Array = new Array();
filterArray.push(filter);
rect.filters = filterArray;
return rect;
}
public var quality:Number
Player version: | Flash Player 8 |
The number of times to perform the blur. Valid values are from 0-15. The default value is 1, which is equivalent to low quality. A value of 2 is medium quality. A value of 3 is high quality and approximates a Gaussian blur.
For most applications, a quality
value of 1, 2, or 3 is sufficient. Although you can use additional numeric values up to 15 to increase the number of times the blur is applied, thus getting a more blurred effect, be aware that higher values are rendered more slowly. Instead of increasing the value of quality
, you can often get a similar effect, and with faster rendering, by simply increasing the values of blurX
and blurY
.
Example
The following example creates a rectangle and applies a blur filter with a
quality
value of 1 to the rectangle. When you click the rectangle, the
quality
increases to 3, and the rectangle becomes more blurry.
import flash.filters.BlurFilter;
var mc:MovieClip = createBlurFilterRectangle("BlurFilterQuality");
mc.onRelease = function() {
var filter:BlurFilter = this.filters[0];
filter.quality = 3;
this.filters = new Array(filter);
}
function createBlurFilterRectangle(name:String):MovieClip {
var rect:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
var w:Number = 100;
var h:Number = 100;
rect.beginFill(0x003366);
rect.lineTo(w, 0);
rect.lineTo(w, h);
rect.lineTo(0, h);
rect.lineTo(0, 0);
rect._x = 20;
rect._y = 20;
var filter:BlurFilter = new BlurFilter(30, 30, 1);
var filterArray:Array = new Array();
filterArray.push(filter);
rect.filters = filterArray;
return rect;
}
public function BlurFilter([blurX:Number], [blurY:Number], [quality:Number])
Player version: | Flash Player 8 |
Initializes the filter with the specified parameters. The default values create a soft, unfocused image.
Parameters
| blurX:Number [optional] — The amount to blur horizontally. Valid values are from 0 to 255 (floating-point value). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other values. |
|
| blurY:Number [optional] — The amount to blur vertically. Valid values are from 0 to 255 (floating-point value). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other values. |
|
| quality:Number [optional] — The number of times to apply the filter. The default value is 1, which is equivalent to low quality. A value of 2 is medium quality, and a value of 3 is high quality and approximates a Gaussian blur. |
Example
The following example instantiates a new
BlurFilter
constructor and applies it to a flat, rectangular shape:
import flash.filters.BlurFilter;
var rect:MovieClip = createRectangle(100, 100, 0x003366, "BlurFilterExample");
var blurX:Number = 30;
var blurY:Number = 30;
var quality:Number = 3;
var filter:BlurFilter = new BlurFilter(blurX, blurY, quality);
var filterArray:Array = new Array();
filterArray.push(filter);
rect.filters = filterArray;
function createRectangle(w:Number, h:Number, bgColor:Number, name:String):MovieClip {
var mc:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
mc.beginFill(bgColor);
mc.lineTo(w, 0);
mc.lineTo(w, h);
mc.lineTo(0, h);
mc.lineTo(0, 0);
mc._x = 20;
mc._y = 20;
return mc;
}
public function clone():BlurFilter
Player version: | Flash Player 8 |
Returns a copy of this filter object.
Returns
| BlurFilter —
A new BlurFilter instance with all the same properties as the original BlurFilter instance.
|
Example
The following example creates three BlurFilter objects and compares them. You can create the
filter_1
object by using the
BlurFilter
constructor. You can create the
filter_2
object by setting it equal to
filter_1
. You can create the
clonedFilter
object by cloning
filter_1
. Notice that although
filter_2
evaluates as being equal to
filter_1
,
clonedFilter
does not, even though it contains the same values as
filter_1
.
import flash.filters.BlurFilter;
var filter_1:BlurFilter = new BlurFilter(30, 30, 2);
var filter_2:BlurFilter = filter_1;
var clonedFilter:BlurFilter = filter_1.clone();
trace(filter_1 == filter_2); // true
trace(filter_1 == clonedFilter); // false
for(var i in filter_1) {
trace(">> " + i + ": " + filter_1[i]);
// >> clone: [type Function]
// >> quality: 2
// >> blurY: 30
// >> blurX: 30
}
for(var i in clonedFilter) {
trace(">> " + i + ": " + clonedFilter[i]);
// >> clone: [type Function]
// >> quality: 2
// >> blurY: 30
// >> blurX: 30
}
To further demonstrate the relationships between
filter_1
,
filter_2
, and
clonedFilter
, the following example modifies the
quality
property of
filter_1
. Modifying
quality
demonstrates that the
clone()
method creates a new instance based on values of the
filter_1
instead of referring to the values.
import flash.filters.BlurFilter;
var filter_1:BlurFilter = new BlurFilter(30, 30, 2);
var filter_2:BlurFilter = filter_1;
var clonedFilter:BlurFilter = filter_1.clone();
trace(filter_1.quality); // 2
trace(filter_2.quality); // 2
trace(clonedFilter.quality); // 2
filter_1.quality = 1;
trace(filter_1.quality); // 1
trace(filter_2.quality); // 1
trace(clonedFilter.quality); // 2
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Wed Apr 7 2010, 4:41 PM GMT-07:00