| Package | Top Level | 
| Class | public dynamic class MovieClip | 
| Inheritance | MovieClip   Object | 
| Player version: | Flash Player 3 | 
You do not use a constructor method to create a movie clip. You can choose from among three methods to create movie clip instances:
attachMovie() method allows you to create a movie clip instance based   on a movie clip symbol that exists in the library.createEmptyMovieClip() method allows you to create an empty movie   clip instance as a child based on another movie clip.duplicateMovieClip() method allows you to create a movie clip instance   based on another movie clip.To call the methods of the MovieClip class you reference movie clip instances by name, using   the following syntax, where my_mc is a movie clip instance:
my_mc.play();my_mc.gotoAndPlay(3);
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
The MovieClip class is the base class for Flex components. However, while Adobe supports some of the MovieClip interface for use in Flex applications, much of the interface has been overridden by Flex.
If you modify any of the following properties of a MovieClip object that contains a motion tween,   Flash Player stops the playhead in that MovieClip object: _alpha, blendMode,   filters, _height, opaqueBackground, _rotation,   scale9Grid, scrollRect, transform, _visible,   _width, _x, _xscale, _y,   or _yscale. However, it does not stop the playhead in any child MovieClip objects of that   MovieClip object.
| Property | ||
|---|---|---|
| _alpha : Number
 The alpha transparency value of the movie clip. 
 | 
||
| blendMode : Object
 The blend mode for this movie clip. 
 | 
||
| cacheAsBitmap : Boolean
 If set to  
true, Flash Player caches an internal bitmap representation of the movie clip. | 
||
| _currentframe : Number
 [read-only]Returns the number of the frame in which the playhead is located in the movie clip's timeline. 
 | 
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| _droptarget : String
 [read-only]Returns the absolute path in slash-syntax notation of the movie clip instance on which this movie clip was dropped. 
 | 
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| enabled : Boolean
 A Boolean value that indicates whether a movie clip is enabled. 
 | 
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| filters : Array
 An indexed array containing each filter object currently associated with the movie clip. 
 | 
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| focusEnabled : Boolean
 Specifies whether you can programmatically assign focus to a movie clip using Selection.setFocus(). 
 | 
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| _focusrect : Boolean
 A Boolean value that specifies whether a movie clip has a yellow rectangle around it when it has keyboard focus. 
 | 
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| forceSmoothing : Boolean
 A Boolean value that determines whether images that are added through the  
loadMovie() method and are in the same hierarchy level as the movie clip are smoothed when scaled. | 
||
| _framesloaded : Number
 [read-only]The number of frames that are loaded from a streaming SWF file. 
 | 
||
| _height : Number
 The height of the movie clip, in pixels. 
 | 
||
| _highquality : Number
 
Deprecated since Flash Player 7 — This property was deprecated in favor of  
MovieClip._quality. | 
||
| hitArea : Object
 Designates another movie clip to serve as the hit area for a movie clip. 
 | 
||
| _lockroot : Boolean
 A Boolean value that specifies what  
_root refers to when a SWF file is loaded into a movie clip. | 
||
| menu : ContextMenu
 Associates the specified ContextMenu object with the movie clip. 
 | 
||
| _name : String
 The instance name of the movie clip. 
 | 
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| opaqueBackground : Number
 The color of the movie clip's opaque (not transparent) background of the color specified by the number (an RGB hexadecimal value). 
 | 
||
| _parent : MovieClip
 A reference to the movie clip or object that contains the current movie clip or object. 
 | 
||
| _quality : String
 Sets or retrieves the rendering quality used for a SWF file. 
 | 
||
| _rotation : Number
 Specifies the rotation of the movie clip, in degrees, from its original orientation. 
 | 
||
| scale9Grid : Rectangle
 The rectangular region that defines the nine scaling regions for the movie clip. 
 | 
||
| scrollRect : Object
 The  
scrollRect property allows you to quickly scroll movie clip content and have a window viewing larger content. | 
||
| _soundbuftime : Number
 Specifies the number of seconds a sound prebuffers before it starts to stream. 
 | 
||
| tabChildren : Boolean
 Determines whether the children of a movie clip are included in the automatic tab ordering. 
 | 
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| tabEnabled : Boolean
 Specifies whether the movie clip is included in automatic tab ordering. 
 | 
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| tabIndex : Number
 Lets you customize the tab ordering of objects in a movie. 
 | 
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| _target : String
 [read-only]Returns the target path of the movie clip instance, in slash notation. 
 | 
||
| _totalframes : Number
 [read-only]The total number of frames in the movie clip instance. 
 | 
||
| trackAsMenu : Boolean
 A Boolean value that indicates whether other buttons or movie clips can receive mouse release events. 
 | 
||
| transform : Transform
 An object with properties pertaining to a movie clip's matrix, color transform, and pixel bounds. 
 | 
||
| _url : String
 [read-only]Retrieves the URL of the SWF, JPEG, GIF, or PNG file from which the movie clip was downloaded. 
 | 
||
| useHandCursor : Boolean
 A Boolean value that indicates whether the pointing hand (hand cursor) appears when the mouse rolls over a movie clip. 
 | 
||
| _visible : Boolean
 A Boolean value that indicates whether the movie clip is visible. 
 | 
||
| _width : Number
 The width of the movie clip, in pixels. 
 | 
||
| _x : Number
 An integer that sets the x coordinate of a movie clip relative to the local coordinates of the parent movie clip. 
 | 
||
| _xmouse : Number
 [read-only]Returns the x coordinate of the mouse position. 
 | 
||
| _xscale : Number
 Determines the horizontal scale ( 
percentage) of the movie clip as applied from the registration point of the movie clip. | 
||
| _y : Number
 Sets the y coordinate of a movie clip relative to the local coordinates of the parent movie clip. 
 | 
||
| _ymouse : Number
 [read-only]Indicates the y coordinate of the mouse position. 
 | 
||
| _yscale : Number
 Sets the vertical scale ( 
percentage) of the movie clip as applied from the registration point of the movie clip. | 
||
| Properties inherited from class Object | |
|---|---|
__proto__, __resolve, constructor, prototype | 
| Method | ||
|---|---|---|
| 
 
attachAudio(id:Object):Void 
Specifies the audio source to be played. 
 | 
||
| 
 Attaches a bitmap image to a movie clip. 
 | 
||
| 
 Takes a symbol from the library and attaches it to the movie clip. 
 | 
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| 
 Fills a drawing area with a bitmap image. 
 | 
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| 
 Indicates the beginning of a new drawing path. 
 | 
||
| 
 
beginGradientFill(fillType:String, colors:Array, alphas:Array, ratios:Array, matrix:Object, [spreadMethod:String], [interpolationMethod:String], [focalPointRatio:Number]):Void 
Indicates the beginning of a new drawing path. 
 | 
||
| 
 
clear():Void 
Removes all the graphics created during runtime by using the movie clip draw methods, including line styles specified with  
MovieClip.lineStyle(). | 
||
| 
 Creates an empty movie clip as a child of an existing movie clip. 
 | 
||
| 
 
createTextField(instanceName:String, depth:Number, x:Number, y:Number, width:Number, height:Number):TextField
 
Creates a new, empty text field as a child of the movie clip on which you call this method. 
 | 
||
| 
 Draws a curve using the current line style from the current drawing position to ( 
anchorX, anchorY) using the control point that ((controlX, controlY) specifies. | 
||
| 
 Creates an instance of the specified movie clip while the SWF file is playing. 
 | 
||
| 
 
endFill():Void 
Applies a fill to the lines and curves that were since the last call to  
beginFill() or beginGradientFill(). | 
||
| 
 Returns properties that are the minimum and maximum x and y coordinate values of the movie clip, based on the  
bounds parameter. | 
||
| 
 Returns the number of bytes that have already loaded (streamed) for the movie clip. 
 | 
||
| 
 Returns the size, in bytes, of the movie clip. 
 | 
||
| 
 Returns the depth of the movie clip instance. 
 | 
||
| 
 Determines if a particular depth is already occupied by a movie clip. 
 | 
||
| 
 Determines a depth value that you can pass to  
MovieClip.attachMovie(), MovieClip.duplicateMovieClip(), or MovieClip.createEmptyMovieClip() to ensure that Flash renders the movie clip in front of all other objects on the same level and layer in the current movie clip. | 
||
| 
 Returns properties that are the minimum and maximum x and y coordinate values of the movie clip, based on the  
bounds parameter, excluding any strokes on shapes. | 
||
| 
 Returns an integer that indicates the Flash Player version for the movie clip was published. 
 | 
||
| 
 Returns a TextSnapshot object that contains the text in all the static text fields in the specified movie clip; text in child movie clips is not included. 
 | 
||
| 
 Loads a document from the specified URL into the specified window. 
 | 
||
| 
 
globalToLocal(pt:Object):Void 
Converts the  
pt object from Stage (global) coordinates to the movie clip's (local) coordinates. | 
||
| 
 
gotoAndPlay(frame:Object):Void 
Starts playing the SWF file at the specified frame. 
 | 
||
| 
 
gotoAndStop(frame:Object):Void 
Brings the playhead to the specified frame of the movie clip and stops it there. 
 | 
||
| 
 Evaluates the movie clip to see if it overlaps or intersects with the hit area that the  
target or x and y coordinate parameters identify. | 
||
| 
 
lineGradientStyle(fillType:String, colors:Array, alphas:Array, ratios:Array, matrix:Object, [spreadMethod:String], [interpolationMethod:String], [focalPointRatio:Number]):Void 
Specifies a line style that Flash uses for subsequent calls to the  
lineTo() and curveTo() methods until you call the lineStyle() method or the lineGradientStyle() method with different parameters. | 
||
| 
 
lineStyle(thickness:Number, rgb:Number, alpha:Number, pixelHinting:Boolean, noScale:String, capsStyle:String, jointStyle:String, miterLimit:Number):Void 
Specifies a line style that Flash uses for subsequent calls to the  
lineTo() and curveTo() methods until you call the lineStyle() method with different parameters. | 
||
| 
 Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y). 
 | 
||
| 
 Loads a SWF, JPEG, GIF, or PNG file into a movie clip in Flash Player while the original SWF file is playing. 
 | 
||
| 
 Reads data from an external file and sets the values for variables in the movie clip. 
 | 
||
| 
 
localToGlobal(pt:Object):Void 
Converts the  
pt object from the movie clip's (local) coordinates to the Stage (global) coordinates. | 
||
| 
 Moves the current drawing position to (x, y). 
 | 
||
| 
 
nextFrame():Void 
Sends the playhead to the next frame and stops it. 
 | 
||
| 
 
play():Void 
Moves the playhead in the timeline of the movie clip. 
 | 
||
| 
 
prevFrame():Void 
Sends the playhead to the previous frame and stops it. 
 | 
||
| 
 
removeMovieClip():Void 
Removes a movie clip instance created with  
duplicateMovieClip(), MovieClip.duplicateMovieClip(), MovieClip.createEmptyMovieClip(), or MovieClip.attachMovie(). | 
||
| 
 Makes the movie clip in the  
mc parameter a mask that reveals the calling movie clip. | 
||
| 
 Lets the user drag the specified movie clip. 
 | 
||
| 
 
stop():Void 
Stops the movie clip that is currently playing. 
 | 
||
| 
 
stopDrag():Void 
Ends a  
MovieClip.startDrag() method. | 
||
| 
 
swapDepths(target:Object):Void 
Swaps the stacking, or depth level (z-order), of this movie clip with the movie clip that is specified by the  
target parameter or with the movie clip that currently occupies the depth level that is specified in the target parameter. | 
||
| 
 
unloadMovie():Void 
Removes the contents of a movie clip instance. 
 | 
||
| Methods inherited from class Object | |
|---|---|
addProperty, hasOwnProperty, isPropertyEnumerable, isPrototypeOf, registerClass, toString, unwatch, valueOf, watch | 
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| 
 
onData = function() {} 
 | Invoked when a movie clip receives data from a MovieClip.loadVariables() call. | MovieClip | ||
| 
 
onDragOut = function() {} 
 | Invoked when the mouse button is pressed and the pointer rolls outside the object. | MovieClip | ||
| 
 
onDragOver = function() {} 
 | Invoked when the pointer is dragged outside and then over the movie clip. | MovieClip | ||
| 
 
onEnterFrame = function() {} 
 | Invoked repeatedly at the frame rate of the SWF file. | MovieClip | ||
| 
 
onKeyDown = function() {} 
 | Invoked when a movie clip has input focus and user presses a key. | MovieClip | ||
| 
 
onKeyUp = function() {} 
 | Invoked when a key is released. | MovieClip | ||
| 
 
onKillFocus = function(newFocus:Object) {} 
 | Invoked when a movie clip loses keyboard focus. | MovieClip | ||
| 
 
onLoad = function() {} 
 | Invoked when the movie clip is instantiated and appears in the timeline. | MovieClip | ||
| 
 
onMouseDown = function() {} 
 | Invoked when the mouse button is pressed. | MovieClip | ||
| 
 
onMouseMove = function() {} 
 | Invoked when the mouse moves. | MovieClip | ||
| 
 
onMouseUp = function() {} 
 | Invoked when the mouse button is released. | MovieClip | ||
| 
 
onPress = function() {} 
 | Invoked when the user clicks the mouse while the pointer is over a movie clip. | MovieClip | ||
| 
 
onRelease = function() {} 
 | Invoked when a user releases the mouse button over a movie clip. | MovieClip | ||
| 
 
onReleaseOutside = function() {} 
 | Invoked after a user presses the mouse button inside the movie clip area and then releases it outside the movie clip area. | MovieClip | ||
| 
 
onRollOut = function() {} 
 | Invoked when a user moves the pointer outside a movie clip area. | MovieClip | ||
| 
 
onRollOver = function() {} 
 | Invoked when user moves the pointer over a movie clip area. | MovieClip | ||
| 
 
onSetFocus = function(oldFocus:Object) {} 
 | Invoked when a movie clip receives keyboard focus. | MovieClip | ||
| 
 
onUnload = function() {} 
 | Invoked in the first frame after the movie clip is removed from the Timeline. | MovieClip | ||
| _alpha | property | 
public var _alpha:Number
| Player version: | Flash Player 4 | 
The alpha transparency value of the movie clip. Valid       values are 0 (fully transparent) to 100 (fully opaque). The default value is 100. Objects in a       movie clip with _alpha set to 0 are active, even though they are invisible. For       example, you can still click a button in a movie clip whose _alpha property is       set to 0. To disable the button completely, you can set the movie clip's _visible       property to false.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
See also
_alpha property of a dynamically created       movie clip named triangle to 50% when the mouse rolls over the movie clip. Add       the following ActionScript to your FLA or AS file:       
this.createEmptyMovieClip("triangle", this.getNextHighestDepth());
triangle.beginFill(0x0000FF, 100);
triangle.moveTo(10, 10);
triangle.lineTo(10, 100);
triangle.lineTo(100, 10);
triangle.lineTo(10, 10);
triangle.onRollOver = function() {
    this._alpha = 50;
};
triangle.onRollOut = function() {
    this._alpha = 100;
};
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| blendMode | property | 
public var blendMode:Object
| Player version: | Flash Player 8 | 
The blend mode for this movie clip. The blend mode affects the appearance of the movie clip when it is in a layer above another object onscreen.
Flash Player applies the blendMode property on each pixel of the movie clip.      Each pixel is composed of three constituent      colors (red, green, and blue), and each constituent color has a value between 0x00 and 0xFF.      Flash Player compares each constituent color of one pixel in the movie clip with      the corresponding color of the pixel in the background. For example, if blendMode      is set to "lighten", Flash Player compares the red value of the movie clip with      the red value of the background, and uses the lighter of the two as the      value for the red component of the displayed color.
The following table describes the blendMode settings. To set the      blendMode property, you can use either an integer from 1 to 14 or a string.      The illustrations in the table show blendMode values applied to a circular      movie clip (2) superimposed on another onscreen object (1).
        
                
           
| Integer value | String value | Illustration | Description | 
|---|---|---|---|
| 1 | "normal" |       ![]()  |       The movie clip appears in front of the background. Pixel values of the movie clip override those of the background. Where the movie clip is transparent, the background is visible. | 
| 2 | "layer" |       ![]()  |            Forces the creation of a temporary buffer for precomposition for the movie clip.      This is done automatically if there is more than one child object in a movie clip and      a blendMode setting other than "normal" is selected for the child.  |       
| 3 | "multiply" |       ![]()  |            Multiplies the values of the movie clip constituent colors by those of the background color,      and then normalizes by dividing by 0xFF,      resulting in darker colors. This setting is commonly used for shadows and depth effects.           For example, if a constituent color (such as red) of one pixel in the movie clip and the corresponding color of the pixel in the background both have the value 0x88, the multiplied result is 0x4840. Dividing by 0xFF yields a value of 0x48 for that constituent color, which is a darker shade than that of the movie clip or that of the background.  |            
| 4 | "screen" |       ![]()  |            Multiplies the complement (inverse) of the movie clip color by the complement of the background color, resulting in a bleaching effect. This setting is commonly used for highlights or to remove black areas of the movie clip. | 
| 5 | "lighten" |       ![]()  |            Selects the lighter of the constituent colors of the movie clip and those of the background (the      ones with the larger values). This setting is commonly used for superimposing type.            For example, if the movie clip has a pixel with an RGB value of 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, then the resulting RGB value for the displayed pixel is 0xFFF833 (because 0xFF > 0xDD, 0xCC < 0xF8, and 0x33 > 0x00 = 33).  |            
| 6 | "darken" |       ![]()  |            Selects the darker of the constituent colors of the movie clip and those of the background (the      ones with the smaller values). This setting is commonly used for superimposing type.            For example, if the movie clip has a pixel with an RGB value of 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is 0xDDCC00 (because 0xFF > 0xDD, 0xCC < 0xF8, and 0x33 > 0x00 = 33).  |            
| 7 | "difference" |       ![]()  |            Compares the constituent colors of the movie clip with those of its background, and subtracts      the darker of the values of the two constituent colors from the lighter one. This setting is commonly      used for more vibrant colors.            For example, if the movie clip has a pixel with a RGB value of 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is 0x222C33 (because 0xFF - 0xDD = 0x22, 0xF8 - 0xCC = 0x2C, and 0x33 - 0x00 = 0x33).  |       
| 8 | "add" |       ![]()  |                  Adds the values of the constituent colors of the movie clip to those of its background, applying a      ceiling of 0xFF. This setting is commonly used for animating a lightening dissolve between      two objects.            For example, if the movie clip has a pixel with an RGB value of 0xAAA633, and the background pixel has an RGB value of 0xDD2200, the resulting RGB value for the displayed pixel is 0xFFC833 (because 0xAA + 0xDD > 0xFF, 0xA6 + 0x22 = 0xC8, and 0x33 + 0x00 = 0x33).  |            
| 9 | "subtract" |       ![]()  |                  Subtracts the values of the constituent colors in the movie clip from those of the background, applying a      floor of 0. This setting is commonly used for animating a darkening dissolve between two objects.            For example, if the movie clip has a pixel with an RGB value of 0xAA2233, and the background pixel has an RGB value of 0xDDA600, the resulting RGB value for the displayed pixel is 0x338400 (because 0xDD - 0xAA = 0x33, 0xA6 - 0x22 = 0x84, and 0x00 - 0x33 < 0x00).  |       
| 10 | "invert" |       ![]()  |       Inverts the background. | 
| 11 | "alpha" |       ![]()  |       Applies the alpha value of each pixel of the movie clip to the background.      This requires the "layer" blendMode setting to be applied to a parent movie clip.      For example, in the illustration, the parent movie clip, which is a white background,      has blendMode = "layer". |       
| 12 | "erase" |       ![]()  |            Erases the background based on the alpha value of the movie clip. This requires the      "layer" blendMode to be applied to a parent movie clip. For example, in the      illustration, the parent movie clip, which is a white background, has      blendMode = "layer". |       
| 13 | "overlay" |       ![]()  |            Adjusts the color of each bitmap based on the darkness of the background. If the background is lighter than 50% gray, the movie clip and background colors are screened, which results in a lighter color. If the background is darker than 50% gray, the colors are multiplied, which results in a darker color. This setting is commonly used for shading effects. | 
| 14 | "hardlight" |       ![]()  |            Adjusts the color of each bitmap based on the darkness of the movie clip. If the movie clip is lighter than 50% gray, the movie clip and background colors are screened, which results in a lighter color. If the movie clip is darker than 50% gray, the colors are multiplied, which results in a darker color. This setting is commonly used for shading effects. | 
If you attempt to set the blendMode property to any other value, Flash Player sets      it to "normal".
However, if you set the property to an integer, Flash Player converts the value to the corresponding string version:
this.createEmptyMovieClip("mclip", this.getNextHighestDepth());
mclip.blendMode = 8;
trace(mclip.blendMode) // add
"alpha" blend mode show up with an effect, the gradient for the  mc2 movie clip      includes a range of alpha ratios, and the "layer" blend mode is applied to the parent      movie clip (this.blendMode="layer").           
    this.createEmptyMovieClip("mc1", this.getNextHighestDepth());
    this.createEmptyMovieClip("mc2", this.getNextHighestDepth());
    this.blendMode="layer";
    this.createTextField("blendLabel", this.getNextHighestDepth(), 50, 150, 100, 100)
    
    fillClip(mc1, 0x00AA00, 0x22FFFF, 100, 100)
    fillClip(mc2, 0xFF0000, 0x2211FF, 100, 50)
    mc2._x = 33;
    mc2._y = 33;
    
    var blendModeIndex = 0;
    
    setInterval(changeBlendMode, 1000);
    function changeBlendMode() 
    {
        mc2.blendMode = blendModeIndex % 14 + 1 ;
            // values 1 - 14
    blendLabel.text = (blendModeIndex% 14 + 1) + ": " + mc2.blendMode;
        blendModeIndex++;
    }
    
    function fillClip(mc:MovieClip, color1:Number, color2:Number,
                alpha1:Number, alpha2: Number) 
{
        matrix = {a:100, b:0, c:0, d:0, e:100, f:0, g:50, h:20, i:1};
        mc.beginGradientFill("linear", [color1, color2], [alpha1, alpha2], [0, 0xFF], matrix);
        mc.lineStyle(8,0x888888,100)
        mc.moveTo(0, 0);
        mc.lineTo(0, 100);
        mc.lineTo(100, 100);
        mc.lineTo(100, 0);
        mc.lineTo(0, 0);
        mc.endFill();
    }
If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method, which       is used in the previous example.       
| cacheAsBitmap | property | 
public var cacheAsBitmap:Boolean
| Player version: | Flash Player 8 | 
If set to true, Flash Player caches an internal bitmap representation of the      movie clip. This can increase performance for movie clips that contain complex      vector content.           
All vector data for a movie clip that has a cached bitmap is drawn to the bitmap instead of to the main Stage. The bitmap is then copied to the main Stage as unstretched, unrotated pixels snapped to the nearest pixel boundaries. Pixels are mapped one to one with the parent object. If the bounds of the bitmap change, the bitmap is recreated instead of being stretched.
No internal bitmap is created unless the cacheAsBitmap property is set to      true.
After you set a movie clip's cacheAsBitmap property to true,      the rendering does not change, however the movie clip performs pixel snapping      automatically. The animation speed can be significantly faster, depending      on the complexity of the vector content.      
The cacheAsBitmap property is automatically set to true      whenever you apply a filter to a movie clip (when its filter array is not empty).      If a movie clip has a filter applied to it, cacheAsBitmap is reported as      true for that movie clip, even if you set the property to false.      If you clear all filters for a movie clip, the cacheAsBitmap setting changes to      what it was last set to.
In the following cases a movie clip does not use a bitmap even if the cacheAsBitmap      property is set to true, and instead renders the movie clip from vector data:
The cacheAsBitmap property is best used with movie clips that have      mostly static content and that do not scale and rotate frequently. With such movie      clips, cacheAsBitmap can lead to performance increases when the      movie clip is translated (when its x and y position is changed).
See also
cacheAsBitmap property which is set to      true when a filter is applied.      
import flash.filters.DropShadowFilter;
var container:MovieClip = setUpShape();
trace(container.cacheAsBitmap); // false
var dropShadow:DropShadowFilter = new DropShadowFilter(6, 45, 0x000000, 50, 5, 5, 1, 2, false, false, false); 
container.filters = new Array(dropShadow);
trace(container.cacheAsBitmap); // true
function setUpShape():MovieClip {
    var mc:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth());
    mc._x = 10;
    mc._y = 10;
    var w:Number = 50;
    var h:Number = 50;
    mc.beginFill(0xFFCC00);
    mc.lineTo(w, 0);
    mc.lineTo(w, h);
    mc.lineTo(0, h);
    mc.lineTo(0, 0);
    mc.endFill();
    return mc;
}
| _currentframe | property | 
_currentframe:Number  [read-only]
| Player version: | Flash Player 4 | 
Returns the number of the frame in which the playhead is located in the movie clip's timeline.
Implementation    public function get _currentframe():Number
_currentframe property to direct the       playhead of the actionClip_mc movie clip to advance five frames ahead of its       current location:       
actionClip_mc.gotoAndStop(actionClip_mc._currentframe + 5);
| _droptarget | property | 
_droptarget:String  [read-only]
| Player version: | Flash Player 4 | 
Returns the absolute path in slash-syntax notation of the movie clip instance on which       this movie clip was dropped. The _droptarget property always returns a path       that starts with a slash (/). To compare the _droptarget property of       an instance to a reference, use the eval() function to convert the returned value       from slash syntax to a dot-syntax reference.             
Note: You must perform this conversion if you are using ActionScript 2.0, which does not support slash syntax.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
    public function get _droptarget():String
See also
_droptarget property of the       garbage_mc movie clip instance and uses eval() to convert it from       slash syntax to a dot syntax reference. The garbage_mc reference is then compared       to the reference to the trashcan_mc movie clip instance. If the two references       are equivalent, the visibility of garbage_mc is set to false. If       they are not equivalent, the garbage instance resets to its original position.             
origX = garbage_mc._x;
origY = garbage_mc._y;
garbage_mc.onPress = function() {
    this.startDrag();
};
garbage_mc.onRelease = function() {
    this.stopDrag();
    if (eval(this._droptarget) == trashcan_mc) {
    this._visible = false;
    } else {
    this._x = origX;
    this._y = origY;
    }
};
| enabled | property | 
public var enabled:Boolean
| Player version: | Flash Player 6 | 
A Boolean value that indicates whether a movie clip is enabled. The default value of       enabled is true. If enabled is set to       false, the movie clip's callback methods and on       action event handlers are no longer invoked, and the Over, Down, and Up       frames are disabled. The enabled property does not affect the Timeline of the       movie clip; if a movie clip is playing, it continues to play. The movie clip continues to       receive movie clip events (for example, mouseDown, mouseUp,       keyDown, and keyUp).             
The enabled property only governs the button-like properties of a movie clip.       You can change the enabled property at any time; the modified movie clip is       immediately enabled or disabled. The enabled property can be read out of a       prototype object. If enabled is set to false, the object is not       included in automatic tab ordering.
circle_mc movie clip when the user       clicks it:             
circle_mc.onRelease = function() {
    trace("disabling the "+this._name+" movie clip.");
    this.enabled = false;
};
| filters | property | 
public var filters:Array
| Player version: | Flash Player 8 | 
An indexed array containing each filter object currently associated with the movie clip. The flash.filters package contains several classes that define specific filters you can use.
Filters can be applied in the Flash authoring tool at design-time, or at runtime using      ActionScript code. To apply a filter using ActionScript, you must make a temporary copy of the      entire MovieClip.filters array, modify the temporary array, and then assign the value      of the temporary array back to the MovieClip.filters array. You cannot directly      add a new filter object to the MovieClip.filters array. 
To add a filter using ActionScript, you must follow the following steps (assume that the target movie clip is named myMC):
myMC.filters array to a temporary array, such      as one named myFilters.myFilters.myMC.filters array.If the filters array is empty, you need not use a temporary array.      Instead, you can directly assign an array literal that contains one or more filter objects that      you created.
To modify an existing filter object, whether it was created at design-time or at runtime,      you must use the technique of modifying a copy of the filters array:
myMC.filters array to a temporary array, such as one      named myFilters.myFilters. For example, if      you want to set the quality property of the first filter in the array, you could use the      following code: myList[0].quality = 1;myMC.filters array.To clear the filters for a movie clip, set filters to an empty array      ([]).
At load time, if a movie clip has an associated filter, it is marked to cache itself as a transparent bitmap. From this point forward, as long as the movie clip has a valid filter list, the player caches the movie clip as a bitmap. This source bitmap is used as a source image for the filter effects. Each movie clip usually has two bitmaps: one with the original unfiltered source movie clip and another for the final image after filtering. The final image is used when rendering. As long as the movie clip does not change, the final image does not need updating.
If you are working with a filters array that contains multiple filters and you need to      track the type of filter assigned to each array index, you can maintain your own filters array      and use a separate data structure to track the type of filter associated with each array index.      There is no simple way to determine the type of filter      associated with each filters array index.
See also
myMC:           var myDropFilter = new flash.filters.DropShadowFilter(); var myFilters:Array = myMC.filters; myFilters.push(myDropFilter); myMC.filters = myFilters;
The following example changes the quality setting of the first filter in the array      to 15 (this example works only if at least one filter object has been associated      with the myMC movie clip):
var myList:Array = myMC.filters; myList[0].quality = 15; myMC.filters = myList;
Note: Since you cannot directly add a new filter object to the MovieClip.filters      array, the following code has no effect on the target movie clip, named myMC:
myMC.filters.push(myDropShadow);
| focusEnabled | property | 
public var focusEnabled:Boolean
| Player version: | Flash Player 6 | 
Specifies whether you can programmatically assign focus to a movie clip using Selection.setFocus(). If the focusEnabled property is set to false or is undefined (the default), you cannot assign focus to a movie clip with Selection.setFocus() unless that movie clip has defined one of following event handlers: onDragOut, onDragOver, onPress, onRelease, onReleaseOutside, onRollOut, or onRollOver.            
If the focusEnabled property is set to true, you can use Selection.setFocus() to assign focus to a movie clip even when none of the event handlers is defined.
Do not confuse the focusEnabled property with the tabEnabled property. The tabEnabled property controls whether a movie clip can be assigned focus with the Tab key, and has no effect on the Selection.setFocus() method, while the focusEnabled property has no effect on keyboard navigation.
See also
focusEnabled property for the movie clip       my_mc to false:       my_mc.focusEnabled = false;
| _focusrect | property | 
public var _focusrect:Boolean
| Player version: | Flash Player 6 | 
A Boolean value that specifies whether a movie clip has a yellow rectangle around it when it       has keyboard focus. This property can override the global _focusrect property.       The default value of the _focusrect property of a movie clip instance is       null; this means that the movie clip instance does not override the global       _focusrect property. If the _focusrect property of a movie clip       instance is set to true or false, it overrides the setting of the       global _focusrect property for the single movie clip instance.             
In Flash Player 4 or Flash Player 5 SWF files, the _focusrect property       controls the global _focusrect property. It is a Boolean value. This behavior was       changed in Flash Player 6 and later to permit the customization of _focusrect on       an individual movie-clip basis. 
If the _focusrect property is set to false, keyboard navigation       for that movie clip is limited to the Tab key. All other keys, including the Enter and arrow       keys, are ignored. To restore full keyboard navigation, you must set _focusrect       to true.
See also
mc1_mc, mc2_mc, and mc3_mc, and add the       following ActionScript on Frame 1 of the Timeline:             
mc1_mc._focusrect = true;
mc2_mc._focusrect = false;
mc3_mc._focusrect = true;
mc1_mc.onRelease = traceOnRelease;
mc3_mc.onRelease = traceOnRelease;
function traceOnRelease() {
    trace(this._name);
}
Test the SWF file in a browser window by selecting File >       Publish Preview > HTML. Give the SWF focus by clicking it in the browser window, and       press Tab to focus each instance. You cannot execute code for this movie clip in the browser       by pressing Enter or the Spacebar when _focusrect is disabled.
Additionally, you can test your SWF file in the test environment. Select Control > Disable Keyboard Shortcuts from the main menu in the test environment. This allows you to view the focus rectangle around the instances in the SWF file.
| forceSmoothing | property | 
public var forceSmoothing:Boolean
| Player version: | Flash Player 9 | 
A Boolean value that determines whether images that are added through the loadMovie() method and are      in the same hierarchy level as the movie clip are smoothed when scaled. Setting forceSmoothing      to true decreases rendering performance. The default value is false.           
| _framesloaded | property | 
_framesloaded:Number  [read-only]
| Player version: | Flash Player 4 | 
The number of frames that are loaded from a streaming SWF file. This property is useful for determining whether the contents of a specific frame, and all the frames before it, are loaded and are available locally in the browser. It is also useful for monitoring the downloading of large SWF files. For example, you might want to display a message to users indicating that the SWF file is loading until a specified frame in the SWF file has finished loading.
Implementation    public function get _framesloaded():Number
See also
_framesloaded       property to start a SWF file when all the frames are loaded.       If all the frames aren't loaded, the _xscale property of the bar_mc       movie clip instance is increased proportionally to create       a progress bar.             Enter the following ActionScript in Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/this.getBytesTotal()*100); bar_mc._xscale = pctLoaded;
Add the following code on Frame 2:
if (this._framesloaded < this._totalframes) {
    this.gotoAndPlay(1);
} else {
    this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code on Frame 3:
stop();
| _height | property | 
public var _height:Number
| Player version: | Flash Player 4 | 
The height of the movie clip, in pixels.
See also
this.createEmptyMovieClip("image_mc", this.getNextHighestDepth());
var image_mcl:MovieClipLoader = new MovieClipLoader();
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
    trace(target_mc._name+" = "+target_mc._width+" X "+target_mc._height+" pixels");
};
image_mcl.addListener(mclListener);
image_mcl.loadClip("example.jpg", image_mc);
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
The MovieClipLoader class used in this example requires Flash Player 7 or later.
| _highquality | property | 
public var _highquality:NumberDeprecated since Flash Player 7 — This property was deprecated in favor of MovieClip._quality.| Player version: | Flash Player 6 | 
Specifies the level of anti-aliasing applied to the current SWF file. Specify 2       (best quality) to apply high quality with bitmap smoothing always on. Specify 1       (high quality) to apply anti-aliasing; this smooths bitmaps if the SWF file       does not contain animation. Specify 0 (low quality) to prevent anti-aliasing.       This property can overwrite the global _highquality property.             
See also
      my_mc._highquality = 2;
                  
| hitArea | property | 
public var hitArea:Object
| Player version: | Flash Player 6 | 
Designates another movie clip to serve as the hit area for a movie clip. If the       hitArea property does not exist or the value is null or       undefined, the movie clip itself is used as the hit area. The value of the       hitArea property may be a reference to a movie clip instance.             
You can change the hitArea property at any time; the modified movie clip       immediately uses the new hit area behavior. The movie clip designated as the hit area does       not need to be visible; its graphical shape, although not visible, is still detected as the       hit area. 
See also
circle_mc movie clip as the hit area for       the square_mc movie clip. Place these two movie clips on the Stage and test the       document. When you click circle_mc, the square_mc movie clip traces       that it was clicked.             
square_mc.hitArea = circle_mc;
square_mc.onRelease = function() {
    trace("hit! "+this._name);
};
You can also set the circle_mc movie clip visible property to       false to hide the hit area for square_mc.
circle_mc._visible = false;
| _lockroot | property | 
public var _lockroot:Boolean
| Player version: | Flash Player 7 | 
A Boolean value that specifies what _root refers to when a SWF file is loaded into a movie clip. The       _lockroot property is undefined by default. You can set this       property within the SWF file that is being loaded or in the handler that is loading the movie       clip.             
For example, suppose you have a document called Games.fla that lets a user choose a game to       play, and loads the game (for example, Chess.swf) into the game_mc movie clip.       Make sure that, after being loaded into Games.swf, any use of _root in Chess.swf refers to       _root in Chess.swf (not _root in Games.swf). If you have access to       Chess.fla and publish it to Flash Player 7 or later, you can add this statement to Chess.fla       on the main Timeline:
this._lockroot = true;
If you don't have access to Chess.fla (for example, if you are loading Chess.swf from       someone else's site into chess_mc), you can set the Chess.swf  _lockroot       property when you load it. Place the following ActionScript on the main Timeline of Games.fla:             
chess_mc._lockroot = true;
When calling loadMovie(), set the MovieClip._lockroot property to       true in the loader movie, as the following code shows. If you don't set       _lockroot to true in the loader movie, any references to       _root in the loaded movie point to the _root of the loader instead       of the _root of the loaded movie:
myMovieClip._lockroot = true;
See also
_lockroot applied to the main       SWF file. If the SWF file is loaded into another FLA document, _root always refers to the       scope of lockroot.swf, which helps prevent conflicts. Place the following ActionScript on the       main Timeline of lockroot.fla:             
this._lockroot = true;
_root.myVar = 1;
_root.myOtherVar = 2;
trace("from lockroot.swf");
for (i in _root) {
    trace("  "+i+" -> "+_root[i]);
}
trace("");
which traces the following information:
from lockroot.swf myOtherVar -> 2 myVar -> 1 _lockroot -> true $version -> WIN 7,0,19,0
The following example loads two SWF files, lockroot.swf and nolockroot.swf. The lockroot.fla document contains the ActionScript from the preceding example. The nolockroot.fla file has the following code added to Frame 1 of the Timeline:
_root.myVar = 1;
_root.myOtherVar = 2;
trace("from nolockroot.swf");
for (i in _root) {
    trace("  "+i+" -> "+_root[i]);
}
trace("");
The lockroot.swf file has _lockroot applied to it, and nolockroot.swf does       not. After the files are loaded, each file outputs the values variables from their _root       scopes. Place the following ActionScript on the main Timeline of a FLA document:
this.createEmptyMovieClip("lockroot_mc", this.getNextHighestDepth());
lockroot_mc.loadMovie("lockroot.swf");
this.createEmptyMovieClip("nolockroot_mc", this.getNextHighestDepth());
nolockroot_mc.loadMovie("nolockroot.swf");
function dumpRoot() {
    trace("from current SWF file");
    for (i in _root) {
    trace("  "+i+" -> "+_root[i]);
    }
    trace("");
}
dumpRoot();
which traces the following information:
      
      from current SWF file
      dumpRoot -> [type Function]
      $version -> WIN 7,0,19,0
      nolockroot_mc -> _level0.nolockroot_mc
      lockroot_mc -> _level0.lockroot_mc
      
      from nolockroot.swf
      myVar -> 1
      i -> lockroot_mc
      dumpRoot -> [type Function]
      $version -> WIN 7,0,19,0
      nolockroot_mc -> _level0.nolockroot_mc
      lockroot_mc -> _level0.lockroot_mc
      
      from lockroot.swf
      myOtherVar -> 2
      myVar -> 1
      
                   The file with no _lockroot applied also contains all of the other variables       that the root SWF file contains. If you don't have access to the nolockroot.fla, you can use the       following ActionScript added to the main Timeline to change the _lockroot in the       preceding main FLA document:
this.createEmptyMovieClip("nolockroot_mc", this.getNextHighestDepth());
nolockroot_mc._lockroot = true;
nolockroot_mc.loadMovie("nolockroot.swf");
which then traces the following:
      from current SWF file
      dumpRoot -> [type Function]
      $version -> WIN 7,0,19,0
      nolockroot_mc -> _level0.nolockroot_mc
      lockroot_mc -> _level0.lockroot_mc
      
      from nolockroot.swf
      myOtherVar -> 2
      myVar -> 1
      
      from lockroot.swf
      myOtherVar -> 2
      myVar -> 1
                  
| menu | property | 
public var menu:ContextMenu
| Player version: | Flash Player 7 | 
Associates the specified ContextMenu object with the movie clip. The ContextMenu class lets you modify the context menu that appears when the user right-clicks (Windows) or Control-clicks (Macintosh) in Flash Player.
See also
menu_cm ContextMenu object to the       image_mc movie clip. The ContextMenu object contains a custom menu item labeled       "View Image in Browser" that has an associated function named viewImage():             
var menu_cm:ContextMenu = new ContextMenu();
menu_cm.customItems.push(new ContextMenuItem("View Image in Browser...", viewImage));
this.createEmptyMovieClip("image_mc", this.getNextHighestDepth());
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
    target_mc.menu = menu_cm;
};
var image_mcl:MovieClipLoader = new MovieClipLoader();
image_mcl.addListener(mclListener);
image_mcl.loadClip("photo1.jpg", image_mc);
function viewImage(target_mc:MovieClip, obj:Object) {
    getURL(target_mc._url, "_blank");
}
When you right-click (Windows) or Control-click (Macintosh) the image at runtime, select View Image in Browser from the context menu to open the image in a browser window.
| _name | property | 
public var _name:String
| Player version: | Flash Player 4 | 
The instance name of the movie clip.
See also
Info from the context menu to view information about that instance. Add several       movie clips with instance names, and then add the following ActionScript to your AS or FLA file:             
var menu_cm:ContextMenu = new ContextMenu();
menu_cm.customItems.push(new ContextMenuItem("Info...", getMCInfo));
function getMCInfo(target_mc:MovieClip, obj:Object) {
    trace("You clicked on the movie clip '"+target_mc._name+"'.");
    trace("\t width:"+target_mc._width+", height:"+target_mc._height);
    trace("");
}
for (var i in this) {
    if (typeof (this[i]) == 'movieclip') {
    this[i].menu = menu_cm;
    }
}
| opaqueBackground | property | 
public var opaqueBackground:Number
| Player version: | Flash Player 8 | 
The color of the movie clip's opaque (not transparent) background of the color specified      by the number (an RGB hexadecimal value). If the value is null or undefined,       there is no opaque background. For movie clips in which the cacheAsBitmap      property is set to true, setting opaqueBackground can      improve rendering performance.           
You recognize a greater performance benefit with a movie clip that would have      many transparent regions if opaqueBackground were not set.
Note:The opaque background region is not matched in a      hitTest() method that has the shapeFlag parameter set to      true.
See also
opaqueBackground property to a specific color:           
var triangle:MovieClip = this.createEmptyMovieClip("triangle", this.getNextHighestDepth());
triangle._x = triangle._y = 50;
triangle.lineStyle(3, 0xFFCC00);
triangle.lineTo(0, 30);
triangle.lineTo(50, 0);
triangle.lineTo(0, 0);
triangle.endFill();
triangle.opaqueBackground = 0xCCCCCC;
If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method,       which is used in this example.       
| _parent | property | 
public var _parent:MovieClip
| Player version: | Flash Player 5 | 
A reference to the movie clip or object that contains the current movie clip or object. The       current object is the object that references the _parent property. Use the       _parent property to specify a relative path to       movie clips or objects that are above the current movie clip or object.             
You can use _parent to move up multiple levels in the display list, as in the       following code:
this._parent._parent._alpha = 20;
See also
my_mc, and add it to the main timeline. Add the       following ActionScript to your FLA or AS file:             
my_mc.onRelease = function() {
    trace("You clicked the movie clip: "+this);
    trace("The parent of "+this._name+" is: "+this._parent);
}
When you click the movie clip, the following information appears in the Output panel:When you click the movie clip, the following information writes to the log file:
      You clicked the movie clip: _level0.my_mc
      The parent of my_mc is: _level0
                       
| _quality | property | 
public var _quality:String
| Player version: | Flash Player 6 | 
Sets or retrieves the rendering quality used       for a SWF file. Device fonts are always aliased and therefore are unaffected by the       _quality property.             
You can set the _quality to the following values: 
| Value | Description | Graphic anti-aliasing | Bitmap smoothing | 
|---|---|---|---|
       "LOW"        |              Low rendering quality. | Graphics are not anti-aliased. | Bitmaps are not smoothed. | 
       "MEDIUM"        |              Medium rendering quality. This setting is suitable for movies that do not contain text. | Graphics are anti-aliased using a 2 x 2 pixel grid. |        Flash Player 8: Bitmaps are smoothed based on the smoothing parameter used in       MovieClip.attachBitmap() and MovieClip.beginBitmapFill() calls.             Flash Player 6 and 7: Bitmaps are not smoothed.  |        
       "HIGH"        |              High rendering quality. This setting is the default rendering quality setting that Flash uses. | Graphics are anti-aliased using a 4 x 4 pixel grid. |        Flash Player 8: Bitmaps are smoothed based on the smoothing parameter used in       MovieClip.attachBitmap() and MovieClip.beginBitmapFill() calls.            Flash Player 6 and 7: Bitmaps are smoothed if the movie clip is static.  |        
       "BEST"         |              Very high rendering quality. | Graphics are anti-aliased using a 4 x 4 pixel grid. |              Flash Player 8: Bitmaps are smoothed based on the smoothing parameter used in       MovieClip.attachBitmap() and MovieClip.beginBitmapFill() calls.       When the smoothing is set, the result renders with higher quality when       the movie clip is scaled down, by using an averaging algorithm. This can slow down       rendering, but it allows for applications such as high-quality thumbnails of large images.            Flash Player 6 and 7: Bitmaps are always smoothed.  |        
Note: Although you can specify this property for a MovieClip       instance, it is a global property, and you can specify its value simply as       _quality. Setting the _quality for a MovieClip instance       will set the quality for the entire SWF.
See also
my_mc to       LOW:                   my_mc._quality = "LOW";
| _rotation | property | 
public var _rotation:Number
| Player version: | Flash Player 4 | 
Specifies the rotation of the movie clip, in degrees, from its original orientation. Values from 0 to       180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.       Values outside this range are added to or subtracted from 360 to obtain a value within the       range; for example, the statement my_mc._rotation = 450 is the same as       my_mc._rotation = 90. For large values, greater than +/- 720, a multiple of 360 is used.             
See also
triangle movie clip instance dynamically.       When you run the SWF file, click the movie clip to rotate it.             
this.createEmptyMovieClip("triangle", this.getNextHighestDepth());
triangle.beginFill(0x0000FF, 100);
triangle.moveTo(100, 100);
triangle.lineTo(100, 150);
triangle.lineTo(150, 100);
triangle.lineTo(100, 100);
triangle.onMouseUp= function() {
    this._rotation += 15;
};
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| scale9Grid | property | 
public var scale9Grid:Rectangle
| Language version: | ActionScript 2.0 | 
| Player version: | Flash Player 8 | 
The rectangular region that defines the nine scaling regions for the movie clip. If set      to null, the entire movie clip scales normally when any scale transformation is      applied.           
When a scale9Grid property is defined for a movie clip, the movie clip is      divided into a grid with nine regions, based on the scale9Grid rectangle, which      defines the center region of the grid. The grid has eight other regions:
You can think of the eight regions outside of the center (defined by the rectangle) as being like a picture frame that has special rules applied to it when the movie clip is scaled.
When the scale9Grid property is set and a movie clip is scaled, all text and child      movie clips scale normally, regardless of which regions of the scale9 grid they are located in;      however, for other types of objects the following rules apply:
If a movie clip is rotated, subsequent scaling is normal (and the      scale9Grid property is ignored).
For example, consider the following movie clip and a rectangle that is applied as the movie      clip's scale9Grid property:
![]() The movie clip.  |              ![]() The red rectangle shows the scale9Grid. |         
When the movie clip is scaled or stretched, the objects within the rectangle scale      normally, but the objects outside of the rectangle scale according to the      scale9Grid rules:
| Scaled to 75%: | ![]()  |           
| Scaled to 50%: | ![]()  |           
| Scaled to 25%: | ![]()  |           
| Stretched horizontally 150%: | ![]()  |           
A common use for setting scale9Grid is to set up a component      in which edge lines retain the same width when the component is scaled.
In the Adobe Flash authoring environment, you can enable guides for 9-slice scaling for a movie clip      symbol in a library. This lets you graphically determine the scale9grid for the object.      When you set 9-slice scaling for a symbol, the scale9grid property of any instance of      that symbol is automatically set. For a symbol that has 9-slice scaling enabled, when you create      the SWF file any curve that spans more than one region of the 9-slice scaling grid is divided      into separate curves for each region of the grid. For instance, consider a curve in a movie clip      symbol for which 9-slice scaling is enabled and the same curve in a movie clip symbol for which      9-slice scaling is not enabled:
| Symbol with 9-slice scaling enabled: |                           |                     
| Symbol without 9-slice scaling enabled: |                           |                
When Flash creates the SWF file, the curve in first movie clip illustrated is divided into three curves.      This is not the case for the second movie clip, for which the 9-slice scaling is not enabled.      Even if you set scale9Grid for the second movie clip to a rectangle that matches the      scale9Grid of the first movie clip, when you scale these movie clips the results differ      because of the way Flash divides the curves in the first movie clip:
|               Symbol with 9-slice scaling enabled              scaled to 150%:  |                                            |                     
|               Symbol without 9-slice scaling enabled              scaled to 150%:  |                                            |                
See also
scale9Grid set for the movie clip, the thickness of the 20-pixel line does not      vary when the movie clip scales (although the gradient in the movie clip does scale):           
import flash.geom.Rectangle;
import flash.geom.Matrix;
this.createEmptyMovieClip("my_mc", this.getNextHighestDepth());
var grid:Rectangle = new Rectangle(20, 20, 260, 260);
my_mc.scale9Grid = grid ;
my_mc._x = 50;
my_mc._y = 50;
function onMouseMove() 
{
    my_mc._width  = _xmouse;
    my_mc._height = _ymouse;
}
my_mc.lineStyle(20, 0xff3333, 100);
var gradient_matrix:Matrix = new Matrix();
gradient_matrix.createGradientBox(15, 15, Math.PI, 10, 10);
my_mc.beginGradientFill("radial", [0xffff00, 0x0000ff], 
            [100, 100], [0, 0xFF], gradient_matrix, 
            "reflect", "RGB", 0.9);
my_mc.moveTo(0, 0);
my_mc.lineTo(0, 300);
my_mc.lineTo(300, 300);
my_mc.lineTo(300, 0);
my_mc.lineTo(0, 0);
my_mc.endFill();
| scrollRect | property | 
public var scrollRect:Object
| Player version: | Flash Player 8 | 
The scrollRect property allows you to quickly scroll movie clip content and have a      window viewing larger content. Text fields and complex content scroll much faster, because pixel      level copying is used to scroll data instead of regenerating the entire movie clip from      vector data. To see the performance gain, use scrollRect in conjunction with a movie      clip that has cacheAsBitmap set to true.          
The movie clip is cropped and scrolled with a specific width, height, and scrolling offsets.      The scrollRect properties are stored in the movie clip's coordinate space and      are scaled just like the overall movie clip. The corner bounds of the cropped window on the      scrolling movie clip are the origin of the movie clip (0, 0) and the (scrollWidth,      scrollHeight) point. These points are not centered around the origin      but use the origin at the upper-left corner. A scrolled movie clip always scrolls in whole pixel      increments. If the movie clip is rotated 90 degrees and you scroll it left and right (by setting      the scrollRect.x property), it scrolls up and down.
If set to a flash.geom.Rectangle object, the movie clip is cropped to a certain size and scrolled.
setUpContainer() function) and then sets a new Rectangle as the      scrollRect property.           
import flash.geom.Rectangle;
var container:MovieClip = setUpContainer();
var window:Rectangle = new Rectangle(0, 0, 100, 40);
container.scrollRect = window;
function setUpContainer():MovieClip {
    var mc:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth());
    mc._x = 50;
    mc._y = 50;
    mc.opaqueBackground = 0xCCCCCC;
    
    var content:MovieClip = mc.createEmptyMovieClip("content", mc.getNextHighestDepth());
    var colors:Array = [0xFF0000, 0x0000FF];
    var alphas:Array = [100, 100];
    var ratios:Array = [0, 0xFF];
    var matrix:Object = {a:150, b:0, c:0, d:0, e:150, f:0, g:150, h:150, i:1};
    content.beginGradientFill("linear", colors, alphas, ratios, matrix);
    content.lineTo(300, 0);
    content.lineTo(300, 300);
    content.lineTo(0, 300);
    content.lineTo(0, 0);
    content.endFill();
    content._rotation = -90;
    
    mc.onEnterFrame = function() {
        this.content._y += 1;
    }
    
    return mc;
}
      The setUpContainer() function performs the following steps:           
containercontent inside of containercontent MovieClipcontainer MovieClipIf your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method,       which is used in this example.       
| _soundbuftime | property | 
public var _soundbuftime:Number
| Player version: | Flash Player 6 | 
Specifies the number of seconds a sound prebuffers before it starts to stream.
Note: Although you can specify this property for a MovieClip object, it is       actually a global property that applies to all sounds loaded, and you can specify its value simply as       _soundbuftime. Setting this property for a MovieClip object actually sets the global property.
See also
| tabChildren | property | 
public var tabChildren:Boolean
| Player version: | Flash Player 6 | 
Determines whether the children of a movie clip are included in the automatic tab ordering. If       the tabChildren property is undefined or       true, the children of a       movie clip are included in automatic tab ordering. If the value of tabChildren is       false, the children of a movie clip are not included in automatic tab ordering.       The default value is undefined.            
See also
tabChildren property of the list box to false.             The tabChildren property has no effect if the tabIndex property       is used; the tabChildren property affects only automatic tab ordering.
The following example disables tabbing for all child movie clips inside a parent movie       clip called menu_mc:
menu_mc.onRelease = function(){};
menu_mc.menu1_mc.onRelease = function(){};
menu_mc.menu2_mc.onRelease = function(){};
menu_mc.menu3_mc.onRelease = function(){};
menu_mc.menu4_mc.onRelease = function(){};
menu_mc.tabChildren = false;
Change the last line of code to the following to include the child movie clip       instances of menu_mc in the automatic tab ordering:
menu_mc.tabChildren = true;
| tabEnabled | property | 
public var tabEnabled:Boolean
| Player version: | Flash Player 6 | 
Specifies whether the movie clip is included in automatic tab ordering. It is       undefined by default.             
If the tabEnabled property is undefined,       the object is included in automatic       tab ordering only if it defines at least one movie clip handler, such as       MovieClip.onRelease. If tabEnabled is true, the object       is included in automatic tab ordering. If the tabIndex property is also set to a       value, the object is included in custom tab ordering as well. 
If tabEnabled is false, the object is not included in automatic       or custom tab ordering, even if the tabIndex property is set. However, if       MovieClip.tabChildren is true, you can still include the movie clip's children         in automatic tab ordering, even if tabEnabled is set to       false.
See also
myMC2_mc in the automatic tab       ordering:             
myMC1_mc.onRelease = function() {};
myMC2_mc.onRelease = function() {};
myMC3_mc.onRelease = function() {};
myMC2_mc.tabEnabled = false;
| tabIndex | property | 
public var tabIndex:Number
| Player version: | Flash Player 6 | 
Lets you customize the tab ordering of objects in a movie. The tabIndex property       is undefined by default. You can set the tabIndex property on a       button, movie clip, or text field instance.             
If an object in a SWF file contains a tabIndex property, automatic tab       ordering is disabled, and the tab ordering is calculated from the tabIndex       properties of objects in the SWF file. The custom tab ordering includes only objects that have       tabIndex properties.
The tabIndex property must be a positive integer. The objects are ordered       according to their tabIndex properties, in ascending order. An object with a       tabIndex value of 1 precedes an object with a tabIndex       value of 2. The custom tab ordering disregards the hierarchical relationships of       objects in a SWF file. All objects in the SWF file with tabIndex properties are       placed in the tab order. Do not use the same tabIndex value for multiple       objects.
See also
myMC1_mc.onRelease = function() {};
myMC2_mc.onRelease = function() {};
myMC3_mc.onRelease = function() {};
myMC1_mc.tabIndex = 2;
myMC2_mc.tabIndex = 1;
myMC3_mc.tabIndex = 3;
| _target | property | 
_target:String  [read-only]
| Player version: | Flash Player 4 | 
Returns the target path of the movie clip instance, in slash       notation. Use the eval() function to convert the target path to dot notation.            
    public function get _target():String
for (var i in this) {
    if (typeof (this[i]) == "movieclip") {
    trace("name: " + this[i]._name + ",\t target: " + this[i]._target + ",\t target(2):" 
            + eval(this[i]._target));
    }
}
| _totalframes | property | 
_totalframes:Number  [read-only]
| Player version: | Flash Player 4 | 
The total number of frames in the movie clip instance.
Implementation    public function get _totalframes():Number
prev_mc button moves the playhead to the previous frame, and the       next_mc button moves the playhead to the next frame. Add       content to a series of frames on the Timeline, and add the following ActionScript on Frame 1       of the Timeline:             
stop();
prev_mc.onRelease = function() {
    var parent_mc:MovieClip = this._parent;
    if (parent_mc._currentframe>1) {
    parent_mc.prevFrame();
    } else {
    parent_mc.gotoAndStop(parent_mc._totalframes);
    }
};
next_mc.onRelease = function() {
    var parent_mc:MovieClip = this._parent;
    if (parent_mc._currentframe<parent_mc._totalframes) {
    parent_mc.nextFrame();
    } else {
    parent_mc.gotoAndStop(1);
    }
};
| trackAsMenu | property | 
public var trackAsMenu:Boolean
| Player version: | Flash Player 6 | 
A Boolean value that indicates whether other buttons or movie clips can receive mouse       release events. The trackAsMenu property lets you create menus. You can set       the trackAsMenu property on any button or movie clip object. If the       trackAsMenu property does not exist, the default behavior is false.             
You can change the trackAsMenu property at any time; the modified movie clip       immediately uses the new behavior.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
See also
trackAsMenu property for three movie       clips on the Stage. Click a movie clip and release the mouse button on a second movie clip to       see which instance receives the event.             
myMC1_mc.trackAsMenu = true;
myMC2_mc.trackAsMenu = true;
myMC3_mc.trackAsMenu = false;
myMC1_mc.onRelease = clickMC;
myMC2_mc.onRelease = clickMC;
myMC3_mc.onRelease = clickMC;
function clickMC() {
    trace("you clicked the "+this._name+" movie clip.");
};
| transform | property | 
public var transform:Transform
| Player version: | Flash Player 8 | 
An object with properties pertaining to a movie clip's matrix, color transform, and pixel bounds.      The specific properties matrix, colorTransform, and three read-only properties      (concatenatedMatrix, concatenatedColorTransform, and pixelBounds) are described in the entry      for the Transform class.           
Each of the transform object's properties is itself an object. This is important because the only way to set new values for the matrix or colorTransform objects is to create an object and copy that object into the transform.matrix or transform.colorTransform property.
For example, to increase the tx value of a movie clip's matrix, you must make a      copy of the entire matrix object, modify the tx property of the new object, and      then copy the new object into the matrix property of the transform object:
var myMatrix:Object = myDisplayObject.transform.matrix; myMatrix.tx += 10; myDisplayObject.transform.matrix = myMatrix;
You cannot directly set the tx property. The following code has      no effect on myDisplayObject:      myDisplayObject.transform.matrix.tx += 10;
You can also copy an entire transform object and assign it to another      movie clip's transform property. For example, the following code       copies the entire transform object from myOldDisplayObj to      myNewDisplayObj:
myNewDisplayObj.transform = myOldDisplayObj.transform;
The new movie clip, myNewDisplayObj, now has the same values for its      matrix, color transform, and pixel bounds as the old movie clip,      myOldDisplayObj.
See also
transform      property to access and modify a movie clip's location by using Matrix positioning.      
import flash.geom.Matrix;
    
var rect:MovieClip = createRectangle(20, 80, 0xFF0000);
var translateMatrix:Matrix = new Matrix();
translateMatrix.translate(10, 0);
rect.onPress = function() {
    var tmpMatrix:Matrix = this.transform.matrix;
    tmpMatrix.concat(translateMatrix);
    this.transform.matrix = tmpMatrix;
}
function createRectangle(width:Number, height:Number, color:Number, scope:MovieClip):MovieClip {
    scope = (scope == undefined) ? this : scope;
    var depth:Number = scope.getNextHighestDepth();
    var mc:MovieClip = scope.createEmptyMovieClip("mc_" + depth, depth);
    mc.beginFill(color);
    mc.lineTo(0, height);
    mc.lineTo(width, height);
    mc.lineTo(width, 0);
    mc.lineTo(0, 0);
    return mc;
}     
If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method,       which is used in this example.       
| _url | property | 
_url:String  [read-only]
| Player version: | Flash Player 4 — The ability to retrieve the URL of JPEG files from which the movie clip was downloaded is available as of Flash Player 6. The ability to retrieve the URL of GIF files and PNG files from which the movie clip was downloaded is available as of Flash Player 8. | 
Retrieves the URL of the SWF, JPEG, GIF, or PNG file from which the movie clip was downloaded.
Implementation    public function get _url():String
image_mc instance in the Output panel.The following example writes the URL of the image that is loaded into the       image_mc instance to the log file.             
this.createEmptyMovieClip("image_mc", 1);
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
    trace("_url: "+target_mc._url);
};
var image_mcl:MovieClipLoader = new MovieClipLoader();
image_mcl.addListener(mclListener);
image_mcl.loadClip("http://www.adobe.com/images/shared/product_boxes/112x112/box_studio_112x112.jpg", image_mc);
The following example assigns the menu_cm ContextMenu object to       the image_mc movie clip. The menu_cm object contains a custom       menu item labeled View Image in Browser that has an associated function named       viewImage().
var menu_cm:ContextMenu = new ContextMenu();
menu_cm.customItems.push(new ContextMenuItem("View Image in Browser...", viewImage));
this.createEmptyMovieClip("image_mc", this.getNextHighestDepth());
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
    target_mc.menu = menu_cm;
};
var image_mcl:MovieClipLoader = new MovieClipLoader();
image_mcl.addListener(mclListener);
image_mcl.loadClip("photo1.jpg", image_mc);
function viewImage(target_mc:MovieClip, obj:Object) {
    getURL(target_mc._url, "_blank");
}
When you right-click (Windows) or Control-click (Macintosh) the image at runtime, select View Image in Browser from the context menu to open the image in a browser window.
The MovieClipLoader class used in these examples requires Flash Player 7 or later.             The MovieClip.getNextHighestDepth() method used in these examples requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| useHandCursor | property | 
public var useHandCursor:Boolean
| Player version: | Flash Player 6 | 
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the mouse       rolls over a movie clip. The default value of the useHandCursor property is true.       The movie clip must have an onRelease event handler defined for the       useHandCursor property to take effect. If useHandCursor is set to       true, the pointing hand used for buttons appears when the mouse rolls over a movie       clip that has an onRelease event handler defined. If useHandCursor is       false, the arrow pointer is used instead.             
You can change the useHandCursor property at any time; the modified movie clip       immediately uses the new cursor behavior. The useHandCursor property can be       read out of a prototype object.
See also
useHandCursor property for two movie       clips called myMC1_mc and myMC2_mc. The property is set to       true for one instance, and false for the other instance. Notice how       both instances can still receive events.             
myMC1_mc.onRelease = traceMC;
myMC2_mc.onRelease = traceMC;
myMC2_mc.useHandCursor = false;
function traceMC() {
    trace("you clicked: "+this._name);
};
| _visible | property | 
public var _visible:Boolean
| Player version: | Flash Player 4 | 
A Boolean value that indicates whether the movie clip is       visible. Movie clips that are not visible (_visible property set to       false) are disabled. For example, a button in a movie clip with       _visible set to false cannot be clicked.             
See also
_visible property for two movie clips       called myMC1_mc and myMC2_mc. The property is set to       true for one instance, and false for the other. Notice that       myMC1_mc instance cannot be clicked after the _visible property is       set to false.             
myMC1_mc.onRelease = function() {
    trace(this._name+"._visible = false");
    this._visible = false;
};
myMC2_mc.onRelease = function() {
    trace(this._name+"._alpha = 0");
    this._alpha = 0;
};
| _width | property | 
public var _width:Number
| Player version: | Flash Player 4 | 
The width of the movie clip, in pixels.
See also
this.createEmptyMovieClip("triangle", this.getNextHighestDepth());
triangle.beginFill(0x0000FF, 100);
triangle.moveTo(100, 100);
triangle.lineTo(100, 150);
triangle.lineTo(150, 100);
triangle.lineTo(100, 100);
trace(triangle._name + " = " + triangle._width + " X " + triangle._height + " pixels");
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| _x | property | 
public var _x:Number
| Player version: | Flash Player 3 | 
An integer that sets the x coordinate of a movie clip relative to the local coordinates of the parent movie clip. If a movie clip is in the main Timeline, its coordinate system refers to the upper-left corner of the Stage as (0, 0). If the move clip is inside another movie clip that has transformations, the movie clip is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip rotated 90° counterclockwise, the movie clip's children inherit a coordinate system that is rotated 90° counterclockwise. The movie clip's coordinates refer to the registration point position.
See also
cursor_id to a SWF file. The movie clip is called cursor_mc, and it       is used to replace the default mouse pointer. The following ActionScript sets the current       coordinates of the movie clip instance to the position of the mouse pointer:             
this.attachMovie("cursor_id", "cursor_mc", this.getNextHighestDepth(), 
    {_x:_xmouse, _y:_ymouse});
Mouse.hide();
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
    cursor_mc._x = _xmouse;
    cursor_mc._y = _ymouse;
    updateAfterEvent();
};
Mouse.addListener(mouseListener);
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| _xmouse | property | 
_xmouse:Number  [read-only]
| Player version: | Flash Player 5 | 
Returns the x coordinate of the mouse position.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
    public function get _xmouse():Number
See also
_level0) and in relation to a movie clip on the Stage called       my_mc:             
this.createTextField("mouse_txt", this.getNextHighestDepth(), 0, 0, 150, 66);
mouse_txt.html = true;
mouse_txt.multiline = true;
var row1_str:String = " \t<b>_xmouse\t</b><b>_ymouse</b>";
my_mc.onMouseMove = function() {
    mouse_txt.htmlText = "<textformat tabStops='[50,100]'>";
    mouse_txt.htmlText += row1_str;
    mouse_txt.htmlText += "<b>_level0</b>\t"+_xmouse+"\t"+_ymouse;
    mouse_txt.htmlText += "<b>my_mc</b>\t"+this._xmouse+"\t"+this._ymouse;
    mouse_txt.htmlText += "</textformat>";
};
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| _xscale | property | 
public var _xscale:Number
| Player version: | Flash Player 4 | 
Determines the horizontal scale (percentage) of the movie clip as       applied from the registration point of the movie clip. The default registration point is (0,0).             
Scaling the local coordinate system affects the _x and _y       property settings, which are defined in whole pixels. For example, if the parent movie clip is       scaled to 50%, setting the _x property moves an object in the movie clip by half       the number of pixels as it would if the movie were set at 100%.
Setting the _xscale property to a negative value scales and flips the movie clip horizontally.
See also
box_mc at runtime. The       Drawing API is used to draw a box in this instance, and when the mouse rolls over the box,       horizontal and vertical scaling is applied to the movie clip. When the mouse rolls off the       instance, it returns to the previous scaling.             
this.createEmptyMovieClip("box_mc", 1);
box_mc._x = 100;
box_mc._y = 100;
with (box_mc) {
    lineStyle(1, 0xCCCCCC);
    beginFill(0xEEEEEE);
    moveTo(0, 0);
    lineTo(80, 0);
    lineTo(80, 60);
    lineTo(0, 60);
    lineTo(0, 0);
    endFill();
};
box_mc.onRollOver = function() {
    this._x -= this._width/2;
    this._y -= this._height/2;
    this._xscale = 200;
    this._yscale = 200;
};
box_mc.onRollOut = function() {
    this._xscale = 100;
    this._yscale = 100;
    this._x += this._width/2;
    this._y += this._height/2;
};
| _y | property | 
public var _y:Number
| Player version: | Flash Player 3 | 
Sets the y coordinate of a movie clip relative to the local coordinates of the parent movie clip. If a movie clip is in the main Timeline, then its coordinate system refers to the upper-left corner of the Stage as (0,0). If the movie clip is inside another movie clip that has transformations, the movie clip is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip that is rotated 90° counterclockwise, the movie clip's children inherit a coordinate system that is rotated 90° counterclockwise. The movie clip's coordinates refer to the registration point position.
See also
cursor_id linkage       identifier to a SWF file. The movie clip is called cursor_mc, and it is used to       replace the default mouse pointer. The following ActionScript sets the current coordinates of       the movie clip instance to the position of the mouse pointer:             
this.attachMovie("cursor_id", "cursor_mc", this.getNextHighestDepth(), 
    {_x:_xmouse, _y:_ymouse});
Mouse.hide();
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
    cursor_mc._x = _xmouse;
    cursor_mc._y = _ymouse;
    updateAfterEvent();
};
Mouse.addListener(mouseListener);
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| _ymouse | property | 
_ymouse:Number  [read-only]
| Player version: | Flash Player 5 | 
Indicates the y coordinate of the mouse position.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
    public function get _ymouse():Number
See also
_level0) and in relation to a movie clip on the Stage called       my_mc.             
this.createTextField("mouse_txt", this.getNextHighestDepth(), 0, 0, 150, 66);
mouse_txt.html = true;
mouse_txt.multiline = true;
var row1_str:String = " \t<b>_xmouse\t</b><b>_ymouse</b>";
my_mc.onMouseMove = function() {
    mouse_txt.htmlText = "<textformat tabStops='[50,100]'>";
    mouse_txt.htmlText += row1_str;
    mouse_txt.htmlText += "<b>_level0</b>\t"+_xmouse+"\t"+_ymouse;
    mouse_txt.htmlText += "<b>my_mc</b>\t"+this._xmouse+"\t"+this._ymouse;
    mouse_txt.htmlText += "</textformat>";
};
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| _yscale | property | 
public var _yscale:Number
| Player version: | Flash Player 4 | 
Sets the vertical scale (percentage) of the movie clip as applied from       the registration point of the movie clip. The default registration point is (0,0).             
Scaling the local coordinate system affects the _x and _y       property settings, which are defined in whole pixels. For example, if the parent movie clip is       scaled to 50%, setting the _x property moves an object in the movie clip by half       the number of pixels as it would if the movie were at 100%.
See also
box_mc at runtime. The       Drawing API is used to draw a box in this instance, and when the mouse rolls over the box,       horizontal and vertical scaling is applied to the movie clip. When the mouse rolls off the       instance, it returns to the previous scaling.             
this.createEmptyMovieClip("box_mc", 1);
box_mc._x = 100;
box_mc._y = 100;
with (box_mc) {
    lineStyle(1, 0xCCCCCC);
    beginFill(0xEEEEEE);
    moveTo(0, 0);
    lineTo(80, 0);
    lineTo(80, 60);
    lineTo(0, 60);
    lineTo(0, 0);
    endFill();
};
box_mc.onRollOver = function() {
    this._x -= this._width/2;
    this._y -= this._height/2;
    this._xscale = 200;
    this._yscale = 200;
};
box_mc.onRollOut = function() {
    this._xscale = 100;
    this._yscale = 100;
    this._x += this._width/2;
    this._y += this._height/2;
};
| attachAudio | () | method | 
public function attachAudio(id:Object):Void
| Player version: | Flash Player 6 — The ability to attach audio from Flash Video (FLV) files was added in Flash Player 7. | 
Specifies the audio source to be played. To stop playing the audio source, pass the value       false for the id.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersid:Object — The object that contains the audio to play. Valid values are a Microphone object, a       NetStream object that is playing an FLV file, and false (stops playing the audio).                  | 
See also
my_video. Dynamically load the FLV video at runtime. Use the       attachAudio() method to attach the audio from the FLV file to a movie clip on the       Stage. Then you can control the audio in the movie clip by using the Sound class and two buttons       called volUp_btn and volDown_btn.             
var my_nc:NetConnection = new NetConnection();
my_nc.connect(null);
var my_ns:NetStream = new NetStream(my_nc);
my_video.attachVideo(my_ns);
my_ns.play("yourVideo.flv");
this.createEmptyMovieClip("flv_mc", this.getNextHighestDepth());
flv_mc.attachAudio(my_ns);
var audio_sound:Sound = new Sound(flv_mc);
// Add volume buttons.
volUp_btn.onRelease = function() {
    if (audio_sound.getVolume()<100) {
    audio_sound.setVolume(audio_sound.getVolume()+10);
    updateVolume();
    }
};
volDown_btn.onRelease = function() {
    if (audio_sound.getVolume()>0) {
    audio_sound.setVolume(audio_sound.getVolume()-10);
    updateVolume();
    }
};
// Updates the volume.
this.createTextField("volume_txt", this.getNextHighestDepth(), 0, 0, 100, 22);
updateVolume();
function updateVolume() {
    volume_txt.text = "Volume: "+audio_sound.getVolume();
}
The following example specifies a microphone as the audio source for a dynamically created       movie clip instance called audio_mc:
var active_mic:Microphone = Microphone.get();
this.createEmptyMovieClip("audio_mc", this.getNextHighestDepth());
audio_mc.attachAudio(active_mic);
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| attachBitmap | () | method | 
public function attachBitmap(bmp:BitmapData, depth:Number, [pixelSnapping:String], [smoothing:Boolean]):Void
| Player version: | Flash Player 8 | 
Attaches a bitmap image to a movie clip.
After the bitmap is attached to the movie clip, a reference is made from the movie clip      to the bitmap object. When attaching a bitmap, you can specify pixelSnapping       and smoothing parameters to affect the appearance of the bitmap. 
After an object is added to the movie clip, it is not an accessible object. The      depth, pixelSnapping, and smoothing parameters      can only be set during the attachBitmap() method call and cannot be      changed later.
First use the createEmptyMovieClip() to create an empty movie clip,      then use the attachBitmap() method. This way, you can apply      transformations to the movie clip to transform the bitmap; for example, by using the      matrix property of the movie clip.
Pixel snapping forces the position of the bitmap to the nearest whole pixel value instead of positioning to be on a partial pixel. There are three pixel snapping modes:
Smoothing mode affects the appearance of the image when it is scaled.
Parametersbmp:BitmapData — A transparent or opaque bitmap image.            | 
|
depth:Number — An integer that specifies the depth level within the movie clip where the bitmap      image should be placed.            | 
|
pixelSnapping:String [optional] — The pixel snapping modes are auto, always, and never. The      default mode is auto.            | 
|
smoothing:Boolean [optional] — The smoothing mode is either true for enabled or      false for disabled. The default mode is disabled.                 | 
import flash.display.*;
this.createEmptyMovieClip("bmp1", this.getNextHighestDepth());
var bmpData1:BitmapData = new BitmapData(200, 200, false, 0xaa3344);
bmp1.attachBitmap(bmpData1, 2, "auto", true);
If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method,       which is used in this example.       
| attachMovie | () | method | 
public function attachMovie(id:String, name:String, depth:Number, [initObject:Object]):MovieClip
| Player version: | Flash Player 5 | 
Takes a symbol from the library and attaches it to the movie clip.       Use MovieClip.removeMovieClip() or       MovieClip.unloadMovie() to remove a SWF file attached with       attachMovie() method.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersid:String — The linkage name of the movie clip symbol in the library to attach to a movie clip       on the Stage. This is the name that you enter in the Identifier field in the Linkage Properties       dialog box.             | 
|
name:String — A unique instance name for the movie clip being attached to the movie clip.             | 
|
depth:Number — An integer specifying the depth level where the SWF file is placed.             | 
|
initObject:Object [optional] — (Supported for Flash Player 6 and later) An object that contains properties       with which to populate the newly attached movie clip. This parameter allows dynamically       created movie clips to receive clip parameters. If initObject is not an object,       it is ignored. All properties of initObject are copied into the new instance. The       properties specified with initObject are available to the constructor function.             | 
MovieClip — 
A reference to the newly created instance.            
 | 
See also
The following example attaches the symbol with the linkage identifier linkageName to       the movie clip instance, which is on the Stage in the SWF file:
this.attachMovie("linkageName", "instance1", this.getNextHighestDepth());
this.attachMovie("linkageName", "instance2", this.getNextHighestDepth(), {_x:100, _y:100});
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| beginBitmapFill | () | method | 
public function beginBitmapFill(bmp:BitmapData, [matrix:Matrix], [repeat:Boolean], [smoothing:Boolean]):Void
| Player version: | Flash Player 8 | 
Fills a drawing area with a bitmap image. The bitmap can be repeated or tiled to fill the area.
Parametersbmp:BitmapData — A transparent or opaque bitmap image.            | 
|
matrix:Matrix [optional] — A matrix object (of the flash.geom.Matrix class), which you can use to      define transformations on the bitmap. For instance, you can use the following matrix      to rotate a bitmap by 45 degrees (pi/4 radians):           var matrix = new flash.geom.Matrix(); matrix.rotate(Math.PI/4);  | 
|
repeat:Boolean [optional] — If true, the bitmap image repeats in a tiled pattern. If      false, the bitmap image does not repeat, and the edges of the bitmap are      used for any fill area that extends beyond the bitmap.           For example, consider the following bitmap (a 20 x 20-pixel checkerboard pattern): 
 When  
 When  
  | 
|
smoothing:Boolean [optional] — If false, upscaled bitmap images are rendered using a      nearest-neighbor algorithm and look pixelated. If true, upscaled      bitmap images are rendered using a bilinear algorithm. Rendering using the nearest      neighbor-algorithm is usually much faster. The default value for this parameter is false.            | 
beginBitmapFill() to fill a movie clip with that bitmap tiled:           
import flash.display.*;
import flash.geom.*;
var bmpd:BitmapData = new BitmapData(20,20);
var rect1:Rectangle = new Rectangle(0,0,10,10);
var rect2:Rectangle = new Rectangle(0, 10, 10, 20);
var rect3:Rectangle = new Rectangle(10, 0, 20, 10);
var rect4:Rectangle = new Rectangle(10, 10, 20, 20);
bmpd.fillRect(rect1, 0xAA0000FF);
bmpd.fillRect(rect2, 0xAA00FF00);
bmpd.fillRect(rect3, 0xAAFF0000);
bmpd.fillRect(rect4, 0xAA999999);
this.createEmptyMovieClip("bmp_fill_mc", this.getNextHighestDepth());
with (bmp_fill_mc) {
    matrix = new Matrix(); 
    matrix.rotate(Math.PI/8);
    repeat = true;
    smoothing = true;
    beginBitmapFill(bmpd, matrix, repeat, smoothing);
    moveTo(0, 0);
    lineTo(0, 60);
    lineTo(60, 60);
    lineTo(60, 0);
    lineTo(0, 0);
    endFill();
}
bmp_fill_mc._xscale = 200;
bmp_fill_mc._yscale = 200;
If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method,       which is used in this example.       
| beginFill | () | method | 
public function beginFill(rgb:Number, [alpha:Number]):Void
| Player version: | Flash Player 6 | 
Indicates the beginning of a new drawing path. If an open path exists (that is, if the current       drawing position does not equal the previous position that is specified in a       MovieClip.moveTo() method) and a fill is associated with it, that path is       closed with a line and then filled. This is similar to what happens when       MovieClip.endFill() method is called.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersrgb:Number — A hexadecimal color value; for example, red is 0xFF0000, blue is 0x0000FF. If       this value is not provided or is undefined, a fill is not created.             | 
|
alpha:Number [optional] — An integer from 0 to 100 that specifies the alpha value of the fill. If this       value is not provided, 100 (solid) is used. If the value is less than 0, Flash uses 0. If the       value is greater than 100, Flash uses 100.                   | 
See also
this.createEmptyMovieClip("square_mc", this.getNextHighestDepth());
square_mc.beginFill(0xFF0000);
square_mc.moveTo(10, 10);
square_mc.lineTo(100, 10);
square_mc.lineTo(100, 100);
square_mc.lineTo(10, 100);
square_mc.lineTo(10, 10);
square_mc.endFill();
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
For another example, see the Flash Samples page at www.adobe.com/go/learn_fl_samples. Download and decompress the Samples zip file and go to the ActionScript2.0\DrawingAPI folder to access the drawingapi.fla file.
| beginGradientFill | () | method | 
public function beginGradientFill(fillType:String, colors:Array, alphas:Array, ratios:Array, matrix:Object, [spreadMethod:String], [interpolationMethod:String], [focalPointRatio:Number]):Void
| Player version: | Flash Player 6 — Additional parameters spreadMethod, interpolationMethod, and focalPointRatio added in Flash Player 8. | 
Indicates the beginning of a new drawing path. If the first parameter is       undefined, or if no parameters are passed, the path has no fill. If an open       path exists (that is if the current drawing position does not equal the previous       position specified in a MovieClip.moveTo() method), and it has a fill       associated with it, that path is closed with a line and then filled. This is similar to       what happens when you call MovieClip.endFill().             
This method fails if any of the following conditions exist:
colors,       alphas, and ratios parameters are not       equal.fillType parameter is not "linear" or       "radial".matrix parameter are       missing or invalid.You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ParametersfillType:String — Valid values are the string "linear" and the string       "radial".             | 
|||||||||
colors:Array — An array of RGB hexadecimal color values you can use in the gradient; for example;       red is 0xFF0000, blue is 0x0000FF. You can specify up to 15 colors. For each color,       ensure to specify a corresponding value in the alphas and ratios       parameters.             | 
|||||||||
alphas:Array — An array of alpha values for the corresponding colors in the       colors array; valid values are 0 to 100. If the value is less than 0,       Flash uses 0. If the value is greater than 100, Flash uses 100.             | 
|||||||||
ratios:Array — An array of color distribution ratios; valid values are 0 to 255. This value       defines the percentage of the width where the color is sampled at 100%. Specify a       value for each value in the colors parameter.             For example, for a linear gradient that includes two colors, blue and green, the       following figure illustrates the placement of the colors in the gradient based on different values       in the  
 The values in the array must increase sequentially; for example,         | 
|||||||||
matrix:Object — A transformation matrix that can be in any one of three forms:             
  | 
|||||||||
spreadMethod:String [optional] — Added in Flash Player 8. Either "pad", "reflect," or "repeat," which       controls the mode of the gradient fill. The default value is "pad".             For example, consider a simple linear gradient between two colors: import flash.geom.*; var fillType:String = "linear" var colors:Array = [0xFF0000, 0x0000FF]; var alphas:Array = [100, 100]; var ratios:Array = [0x00, 0xFF]; var matrix:Matrix = new Matrix(); matrix.createGradientBox(20, 20, 0, 0, 0); var spreadMethod:String = "pad"; this.beginGradientFill(fillType, colors, alphas, ratios, matrix, spreadMethod); this.moveTo(0, 0); this.lineTo(0, 100); this.lineTo(100, 100); this.lineTo(100, 0); this.lineTo(0, 0); this.endFill(); This example uses  
 If you used  
 If you used  
  | 
|||||||||
interpolationMethod:String [optional] — Added in Flash Player 8. Either "RGB" or "linearRGB". With       "linearRGB", the colors are distributed       linearly in the gradient. The default value is "RGB".            For example, consider a simple linear gradient between two colors (with the  
  | 
|||||||||
focalPointRatio:Number [optional] — Added in Flash Player 8. A number that controls the       location of the focal point of the gradient. The value 0 means the focal point is in the center. The value 1       means the focal point is at one border of the gradient circle. The value -1 means the focal point       is at the other border of the gradient circle. A value less than -1 or greater than       1 is rounded to -1 or 1. For example, the following image       shows a focalPointRatio set to 0.75:             
  | 
See also
import flash.geom.*
this.createEmptyMovieClip("gradient_mc", this.getNextHighestDepth());
with (gradient_mc) 
    {
        fillType = "radial"
    colors = [0x000000, 0xFFFFFF];
        alphas = [50, 90];
        ratios = [0, 0xFF];
        spreadMethod = "pad";
        interpolationMethod = "RGB";
    focalPointRatio = 0.3;
    matrix = new Matrix();
    matrix.createGradientBox(100, 100, 0, 0, 0);
    beginGradientFill(fillType, colors, alphas, ratios, matrix, 
        spreadMethod, interpolationMethod, focalPointRatio);
    moveTo(0, 0);
    lineTo(0, 100);
    lineTo(100, 100);
    lineTo(100, 0);
    lineTo(0, 0);
    endFill();
}
This draws the following image (the image is scaled by 50%):

If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method, which is       used in this example.       
| clear | () | method | 
public function clear():Void
| Player version: | Flash Player 6 | 
Removes all the graphics created during runtime by using the movie clip draw methods,       including line styles specified with MovieClip.lineStyle(). Shapes and lines that       are manually drawn during authoring time (with the Flash drawing tools) are unaffected.            
See also
this.createEmptyMovieClip("box_mc", this.getNextHighestDepth());
box_mc.onRelease = function() {
    this.clear();
};
drawBox(box_mc, 10, 10, 320, 240);
function drawBox(mc:MovieClip, x:Number, y:Number, w:Number, h:Number):Void {
    mc.lineStyle(0);
    mc.beginFill(0xEEEEEE);
    mc.moveTo(x, y);
    mc.lineTo(x+w, y);
    mc.lineTo(x+w, y+h);
    mc.lineTo(x, y+h);
    mc.lineTo(x, y);
    mc.endFill();
}
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
For another example, see the Flash Samples page at www.adobe.com/go/learn_fl_samples. Download and decompress the Samples zip file and go to the ActionScript2.0\DrawingAPI folder to access the drawingapi.fla file.
| createEmptyMovieClip | () | method | 
public function createEmptyMovieClip(name:String, depth:Number):MovieClip
| Player version: | Flash Player 6 | 
Creates an empty movie clip as a child of an existing movie clip. This method behaves       similarly to the attachMovie() method, but you don't need to provide an external       linkage identifier for the new movie clip. The registration point for a newly created empty       movie clip is the upper-left corner. This method fails if any of the parameters are missing.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersname:String — A string that identifies the instance name of the new movie clip.             | 
|
depth:Number — An integer that specifies the depth of the new movie clip.             | 
MovieClip — 
A reference to the newly created movie clip.            
 | 
See also
container,       creates a new TextField inside of it, and then sets the new TextField.text       property.             
var container:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth());
var label:TextField = container.createTextField("label", 1, 0, 0, 150, 20);
label.text = "Hello World";
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| createTextField | () | method | 
public function createTextField(instanceName:String, depth:Number, x:Number, y:Number, width:Number, height:Number):TextField
| Player version: | Flash Player 6 — In Flash Player 8, this method returns a reference to the TextField object created, instead of void. | 
Creates a new, empty text field as a child of the movie clip on which you call this method.       You can use the createTextField() method       to create text fields while a SWF file plays. The       depth parameter determines the new text field's depth level       (z-order position) in the movie       clip. Each depth level can contain only one object. If you create a new text field       on a depth that already has a text field, the new text field replaces the existing text field.       To avoid overwriting existing text fields, use MovieClip.getInstanceAtDepth() method to       determine whether a specific depth is already occupied, or the       MovieClip.getNextHighestDepth() method to determine the highest unoccupied depth. The       text field is positioned at (x, y) with dimensions width by       height. The x and y parameters are relative to       the container movie clip; these parameters correspond to the _x and       _y properties of the text field. The width and height       parameters correspond to the _width and       _height properties of the text field.             
The default properties of a text field are as follows:
type = "dynamic" border = false background = false password = false multiline = false html = false embedFonts = false selectable = true wordWrap = false mouseWheelEnabled = true condenseWhite = false restrict = null variable = null maxChars = null styleSheet = undefined tabInded = undefined
A text field created with createTextField() receives the following       default TextFormat object settings:
font = "Times New Roman" // "Times" on Mac OS size = 12 color = 0x000000 bold = false italic = false underline = false url = "" target = "" align = "left" leftMargin = 0 rightMargin = 0 indent = 0 leading = 0 blockIndent = 0 bullet = false display = block tabStops = [] // (empty array)
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ParametersinstanceName:String — A string that identifies the instance name of the new text field.             | 
|
depth:Number — A positive integer that specifies the depth of the new text field.             | 
|
x:Number — An integer that specifies the x coordinate of the new text field.             | 
|
y:Number — An integer that specifies the y coordinate of the new text field.             | 
|
width:Number — A positive integer that specifies the width of the new text field.             | 
|
height:Number — A positive integer that specifies the height of the new text field.              | 
TextField — 
Flash Player 8 returns a reference to the TextField object that is created.       Flash Player versions earlier than 8 return void.                 
 | 
See also
this.createTextField("my_txt", 1, 100, 100, 300, 100);
my_txt.multiline = true;
my_txt.wordWrap = true;
var my_fmt:TextFormat = new TextFormat();
my_fmt.color = 0xFF0000;
my_fmt.underline = true;
my_txt.text = "This is my first test field object text.";
my_txt.setTextFormat(my_fmt);
For another example, see the Flash Samples page at www.adobe.com/go/learn_fl_samples. Download and decompress the Samples zip file and go to the ActionScript2.0\Animation folder to access the animation.fla file.
| curveTo | () | method | 
public function curveTo(controlX:Number, controlY:Number, anchorX:Number, anchorY:Number):Void
| Player version: | Flash Player 6 | 
Draws a curve using the current line style from the current drawing position to       (anchorX, anchorY) using the control point       that ((controlX, controlY) specifies. The current       drawing position is then set to (anchorX,       anchorY). If the movie clip that you are drawing in contains content that was created       with the Flash drawing tools, calls to the curveTo() method are drawn underneath this       content. If you call the curveTo() method       before any calls to the moveTo() method, the       current drawing position is set to the default (0,0). If any of the parameters are missing, this method       fails and the current drawing position is not changed.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ParameterscontrolX:Number — An integer that specifies the horizontal position of the control point       relative to the registration point of the parent movie clip.             | 
|
controlY:Number — An integer that specifies the vertical position of the control point relative       to the registration point of the parent movie clip.             | 
|
anchorX:Number — An integer that specifies the horizontal position of the next anchor point       relative to the registration point of the parent movie clip.                  | 
|
anchorY:Number — An integer that specifies the vertical position of the next anchor point       relative to the registration point of the parent movie clip.                  | 
See also
this.createEmptyMovieClip("circle_mc", 1);
with (circle_mc) {
    lineStyle(0, 0x0000FF, 100);
    beginFill(0xFF0000);
    moveTo(0, 100);
    curveTo(0,200,100,200);
    curveTo(200,200,200,100);
    curveTo(200,0,100,0);
    curveTo(0,0,0,100);
    endFill();
}
The curve drawn in this example is a quadratic Bezier curve. Quadratic Bezier curves consist of two anchor points and a control point. The curve interpolates the two anchor points, and curves toward the control point.

The following script uses the curveTo()       method and the Math class to create a circle:
this.createEmptyMovieClip("circle2_mc", 2);
circle2_mc.lineStyle(0, 0x000000);
drawCircle(circle2_mc, 100, 100, 100);
function drawCircle(mc:MovieClip, x:Number, y:Number, r:Number):Void {
    mc.moveTo(x+r, y);
    mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.sin(Math.PI/4)*r+x, 
Math.sin(Math.PI/4)*r+y);
    mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
    mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.sin(Math.PI/4)*r+x, 
Math.sin(Math.PI/4)*r+y);
    mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
    mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.sin(Math.PI/4)*r+x, 
-Math.sin(Math.PI/4)*r+y);
    mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
    mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x, 
-Math.sin(Math.PI/4)*r+y);
    mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
For another example, see the Flash Samples page at www.adobe.com/go/learn_fl_samples. Download and decompress the Samples zip file and go to the ActionScript2.0\DrawingAPI folder to access the drawingapi.fla file.
| duplicateMovieClip | () | method | 
public function duplicateMovieClip(name:String, depth:Number, [initObject:Object]):MovieClip
| Player version: | Flash Player 5 | 
Creates an instance of the specified movie clip while the SWF file is playing. Duplicated       movie clips always start playing at Frame 1, no matter what frame the original movie clip is       on when the duplicateMovieClip() method is called. Variables in the parent movie       clip are not copied into the duplicate movie clip. Movie clips that are created with the       duplicateMovieClip() method are not duplicated if you call the       duplicateMovieClip() method on their parent.       If the parent movie clip is deleted, the       duplicate movie clip is also deleted. If you used MovieClip.loadMovie() or the       MovieClipLoader class to load a movie clip, the contents of the SWF file are not duplicated.       This means that you cannot save bandwidth by loading a JPEG, GIF, PNG, or SWF file and then       duplicating the movie clip.             
Contrast this method with the global function version of duplicateMovieClip().       The global version of this method requires a parameter that specifies the target movie clip to       duplicate. Such a parameter is unnecessary for the MovieClip class version, because the target       of the method is the movie clip instance on which the method is invoked. Moreover, the global       version of duplicateMovieClip() supports neither the       initobject parameter nor the return value of a reference to the newly created       MovieClip instance.
name:String — A unique identifier for the duplicate movie clip.             | 
|
depth:Number — A unique integer specifying the depth at which the new movie clip is       placed. Use depth -16384 to place the new movie clip instance beneath all content that is created in       the authoring environment. Values between -16383 and -1, inclusive, are reserved for use by       the authoring environment and should not be used with this method. The remaining valid depth       values range from 0 to 1048575, inclusive.             | 
|
initObject:Object [optional] — (Supported for Flash Player 6 and later.) An object that contains properties       with which to populate the duplicated movie clip. This parameter allows dynamically created       movie clips to receive clip parameters. If initObject is not an object, it is       ignored. All properties of initObject are copied into the new instance. The       properties specified with initObject are available to the constructor function.             | 
MovieClip — 
A reference to the duplicated movie clip (supported for Flash Player 6 and later).            
 | 
See also
var container:MovieClip = setUpContainer();
var ln:Number = 10;
var spacer:Number = 1;
var duplicate:MovieClip;
for(var i:Number = 1; i < ln; i++) {
    var newY:Number = i * (container._height + spacer);
    duplicate = container.duplicateMovieClip("clip-" + i, i, {_y:newY});
    trace(duplicate); // _level0.clip-[number]
}
function setUpContainer():MovieClip {
    var mc:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 20;
    mc.beginFill(0x333333);
    mc.lineTo(w, 0);
    mc.lineTo(w, h);
    mc.lineTo(0, h);
    mc.lineTo(0, 0);
    mc.endFill();
    return mc;
}
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| endFill | () | method | 
public function endFill():Void
| Player version: | Flash Player 6 | 
Applies a fill to the lines and curves that were  since the last call to beginFill()       or beginGradientFill(). Flash uses the fill that was specified in the previous       call to beginFill() or beginGradientFill(). If the current drawing       position does not equal the previous position specified in a moveTo() method and       a fill is defined, the path is closed with a line and then filled.            
See also
this.createEmptyMovieClip("square_mc", this.getNextHighestDepth());
square_mc.beginFill(0xFF0000);
square_mc.moveTo(10, 10);
square_mc.lineTo(100, 10);
square_mc.lineTo(100, 100);
square_mc.lineTo(10, 100);
square_mc.lineTo(10, 10);
square_mc.endFill();
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
For another example, see the Flash Samples page at www.adobe.com/go/learn_fl_samples. Download and decompress the Samples zip file and go to the ActionScript2.0\DrawingAPI folder to access the drawingapi.fla file.
| getBounds | () | method | 
public function getBounds(bounds:Object):Object
| Player version: | Flash Player 5 | 
Returns properties that are the minimum and maximum x and y coordinate       values of the movie clip, based on the bounds       parameter.             
Note: Use MovieClip.localToGlobal() and       MovieClip.globalToLocal() methods to convert the movie clip's local coordinates to Stage       coordinates, or Stage coordinates to local coordinates, respectively.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersbounds:Object — The target path of the Timeline whose coordinate system you want to use as a       reference point.             | 
Object — 
An object with the properties xMin, xMax, yMin,       and yMax.            
 | 
See also
square_mc. The code draws a square for that movie clip and uses       MovieClip.getBounds() to display the coordinate values of the instance in the       Output panel. The code draws a square for that movie clip and       uses MovieClip.getBounds() to write the coordinate values of the instance to the log       file.             
this.createEmptyMovieClip("square_mc", 1);
square_mc._x = 10;
square_mc._y = 10;
square_mc.beginFill(0xFF0000);
square_mc.moveTo(0, 0);
square_mc.lineTo(100, 0);
square_mc.lineTo(100, 100);
square_mc.lineTo(0, 100);
square_mc.lineTo(0, 0);
square_mc.endFill();
var bounds_obj:Object = square_mc.getBounds(this);
for (var i in bounds_obj) {
    trace(i+" --> "+bounds_obj[i]);
}
The following information appears in the Output panel:The following information writes to the log file:
yMax --> 110 yMin --> 10 xMax --> 110 xMin --> 10
| getBytesLoaded | () | method | 
public function getBytesLoaded():Number
| Player version: | Flash Player 5 | 
Returns the number of bytes that have already loaded (streamed) for the movie clip.       You can compare this value with the value returned by       MovieClip.getBytesTotal() to determine what percentage of a movie clip has loaded.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ReturnsNumber — 
An integer that indicates the number of bytes loaded.            
 | 
See also
_framesloaded       property to start a SWF file when all the frames are loaded.       If all the frames aren't loaded, the _xscale property of the loader       movie clip instance is increased proportionally to create       a progress bar.             Enter the following ActionScript on Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/this.getBytesTotal() * 100); bar_mc._xscale = pctLoaded;
Add the following code on Frame 2:
if (this._framesloaded<this._totalframes) {
    this.gotoAndPlay(1);
} else {
    this.gotoAndStop(3);
}
Place your content on or after Frame 3, and then add the following code on Frame 3:
stop();
| getBytesTotal | () | method | 
public function getBytesTotal():Number
| Player version: | Flash Player 5 | 
Returns the size, in bytes, of the movie clip. For movie clips that are external (the root SWF file or a movie clip that is being loaded into a target or a level), the return value is the uncompressed size of the SWF file.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ReturnsNumber — 
An integer that indicates the total size, in bytes, of the movie clip.            
 | 
See also
_framesloaded       property to start a SWF file when all the frames are loaded. If all the frames aren't loaded,       the _xscale property of the movie clip instance loader is increased       proportionally to create a progress bar.             Enter the following ActionScript on Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/this.getBytesTotal()*100); bar_mc._xscale = pctLoaded;
Add the following code on Frame 2:
if (this._framesloaded<this._totalframes) {
    this.gotoAndPlay(1);
} else {
    this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code on Frame 3:
stop();
| getDepth | () | method | 
public function getDepth():Number
| Player version: | Flash Player 6 | 
Returns the depth of the movie clip instance.
Each movie clip, button, and text field has a unique depth associated with it that determines how the object appears in front of or in back of other objects. Objects with larger values for depths appear in front. Content created at design time (in the authoring tool) starts at depth -16383.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ReturnsNumber — 
The depth of the movie clip.            
 | 
See also
for (var i in this) {
    if (typeof (this[i]) == "movieclip") {
    trace("movie clip '"+this[i]._name+"' is at depth "+this[i].getDepth());
    }
}
| getInstanceAtDepth | () | method | 
public function getInstanceAtDepth(depth:Number):MovieClip
| Player version: | Flash Player 7 | 
Determines if a particular depth is already occupied by a movie clip. You can use this method       before using MovieClip.attachMovie(),       MovieClip.duplicateMovieClip(), or MovieClip.createEmptyMovieClip()       to determine if the depth parameter you want to pass to any of these methods already contains       a movie clip.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersdepth:Number — An integer that specifies the depth level to query.             | 
MovieClip — 
A reference to the MovieClip instance located at the specified depth, or       undefined if there is no movie clip at that depth.            
 | 
See also
triangle movie clip instance in the Output panel:       The following example writes the depth occupied by the       triangle movie clip instance to the log file:             
this.createEmptyMovieClip("triangle", 1);
triangle.beginFill(0x0000FF, 100);
triangle.moveTo(100, 100);
triangle.lineTo(100, 150);
triangle.lineTo(150, 100);
triangle.lineTo(100, 100);
trace(this.getInstanceAtDepth(1)); // _level0.triangle
| getNextHighestDepth | () | method | 
public function getNextHighestDepth():Number
| Player version: | Flash Player 7 | 
Determines a depth value that you can pass to MovieClip.attachMovie(),       MovieClip.duplicateMovieClip(), or MovieClip.createEmptyMovieClip()       to ensure that Flash renders the movie clip in front of all other objects on the same level       and layer in the current movie clip. The value returned is 0 or larger (that is, negative       numbers are not returned).             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Note: If you are using version 2 components, do not use this method.       If you place a version 2 component either on the Stage or in the Library, the       getNextHighestDepth() method can sometimes return depth  1048676, which is        outside the valid range. If you are using version 2 components, you should always use the version 2        components DepthManager class.
Number — 
An integer that reflects the next available depth index that would render above all       other objects on the same level and layer within the movie clip.            
 | 
See also
getNextHighestDepth() method as the depth parameter of the       createEmptyMovieClip() method,       and labels each movie clip them with its depth:             
for (i = 0; i < 3; i++) {
    drawClip(i);
}
function drawClip(n:Number):Void {
    this.createEmptyMovieClip("triangle" + n, this.getNextHighestDepth());
    var mc:MovieClip = eval("triangle" + n);
    mc.beginFill(0x00aaFF, 100);
    mc.lineStyle(4, 0xFF0000, 100);
    mc.moveTo(0, 0);
    mc.lineTo(100, 100);
    mc.lineTo(0, 100);
    mc.lineTo(0, 0);
    mc._x = n * 30;
    mc._y = n * 50
    mc.createTextField("label", this.getNextHighestDepth(), 20, 50, 200, 200)
    mc.label.text = mc.getDepth();
}
| getRect | () | method | 
public function getRect(bounds:Object):Object
| Player version: | Flash Player 8 | 
Returns properties that are the minimum and maximum x and y coordinate       values of the movie clip, based on the bounds       parameter, excluding any strokes on shapes. The values that getRect() returns are       the same or smaller than those returned by MovieClip.getBounds().             
Note: Use MovieClip.localToGlobal() and       MovieClip.globalToLocal() methods to convert the movie clip's local coordinates to Stage       coordinates, or Stage coordinates to local coordinates, respectively.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersbounds:Object — The target path of the timeline whose coordinate system you want to use as a       reference point.             | 
Object — 
An object with the properties xMin, xMax, yMin,       and yMax.            
 | 
See also
MovieClip.getBounds()       and MovieClip.getRect() methods to show the difference between the two.       The getBounds() method returns the minimum and maximum coordinate values       of the entire movie clip, including the stroke width of the square. The getRect()       method returns the minimum and maximum coordinate values excluding the stroke width of 4 pixels.             
this.createEmptyMovieClip("square_mc", 1);
square_mc._x = 10;
square_mc._y = 10;
square_mc.beginFill(0xFF0000);
square_mc.lineStyle(4, 0xFF00FF, 100, true, "none", "round", "miter", 1);
square_mc.moveTo(0, 0);
square_mc.lineTo(100, 0);
square_mc.lineTo(100, 100);
square_mc.lineTo(0, 100);
square_mc.lineTo(0, 0);
square_mc.endFill();
var bounds_obj:Object = square_mc.getBounds(this);
trace("getBounds() output:");
for (var i in bounds_obj) {
    trace(i+" --> "+bounds_obj[i]);
}
var rect_obj:Object = square_mc.getRect(this);
trace("getRect() output:");
for (var i in rect_obj) {
    trace(i+" --> "+rect_obj[i]);
}
The trace() statement results in the following output.
      getBounds() output:
      yMax --> 112
      yMin --> 8
      xMax --> 112
      xMin --> 8
      getRect() output:
      yMax --> 110
      yMin --> 10
      xMax --> 110
      xMin --> 10
                  
| getSWFVersion | () | method | 
public function getSWFVersion():Number
| Player version: | Flash Player 7 | 
Returns an integer that indicates the Flash Player version for the movie clip was published. If the movie clip is a JPEG, GIF, or PNG file, or if an error occurs and Flash Player can't determine the SWF version of the movie clip, -1 is returned.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ReturnsNumber — 
An integer that specifies the Flash Player version that was targeted when the SWF file       loaded into the movie clip was published.            
 | 
getSWFVersion(). It then uses MovieClipLoader to load an external SWF       file that was published to Flash Player 7 and outputs the value of       getSWFVersion() after the onLoadInit handler is triggered.       
var container:MovieClip = this.createEmptyMovieClip("container", this.getUpperEmptyDepth());
var listener:Object = new Object();
listener.onLoadInit = function(target:MovieClip):Void {
    trace("target: " + target.getSWFVersion()); // target: 7
}
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(listener);
trace("container: " + container.getSWFVersion()); // container: 8
mcLoader.loadClip("FlashPlayer7.swf", container);
| getTextSnapshot | () | method | 
public function getTextSnapshot():TextSnapshot
| Player version: | Flash Player 7 — SWF files published for Flash Player 6 or later, playing in Flash Player 7 or later. | 
Returns a TextSnapshot object that contains the text in all the static text fields in the specified movie clip; text in child movie clips is not included. This method always returns a TextSnapshot object.
Flash concatenates text and places it in the TextSnapshot object in an order that reflects the tab index order of the static text fields in the movie clip. Text fields that don't have tab index values are placed in a random order in the object, and precede any text from fields that do have tab index values. No line breaks or formatting indicates where one field ends and the next begins.
Note: You can't specify a tab index value for static text in Flash. However, other products may do so (for example, Macromedia FlashPaper).
The contents of the TextSnapshot object aren't dynamic; that is, if the movie clip moves to a different frame, or is altered in some way (for example, objects in the movie clip are added or removed), the TextSnapshot object might not represent the current text in the movie clip. To ensure that the object's contents are current, reissue this command as needed.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ReturnsTextSnapshot — 
A TextSnapshot object that contains the static text from the movie clip.            
 | 
See also
var textSnap:TextSnapshot = this.getTextSnapshot(); trace(textSnap.getText(0, textSnap.getCount(), false));
| getURL | () | method | 
public function getURL(url:String, [window:String], [method:String]):Void
| Player version: | Flash Player 5 | 
Loads a document from the specified URL into the specified window. You can also use the getURL()       method to pass variables to another application that is defined at the URL by using a       GET or POST method.            
Important Security Note
Developers often pass URL values to the
getURL()function that were obtained from external sources such as FlashVars. Attackers may try to manipulate these external sources to perform attacks such as cross-site scripting. Therefore, developers should validate all URLs before passing them to this function.Good data validation for URLs can mean different things depending on the usage of the URL within the overall application. The most common data validation techniques include validating that the URL is of the appropriate scheme. For instance, unintentionally allowing javascript: URLs may result in cross-site scripting. Validating that the URL is a within your domain can ensure that the SWF file can't be used as an open-redirector by people who conduct phishing attacks. For additional security, you may also choose to validate the path of the URL and to validate that the URL conforms to the RFC guidelines
For an example of validation code, see the
getURL()global function.
Web pages that host Flash content must explicitly set the       allowScriptAccess attribute to       allow or deny scripting for the Flash Player from the HTML       code in the PARAM tag or the EMBED tag.
allowScriptAccess is "always", the SWF file can communicate with the HTML page in which it is embedded       even when the SWF file is from a different domain than the HTML page.       allowScriptAccess is "sameDomain" (the default), the SWF file can communicate with the HTML page       in which it is embedded only when the SWF file is from the same domain as the HTML page.       Use this setting, or do not set a value for AllowScriptAccess, to prevent a SWF file hosted       from one domain from accessing a script in an HTML page that comes from another domain.       allowScriptAccess is "never", the SWF file cannot communicate with any HTML page.       Using this value is deprecated in Adobe Flash CS4 Professional. It is not recommended and shouldn’t be necessary       if you don’t serve untrusted SWF files from your own domain. If you do need to serve untrusted SWF files,       Adobe recommends that you create a distinct subdomain and place all untrusted content there.       The use of this method is not allowed if the calling SWF file is in the local-with-file-system sandbox and the resource is nonlocal.
You cannot connect to commonly reserved ports. For a complete list of blocked       ports, see the system.Security.loadPolicyFile() entry.
For more information related to security, see the following:
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersurl:String — The URL from which to obtain the document.             | 
|
window:String [optional] — A parameter specifying the name, frame, or expression that specifies       the window or HTML frame that the document is loaded into. You can also use one of the       following reserved target names: _self specifies the current frame in the current       window, _blank specifies a new window, _parent specifies the parent       of the current frame, and _top specifies the top-level frame in the current window.             | 
|
method:String [optional] — A String (either "GET" or "POST") that specifies       a method for sending variables associated with the SWF file to load. If no       variables are present, omit this parameter; otherwise, specify whether to load variables using       a GET or POST method. GET appends the variables to the       end of the URL and is used for a small number of variables. POST sends the       variables in a separate HTTP header and is used for long strings of variables.                  | 
See also
this.createEmptyMovieClip("loader_mc", this.getNextHighestDepth());
loader_mc.getURL("http://www.adobe.com", "_blank");
The getURL() method also allows you to send variables to a remote server-side       script, as seen in the following code:
this.createEmptyMovieClip("loader_mc", this.getNextHighestDepth());
loader_mc.username = "some user input";
loader_mc.password = "random string";
loader_mc.getURL("http://www.flash-mx.com/mm/viewscope.cfm", "_blank", "GET");
If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| globalToLocal | () | method | 
public function globalToLocal(pt:Object):Void
| Player version: | Flash Player 5 | 
Converts the pt object from Stage (global) coordinates to the movie       clip's (local) coordinates.             
The MovieClip.globalToLocal() method allows you to convert any given x and y       coordinates from values that are relative to the top-left corner of the Stage to values that       are relative to the top-left corner of a specific movie clip.
You must first create a generic object that has two properties, x and y. These x and y       values (and they must be called x and y) are called the global coordinates because they relate       to the top-left corner of the Stage. The x property represents the horizontal offset from the       top-left corner. In other words, it represents how far to the right the point lies. For       example, if x = 50, the point lies 50 pixels to the right of the top-left corner. The y       property represents the vertical offset from the top-left corner. In other words, it       represents how far down the point lies. For example, if y = 20, the point lies 20 pixels       below the top-left corner. The following code creates a generic object with these       coordinates:
var myPoint:Object = new Object(); myPoint.x = 50; myPoint.y = 20;
Alternatively, you can create the object and assign the values at the same time with a literal Object value:
var myPoint:Object = {x:50, y:20};
After you create a point object with global coordinates, you can convert the coordinates to       local coordinates. The globalToLocal() method doesn't return a value because it       changes the values of x and y in the generic object that you send as the parameter. It changes       them from values relative to the Stage (global coordinates) to values relative to a specific       movie clip (local coordinates).
For example, if you create a movie clip that is positioned at the point       (_x:100, _y:100),       and you pass the global point representing the top-left corner of the Stage       (x:0, y:0) to the       globalToLocal() method, the method should convert the x and y values to the local       coordinates, which in this case is (x:-100, y:-100).       This is because the x and y coordinates       are now expressed relative to the top-left corner of your movie clip rather than the top-left       corner of the Stage. The values are negative because to get from the top-left corner of your       movie clip to the top-left corner of the Stage you have to move 100 pixels to the left       (negative x) and 100 pixels up (negative y).
The movie clip coordinates were expressed using _x and _y, because those are the MovieClip       properties that you use to set the x and y values for MovieClips. However, your generic object       uses x and y without the underscore. The following code converts the x and y       values to the local coordinates:
var myPoint:Object = {x:0, y:0}; // Create your generic point object.
this.createEmptyMovieClip("myMovieClip", this.getNextHighestDepth());
myMovieClip._x = 100; // _x for movieclip x position
myMovieClip._y = 100; // _y for movieclip y position
myMovieClip.globalToLocal(myPoint);
trace ("x: " + myPoint.x); // -100
trace ("y: " + myPoint.y); // -100
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parameterspt:Object — The name or identifier of an object created with the generic Object class. The       object specifies the x and y coordinates as properties.                  | 
See also
this.createTextField("coords_txt", this.getNextHighestDepth(), 10, 10, 100, 22);
coords_txt.html = true;
coords_txt.multiline = true;
coords_txt.autoSize = true;
this.createEmptyMovieClip("target_mc", this.getNextHighestDepth());
target_mc._x = 100;
target_mc._y = 100;
target_mc.loadMovie("photo1.jpg");
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
    var point:Object = {x:_xmouse, y:_ymouse};
    target_mc.globalToLocal(point);
    var rowHeaders = "<b>   \t</b><b>_x\t</b><b>_y</b>";
    var row_1 = "_root\t"+_xmouse+"\t"+_ymouse;
    var row_2 = "target_mc\t"+point.x+"\t"+point.y;
    coords_txt.htmlText = "<textformat tabstops='[100, 150]'>";
    coords_txt.htmlText += rowHeaders;
    coords_txt.htmlText += row_1;
    coords_txt.htmlText += row_2;
    coords_txt.htmlText += "</textformat>";
};
Mouse.addListener(mouseListener);
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| gotoAndPlay | () | method | 
public function gotoAndPlay(frame:Object):Void
| Player version: | Flash Player 5 | 
Starts playing the SWF file at the specified frame.  To specify a       scene as well as a frame, use gotoAndPlay().             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersframe:Object — A number representing the frame number, or a string representing the label of the       frame, to which the playhead is sent.             | 
See also
_framesloaded       property to start a SWF file when all of the frames are loaded. If all of       the frames aren't loaded,       the _xscale property of the loader movie clip instance is increased       proportionally to create a progress bar.             Enter the following ActionScript on Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/this.getBytesTotal()*100); bar_mc._xscale = pctLoaded;
Add the following code on Frame 2:
if (this._framesloaded<this._totalframes) {
    this.gotoAndPlay(1);
} else {
    this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code on Frame 3:
stop();
| gotoAndStop | () | method | 
public function gotoAndStop(frame:Object):Void
| Player version: | Flash Player 5 | 
Brings the playhead to the specified frame of the movie clip and stops it there.  To specify a scene in addition to a frame, use the       gotoAndStop() method.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersframe:Object — The frame number to which the playhead is sent.             | 
See also
_framesloaded       property to start a SWF file when all the frames are loaded. If all the frames aren't loaded,       the _xscale property of the loader movie clip instance is increased       proportionally to create a progress bar.             Enter the following ActionScript on Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/this.getBytesTotal()*100); bar_mc._xscale = pctLoaded;
Add the following code on Frame 2:
if (this._framesloaded<this._totalframes) {
    this.gotoAndPlay(1);
} else {
    this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code on Frame 3:
stop();
| hitTest | () | method | 
public function hitTest():Boolean
| Player version: | Flash Player 5 | 
Evaluates the movie clip to see if it overlaps or intersects       with the hit area that the target or x and y       coordinate parameters identify.             
Usage 1: Compares the x and y coordinates to the shape or bounding box of the       specified instance, according to the shapeFlag setting. If shapeFlag       is set to true, only the area actually occupied by the instance on the Stage is       evaluated, and if x and y overlap at any point, a value of true is       returned. This evaluation is useful for determining if the movie clip is within a specified       hit or hotspot area. The method signature for this usage is:
public hitTest(x:Number, y:Number, [shapeFlag:Boolean]):Boolean
Usage 2: Evaluates the bounding boxes of the target and specified instance,       and returns true if they overlap or intersect at any point. The method signature       for this usage is:
public hitTest(target:Object):Boolean
Parameters             x: Number             
The x coordinate of the hit area on the Stage.
             
             y: Number             
The y coordinate of the hit area on the Stage.
             
The x and y coordinates are defined in the global coordinate space.
             shapeFlag: Boolean             
A Boolean value specifying whether to evaluate the entire shape of the specified       instance (true), or just the bounding box (false). This parameter       can be specified only if the hit area is identified by using x and y       coordinate parameters.
             target: Object             
The target path of the hit area that may intersect or overlap with the movie clip. The target parameter usually represents a button       or text-entry field.
            
             
Boolean — 
A Boolean value of true if the movie clip overlaps with the specified       hit area, false otherwise.            
 | 
See also
hitTest() to determine if the       circle_mc movie clip  overlaps or intersects the square_mc movie       clip  when the user releases the mouse button:             
square_mc.onPress = function() {
    this.startDrag();
};
square_mc.onRelease = function() {
    this.stopDrag();
    if (this.hitTest(circle_mc)) {
    trace("you hit the circle");
    }
};
hitTest() method to determine if       the triangle_mc movie clip overlaps the point (100, 75) (about 50 pixels to the       right of the center of the initial position of the triangle) when the user releases the       mouse button:             
createEmptyMovieClip("triangle_mc", getNextHighestDepth());
triangle_mc.beginFill(0x006090);
triangle_mc.moveTo(50, 50);
triangle_mc.lineTo(100, 150);
triangle_mc.lineTo(0, 150);
triangle_mc.lineTo(50, 50);
var hit_X = 100;
var hit_Y = 75;
var shapeFlag = true;
triangle_mc.onPress = function() {
    this.startDrag();
};
triangle_mc.onRelease = function() {
    this.stopDrag();
    if (this.hitTest(hit_X, hit_Y, shapeFlag)) {
        trace("Hit.");
    }
};
| lineGradientStyle | () | method | 
public function lineGradientStyle(fillType:String, colors:Array, alphas:Array, ratios:Array, matrix:Object, [spreadMethod:String], [interpolationMethod:String], [focalPointRatio:Number]):Void
| Player version: | Flash Player 8 | 
Specifies a line style that Flash uses for subsequent calls to the lineTo() and       curveTo() methods until you call the lineStyle() method or the       lineGradientStyle() method with different parameters. You can call the       lineGradientStyle() method in the middle of drawing a path to specify different       styles for different line segments within a path.             
Note: Call lineStyle() before you call       lineGradientStyle() to enable a stroke, otherwise the value of line style        remains undefined.
Note: Calls to clear() set the line style back to       undefined.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
ParametersfillType:String — Valid values are "linear" or "radial".             | 
|||||||||
colors:Array — An array of RGB hexadecimal color values that you use in the gradient (for example,       red is 0xFF0000, blue is 0x0000FF, and so on). You can specify up to 15 colors. For each color,       ensure that you specify a corresponding value in the alphas and ratios       parameters.             | 
|||||||||
alphas:Array — An array of alpha values for the corresponding colors in the       colors array; valid values are 0 to 100. If the value is less than 0,       Flash uses 0. If the value is greater than 100, Flash uses 100.             | 
|||||||||
ratios:Array — An array of color distribution ratios; valid values are from 0 to 255. This value       defines the percentage of the width where the color is sampled at 100%. Specify a       value for each value in the colors parameter.             For example, for a linear gradient that includes two colors, blue and green, the       following figure illustrates the placement of the colors in the gradient based on different values       in the  
 The values in the array must increase, sequentially; for example,         | 
|||||||||
matrix:Object — A transformation matrix that is an object with one  of the following        sets of properties:            
 This code draws the following image onscreen: 
  | 
|||||||||
spreadMethod:String [optional] — Valid values are "pad", "reflect," or "repeat," which controls the mode of the       gradient fill.              | 
|||||||||
interpolationMethod:String [optional] — Valid values are "RGB" or "linearRGB".             | 
|||||||||
focalPointRatio:Number [optional] — A Number that controls the location of the focal       point of the gradient. The value 0 means the focal point is in the center. The value 1 means the focal            point is at one border of the gradient circle. The value -1 means that the focal point is       at the other border of the gradient circle. Values less than -1 or greater than 1 are       rounded to -1 or 1. The following image shows a gradient with a       focalPointRatio of -0.75:             
  | 
See also
this.createEmptyMovieClip("gradient_mc", 1);
with (gradient_mc) {
    colors = [0xFF0000, 0x0000FF];
    alphas = [100, 100];
    ratios = [0, 0xFF];
    matrix = {a:500, b:0, c:0, d:0, e:200, f:0, g:350, h:200, i:1};
    lineStyle(16);
    lineGradientStyle("linear", colors, alphas, ratios, matrix);
    moveTo(100, 100);
    lineTo(100, 300);
    lineTo(600, 300);
    lineTo(600, 100);
    lineTo(100, 100);
    endFill();
    matrix2 = {matrixType:"box", x:100, y:310, w:500, h:200, r:(30/180)*Math.PI};
    lineGradientStyle("linear", colors, alphas, ratios, matrix2);
    moveTo(100, 320);
    lineTo(100, 520);
    lineTo(600, 520);
    lineTo(600, 320);
    lineTo(100, 320);
    endFill();
}
This code draws the following image (the image is scaled by 50%):

| lineStyle | () | method | 
public function lineStyle(thickness:Number, rgb:Number, alpha:Number, pixelHinting:Boolean, noScale:String, capsStyle:String, jointStyle:String, miterLimit:Number):Void
| Player version: | Flash Player 6 — Additional parameters pixelHinting, noScale, capsStyle, jointStyle, and miterLimit are available in Flash Player 8. | 
Specifies a line style that Flash uses for subsequent calls to the lineTo() and       curveTo() methods until you call the lineStyle() method with different parameters. You       can call lineStyle() in the middle of drawing a path to specify different styles       for different line segments within a path.             
Note: Calls to the clear() method set the value of line style back to       undefined.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersthickness:Number — An integer that indicates the thickness of the line in points; valid values       are 0 to 255. If a number is not specified, or if the parameter is undefined, a       line is not drawn. If a value of less than 0 is passed, Flash Player uses 0. The value 0 indicates       hairline thickness; the maximum thickness is 255. If a value greater than 255 is passed, the       Flash interpreter uses 255.             | 
|||||||||||
rgb:Number — A hexadecimal color value of the line; for example, red is 0xFF0000, blue is 0x0000FF, and so on. If a value isn't indicated, Flash uses 0x000000 (black).             | 
|||||||||||
alpha:Number — An integer that indicates the alpha value of the line's color; valid values are       0 to 100. If a value isn't indicated, Flash uses 100 (solid). If the value is less than 0,       Flash uses 0; if the value is greater than 100, Flash uses 100.             | 
|||||||||||
pixelHinting:Boolean — Added in Flash Player 8. A Boolean value that specifies whether to hint strokes       to full pixels. This affects both the position of anchors of a curve and the line stroke size       itself. With pixelHinting set to true, Flash Player hints line widths        to full pixel widths. With pixelHinting set to false, disjoints can       appear for curves and straight lines. For example, the following illustrations show how       Flash Player renders two rounded rectangles that are identical, except that the       pixelHinting parameter used in the lineStyle() method is set       differently (the images are scaled by 200%, to emphasize the difference):             
 If a value is not supplied, the line does not use pixel hinting.  | 
|||||||||||
noScale:String — Added in Flash Player 8. A string that specifies how to scale a stroke. Valid       values are as follows:             
  | 
|||||||||||
capsStyle:String — Added in Flash Player 8. A string that specifies the type of caps at the end       of lines. Valid values are: "round", "square",       and "none".       If a value is not indicated, Flash uses round caps.             For example, the following illustrations show the different  
  | 
|||||||||||
jointStyle:String — Added in Flash Player 8. A string that specifies the type of joint appearance       used at angles. Valid       values are: "round", "miter", and "bevel".  If a value is       not indicated, Flash uses round joints.             For example, the following illustrations show the different  
 Notice that for   | 
|||||||||||
miterLimit:Number — Added in Flash Player 8. A number that indicates the limit at which a miter       is cut off.       Valid values range from 1 to 255 (and values outside of that range are rounded to 1 or 255).       This value is only used if the jointStyle       is set to "miter". If a value is not indicated, Flash uses 3. The       miterLimit value represents the length that a miter can extend beyond the point       at which the lines meet to form a joint. The value expresses a factor of the line       thickness. For example, with a miterLimit factor of 2.5 and a       thickness of 10 pixels, the miter is cut off at 25 pixels.             For example, consider the following angled lines, each drawn with a  
 Notice that for a given  
  | 
See also
miterLimit set to 1:             
this.createEmptyMovieClip("triangle_mc", this.getNextHighestDepth());
triangle_mc.lineStyle(5, 0xff00ff, 100, true, "none", "round", "miter", 1);
triangle_mc.moveTo(200, 200);
triangle_mc.lineTo(300, 300);
triangle_mc.lineTo(100, 300);
triangle_mc.lineTo(200, 200);
If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method, which       is used in this example.       
| lineTo | () | method | 
public function lineTo(x:Number, y:Number):Void
| Player version: | Flash Player 6 | 
Draws a line using the current line style from the current drawing position to (x,       y); the current drawing position is then set to (x, y). If the movie clip       that you are drawing in contains content that was created with the Flash drawing tools, calls       to lineTo() are drawn underneath the content. If you call lineTo()       before any calls to the moveTo() method, the current drawing position defaults to       (0,0). If any of the parameters are missing, this method fails and       the current drawing position is not changed.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersx:Number — An integer that indicates the horizontal position relative to the registration point of       the parent movie clip.             | 
|
y:Number — An integer that indicates the vertical position relative to the registration point of the       parent movie clip.             | 
See also
this.createEmptyMovieClip("triangle_mc", 1);
triangle_mc.beginFill(0x0000FF, 30);
triangle_mc.lineStyle(5, 0xFF00FF, 100);
triangle_mc.moveTo(200, 200);
triangle_mc.lineTo(300, 300);
triangle_mc.lineTo(100, 300);
triangle_mc.lineTo(200, 200);
triangle_mc.endFill();
| loadMovie | () | method | 
public function loadMovie(url:String, [method:String]):Void
| Player version: | Flash Player 5 — The ability to load JPEG files is available as of Flash Player 6. The ability to load unanimated GIF files, PNG files, or progressive JPEG files is available as of Flash Player 8. | 
Loads a SWF, JPEG, GIF, or PNG file into a movie clip in Flash Player while the original SWF file is playing. Support for unanimated GIF files, PNG files, and progressive JPEG files is added in Flash Player 8. If you load an animated GIF, only the first frame is displayed.
Tip: To monitor the progress of the download, use the       MovieClipLoader.loadClip() method instead of the       loadMovie() method. 
Without the loadMovie() method, Flash Player displays a single SWF file and       then closes. The loadMovie()       method lets you display several SWF files at once and switch between SWF files without loading       another HTML document.
A SWF file or image loaded into a movie clip inherits the position, rotation, and scale properties of the movie clip. You can use the target path of the movie clip to target the loaded SWF file.
When you call the loadMovie() method, set the MovieClip._lockroot       property to true in the loader movie, as the following code example shows.       If you don't set _lockroot to true in the loader movie,       any references to _root in the loaded movie point to the       _root of the loader instead of the _root of the loaded movie:
myMovieClip._lockroot = true;
Use the MovieClip.unloadMovie() method to remove SWF files or images loaded       with the loadMovie() method.
Use the MovieClip.loadVariables() method, the XML object,       Flash Remoting, or Runtime Shared Objects to keep the active SWF file and load new data into       it.
Using event handlers with MovieClip.loadMovie() can be unpredictable. If you       attach an event handler to a button by using on(), or if       you create a dynamic handler by using an event handler method such as       MovieClip.onPress(), and then you       call loadMovie(), the event handler does not remain after the new content is       loaded. However, if you attach an event handler       to a movie clip by using onClipEvent() or on(), and then call       loadMovie() on that movie clip, the event       handler remains after the new content is loaded.
When using this method, consider the Flash Player security model.
system.Security.loadPolicyFile() entry.For more information related to security, see the following:
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersurl:String — The absolute or relative URL of a single SWF, JPEG, GIF, and PNG file to be loaded. A       relative path must be relative to the SWF file at level 0. Absolute URLs must include the       protocol reference, such as http:// or file:///. For more than one SWF,       JPEG, GIF, or PNG, use subsequent calls to loadMovie().             | 
|
method:String [optional] — Specifies an HTTP method for sending or loading variables. The parameter must       be the string GET or POST. If no variables are to be sent, omit this       parameter. The GET method appends the variables to the end of the URL and is used       for small numbers of variables. The POST method sends the variables in a separate       HTTP header and is used for long strings of variables.             | 
See also
loadMovie.       
var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.onRelease = function():Void {
    trace(this.image._url); // http://www.w3.org/Icons/w3c_main.png
}
var image:MovieClip = mc.createEmptyMovieClip("image", mc.getNextHighestDepth());
image.loadMovie("http://www.w3.org/Icons/w3c_main.png");
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| loadVariables | () | method | 
public function loadVariables(url:String, [method:String]):Void
| Player version: | Flash Player 5 — Behavior changed in Flash Player 7. | 
Reads data from an external file and sets the values for variables in the movie clip. The external file can be a text file that Macromedia ColdFusion generates, a CGI script, an Active Server Page (ASP), a PHP script, or any other properly formatted text file. The file can contain any number of variables.
You can also use the loadVariables() method to update variables in the active       movie clip with new values.
The loadVariables() method requires that the text of the URL be in the standard       MIME format: application/x-www-form-urlencoded (CGI script format).
url       must be in exactly the same domain as the SWF file that is issuing this call. For example, a SWF       file at www.someDomain.com can load data only from sources that are also at       www.someDomain.com. To load data from a different domain, you can place a        policy file on the server hosting the data source that is being accessed.  
You cannot connect to commonly reserved ports. For a complete list of blocked       ports, see the system.Security.loadPolicyFile() entry.
To load variables into a specific level, use loadVariablesNum()       instead of loadVariables().
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersurl:String — The absolute or relative URL for the external file that contains the variables to       be loaded. If the SWF file issuing this call is running in a web browser,       url must be in the same domain as the SWF file; for details, see the following description.             | 
|
method:String [optional] — Specifies an HTTP method for sending variables. The parameter must be the       string GET or POST. If no variables are sent, omit this parameter.       The GET method appends the variables to the end of the URL and is used for small       numbers of variables. The POST method sends the variables in a separate HTTP       header and is used for long strings of variables.                  | 
See also
params.txt       into the target_mc movie clip that is created by using       createEmptyMovieClip(). You use the setInterval() function  to check       the loading progress. The script checks for a variable named done in the params.txt file.              
this.createEmptyMovieClip("target_mc", this.getNextHighestDepth());
target_mc.loadVariables("params.txt");
function checkParamsLoaded() {
    if (target_mc.done == undefined) {
    trace("not yet.");
    } else {
    trace("finished loading. killing interval.");
    trace("-------------");
    for (i in target_mc) {
        trace(i+": "+target_mc[i]);
    }
    trace("-------------");
    clearInterval(param_interval);
    }
}
var param_interval = setInterval(checkParamsLoaded, 100);
The params.txt file includes the following text:
var1=hello&var2=goodbye&done=done
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| localToGlobal | () | method | 
public function localToGlobal(pt:Object):Void
| Player version: | Flash Player 5 | 
Converts the pt object from the movie clip's (local) coordinates to the       Stage (global) coordinates.             
The MovieClip.localToGlobal() method allows you to convert any given x and y       coordinates from values that are relative to the top-left corner of a specific movie clip       to values that are relative to the top-left corner of the Stage.
You must first create a generic object that has two properties, x and y. These x and y       values (and they must be called x and y) are called the local coordinates because they relate       to the top-left corner of the movie clip. The x property represents the horizontal offset from       the top-left corner of the movie clip. In other words, it represents how far to the right the       point lies. For example, if x = 50, the point lies 50 pixels to the right of the top-left       corner. The y property represents the vertical offset from the top-left corner of the movie       clip. In other words, it represents how far down the point lies. For example, if y = 20, the       point lies 20 pixels below the top-left corner. The following code creates a generic object       with these coordinates.
var myPoint:Object = new Object(); myPoint.x = 50; myPoint.y = 20;
Alternatively, you can create the object and assign the values at the same time with a literal Object value.
var myPoint:Object = {x:50, y:20};
After you create a point object with local coordinates, you can convert the coordinates to       global coordinates. The localToGlobal() method doesn't return a value because it       changes the values of x and y in the generic object that you send as the parameter. It changes       them from values relative to a specific movie clip (local coordinates) to values relative to       the Stage (global coordinates).
For example, if you create a movie clip that is positioned at the point (_x:100, _y:100),       and you pass a local point representing a point near the top-left corner of the movie clip       (x:10, y:10) to the localToGlobal() method, the method should convert the x and y       values to global coordinates, which in this case is (x:110, y:110). This conversion occurs       because the x and y coordinates are now expressed relative to the top-left       corner of the Stage rather than the top-left corner of your movie clip.
The movie clip coordinates were expressed using _x and _y,       because those are the MovieClip properties that you use to set the x and y values       for MovieClips. However, your generic object uses x and y       without the underscore. The following code converts the x and y       coordinates to global coordinates:
var myPoint:Object = {x:10, y:10}; // create your generic point object
this.createEmptyMovieClip("myMovieClip", this.getNextHighestDepth());
myMovieClip._x = 100; // _x for movieclip x position
myMovieClip._y = 100; // _y for movieclip y position
myMovieClip.localToGlobal(myPoint);
trace ("x: " + myPoint.x); // 110
trace ("y: " + myPoint.y); // 110
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parameterspt:Object — The name or identifier of an object created with the Object class, specifying the       x and y coordinates as properties.                  | 
See also
my_mc object, from the movie clip's (local) coordinates to the Stage (global)       coordinates. The center point of the movie clip is reflected after you click and drag the       instance.             this.createTextField("point_txt", this.getNextHighestDepth(), 0, 0, 100, 22);var mouseListener:Object = new Object();mouseListener.onMouseMove = function() {var point:Object = {x:my_mc._width/2, y:my_mc._height/2};my_mc.localToGlobal(point);point_txt.text = "x:"+point.x+", y:"+point.y;};Mouse.addListener(mouseListener);my_mc.onPress = function() {this.startDrag();};my_mc.onRelease = function() {this.stopDrag();};
The MovieClip.getNextHighestDepth() method used in this example requires       Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components'       DepthManager class instead of the MovieClip.getNextHighestDepth() method.       
| moveTo | () | method | 
public function moveTo(x:Number, y:Number):Void
| Player version: | Flash Player 6 | 
Moves the current drawing position to (x, y). If any of the parameters are missing, this method fails and the current drawing position is not changed.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersx:Number — An integer that indicates the horizontal position relative to the registration point of       the parent movie clip.             | 
|
y:Number — An integer that indicates the vertical position relative to the registration point of the       parent movie clip.                  | 
See also
this.createEmptyMovieClip("triangle_mc", 1);
triangle_mc.beginFill(0x0000FF, 30);
triangle_mc.lineStyle(5, 0xFF00FF, 100);
triangle_mc.moveTo(200, 200);
triangle_mc.lineTo(300, 300);
triangle_mc.lineTo(100, 300);
triangle_mc.lineTo(200, 200);
triangle_mc.endFill();
| nextFrame | () | method | 
public function nextFrame():Void
| Player version: | Flash Player 5 | 
Sends the playhead to the next frame and stops it.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
See also
_framesloaded       and nextFrame()to load content into a SWF file. Do not add any code on Frame 1, but       add the following ActionScript on Frame 2 of the Timeline:             
if (this._framesloaded >= 3) {
    this.nextFrame();
} else {
    this.gotoAndPlay(1);
}
Then, add the following code (and the content you want to load) on Frame 3:
stop();
| play | () | method | 
public function play():Void
| Player version: | Flash Player 5 | 
Moves the playhead in the timeline of the movie clip.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
See also
Use the following ActionScript to play the main timeline of a SWF file. This       ActionScript is for a movie clip button called my_mc on the main Timeline:
stop();
my_mc.onRelease = function() {
    this._parent.play();
};
Use the following ActionScript to play the timeline of a movie clip in a SWF file. This       ActionScript is for a button called my_btn on the main Timeline that plays a       movie clip called animation_mc:
animation_mc.stop();
my_btn.onRelease = function(){
    animation_mc.play();
};
| prevFrame | () | method | 
public function prevFrame():Void
| Player version: | Flash Player 5 | 
Sends the playhead to the previous frame and stops it.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
See also
prev_mc button moves the playhead to the previous frame, and the       next_mc button moves the playhead to the next frame. Add       content to a series of frames on the Timeline, and add the following ActionScript on Frame 1       of the Timeline:             
stop();
prev_mc.onRelease = function() {
    var parent_mc:MovieClip = this._parent;
    if (parent_mc._currentframe>1) {
    parent_mc.prevFrame();
    } else {
    parent_mc.gotoAndStop(parent_mc._totalframes);
    }
};
next_mc.onRelease = function() {
    var parent_mc:MovieClip = this._parent;
    if (parent_mc._currentframe<parent_mc._totalframes) {
    parent_mc.nextFrame();
    } else {
    parent_mc.gotoAndStop(1);
    }
};
| removeMovieClip | () | method | 
public function removeMovieClip():Void
| Player version: | Flash Player 5 | 
Removes a movie clip instance created with duplicateMovieClip(),       MovieClip.duplicateMovieClip(), MovieClip.createEmptyMovieClip(), or       MovieClip.attachMovie().             
This method does not remove a movie clip assigned to a negative depth value. Movie clips created in the authoring tool are assigned negative depth       values by default. To remove a movie clip that is assigned to a negative depth value,       first use the MovieClip.swapDepths() method to move the movie clip to a positive depth       value.
Note: If you are using version 2 components, do not use this method.       If you place a version 2 component either on the Stage or in the Library, the       getNextHighestDepth() method can sometimes return depth  1048676, which is        outside the valid range. If you are using version 2 components, you should always use the version 2        components DepthManager class.
Note: If you are using version 2 components, and use       MovieClip.getNextHighestDepth() instead of the version 2 components DepthManager class       to assign depth values, you may find that removeMovieClip() fails silently.       When any version 2 component is used, the DepthManager class automatically reserves the highest       (1048575) and lowest (-16383) available depths for cursors and tooltips. A subsequent call to       getNextHighestDepth() returns 1048576, which is outside the valid range. The       removeMovieClip() method fails silently if it encounters a depth value outside       the valid range. If you must use getNextHighestDepth() with version 2 components,        you can use swapDepths() to assign a valid depth value or use       MovieClip.unloadMovie() to remove the contents of the movie clip. Alternatively,       you can use the DepthManager class to assign depth values within the valid range.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
See also
function randRange(min:Number, max:Number):Number {
    var randNum:Number = Math.round(Math.random()*(max-min))+min;
    return randNum;
}
var bugNum:Number = 0;
addBug_btn.onRelease = addBug;
function addBug() {
    var thisBug:MovieClip = this._parent.attachMovie("bug_id", "bug"+bugNum+"_mc", bugNum, 
{_x:randRange(50, 500), _y:randRange(50, 350)});
    thisBug.onRelease = function() {
    this.removeMovieClip();
    };
    bugNum++;
}
| setMask | () | method | 
public function setMask(mc:Object):Void
| Player version: | Flash Player 6 | 
Makes the movie clip in the mc parameter a mask that reveals the        calling movie clip.             
The setMask() method allows multiple-frame       movie clips with complex, multilayered content to act as       masks (which is possible by using mask layers). If you have device fonts in a masked movie       clip, they are drawn but not masked. You can't set a movie clip to be its own mask; for       example, my_mc.setMask(my_mc).
To mask multiple objects with setMask(),       place those objects within a containing movie clip and then mask the container movie clip,       or use the global property this. For example, if you have movie clips in your       library with Linkage Identifiers "theMaskee1_mc" and "theMaskee2_mc" and "circleMask_mc",       you can use the following ActionScript (note that the instance depths must be different):       
this.attachMovie("theMaskee1_mc", "theMaskee1_instance", 10,{_x:200, _y:100});
this.attachMovie("theMaskee2_mc", "theMaskee2_instance", 20,{_x:200, _y:200});
this.attachMovie("circleMask_mc", "circleMask_instance", 30 ,{_x:200, _y:150});
this.setMask(circleMask_instance); 
If you create a mask layer that contains a movie clip and then apply the       setMask() method to it, the setMask() call takes priority and this       is not reversible. For example, you could have a movie clip in a mask layer called       UIMask that masks another layer that contains another movie clip called       UIMaskee. If, as the SWF file plays, you call       UIMask.setMask(UIMaskee), from that point on, UIMask is masked by       UIMaskee. 
To cancel a mask created with ActionScript, pass the value null to the       setMask() method. The following code cancels the mask without affecting the mask       layer in the timeline.
UIMask.setMask(null);
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parametersmc:Object — The instance name of a movie clip to be a mask. This can be a String or a MovieClip.                  | 
circleMask_mc movie clip to mask the       theMaskee_mc movie clip:             theMaskee_mc.setMask(circleMask_mc);
| startDrag | () | method | 
public function startDrag([lockCenter:Boolean], [left:Number], [top:Number], [right:Number], [bottom:Number]):Void
| Player version: | Flash Player 5 | 
Lets the user drag the specified movie clip. The movie clip remains draggable until explicitly       stopped through a call to MovieClip.stopDrag(), or until another movie clip is       made draggable. Only one movie clip at a time is draggable.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
lockCenter:Boolean [optional] — A Boolean value that specifies whether the draggable movie clip is locked to       the center of the mouse position (true), or locked to the point where the user       first clicked the movie clip (false).             | 
|
left:Number [optional] — Value relative to the coordinates of the movie clip's parent that specify a       constraint rectangle for the movie clip.             | 
|
top:Number [optional] — Value relative to the coordinates of the movie clip's parent that specify a       constraint rectangle for the movie clip.             | 
|
right:Number [optional] — Value relative to the coordinates of the movie clip's parent that specify a       constraint rectangle for the movie clip.             | 
|
bottom:Number [optional] — Value relative to the coordinates of the movie clip's parent that specify a       constraint rectangle for the movie clip.                  | 
See also
mc_1:             
this.createEmptyMovieClip("mc_1", 1);
with (mc_1) {
    lineStyle(1, 0xCCCCCC);
    beginFill(0x4827CF);
    moveTo(0, 0);
    lineTo(80, 0);
    lineTo(80, 60);
    lineTo(0, 60);
    lineTo(0, 0);
    endFill();
}
    
mc_1.onPress = function() { 
    this.startDrag();
};
mc_1.onRelease = function() {
    this.stopDrag();
};
| stop | () | method | 
public function stop():Void
| Player version: | Flash Player 5 | 
Stops the movie clip that is currently playing.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
See also
aMovieClip:       aMovieClip.stop();
| stopDrag | () | method | 
public function stopDrag():Void
| Player version: | Flash Player 5 | 
Ends a MovieClip.startDrag() method. A movie clip that was made draggable with       that method remains draggable until a stopDrag() method is added, or until       another movie clip becomes draggable. Only one movie clip is draggable at a time.             
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
See also
mc_1:             
this.createEmptyMovieClip("mc_1", 1);
with (mc_1) {
    lineStyle(1, 0xCCCCCC);
    beginFill(0x4827CF);
    moveTo(0, 0);
    lineTo(80, 0);
    lineTo(80, 60);
    lineTo(0, 60);
    lineTo(0, 0);
    endFill();
}
    
mc_1.onPress = function() { 
    this.startDrag();
};
mc_1.onRelease = function() {
    this.stopDrag();
};
| swapDepths | () | method | 
public function swapDepths(target:Object):Void
| Player version: | Flash Player 5 | 
Swaps the stacking, or depth level (z-order), of this movie clip with the       movie clip that is specified by the target       parameter or with the movie clip that currently occupies the depth level that is specified in the       target parameter. Both movie clips must have the same parent movie clip.       Swapping the depth level of movie clips has the effect of moving one movie clip in front of or       behind the other. If a movie clip is tweening when this method is       called, the tweening is stopped.              
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Parameterstarget:Object — This parameter can take one of two forms:             
  | 
See also
myMC1_mc and myMC2_mc, on the Stage       and then add the following script to the parent Timeline:             
myMC1_mc.onRelease = function() {
    this.swapDepths(myMC2_mc);
};
myMC2_mc.onRelease = function() {
    this.swapDepths(myMC1_mc);
};
| unloadMovie | () | method | 
public function unloadMovie():Void
| Player version: | Flash Player 5 | 
Removes the contents of a movie clip instance. The instance properties and clip handlers remain.
To remove the instance, including its properties and clip handlers, use       MovieClip.removeMovieClip().
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
See also
box when       a user clicks the box movie clip:             
this.createEmptyMovieClip("box", 1);
with (box) {
    lineStyle(1, 0xCCCCCC);
    beginFill(0x4827CF);
    moveTo(0, 0);
    lineTo(80, 0);
    lineTo(80, 60);
    lineTo(0, 60);
    lineTo(0, 0);
    endFill();
}
box.onRelease = function() {
        box.unloadMovie();
};
| onData | event handler | 
public onData = function() {}
| Player version: | Flash Player 6 | 
Invoked when a movie clip receives data from a MovieClip.loadVariables() call.       You must define a function that executes when the event handler is       invoked. You can define the function on the Timeline or in a class file that extends the       MovieClip class and is linked to a symbol in the library.              
You can use this handler only with the MovieClip.loadVariables() method or the loadVariables() global function.       If you want an event handler to be invoked with MovieClip.loadMovie() method or the loadMovie()       function, you must use onClipEvent(data) instead of this handler.
MovieClip.onData().       It loads a file named OnData.txt from the same directory as the FLA.  When the data from       the file is loaded into the MovieClip object, onData() executes and we       trace out the data.             
var mc:MovieClip = this.createEmptyMovieClip("my_mc", this.getNextHighestDepth());
mc.onData = function() {
    for(var i in this) {
        trace(">> " + i + ": " + this[i]);
    }
}
mc.loadVariables("OnData.txt");
See also
| onDragOut | event handler | 
public onDragOut = function() {}
| Player version: | Flash Player 6 | 
Invoked when the mouse button is pressed and the pointer rolls outside the object. You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
onDragOut method that sends a trace() action to the Output       panelThe following example defines a function for the       onDragOut method that writes the results of a trace() method to the       log file::            
my_mc.onDragOut = function () {
    trace("onDragOut called");
}
See also
| onDragOver | event handler | 
public onDragOver = function() {}
| Player version: | Flash Player 6 | 
Invoked when the pointer is dragged outside and then over the movie clip. You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
onDragOver method that sends a trace() action to the Output       panelThe following example defines a function for the       onDragOver method that writes the results of a trace() method to the       log file:            
my_mc.onDragOver = function () {
    trace("onDragOver called");
}
See also
| onEnterFrame | event handler | 
public onEnterFrame = function() {}
| Player version: | Flash Player 6 | 
Invoked repeatedly at the frame rate of the SWF file. The function that you assign to       the onEnterFrame event handler is processed before any other ActionScript code       that is attached to the affected frames.             
You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or that is linked to a symbol in the library.
Set the value of the onEnterFrame event handler to null once the condition is met to       stop Flash Player from invoking the defined function.
onEnterFrame event handler that sends a trace() action to the Output       panelThe following example defines a function for the       onEnterFrame event handler that writes the results of a trace() method       to the log file:             
my_mc.onEnterFrame = function () {
    trace("onEnterFrame called");
}
| onKeyDown | event handler | 
public onKeyDown = function() {}
| Player version: | Flash Player 6 | 
Invoked when a movie clip has input focus and user presses a key. The       onKeyDown event handler is invoked with no parameters. You can use the       Key.getAscii() and Key.getCode() methods to determine which key the user       pressed. You must define a function that executes when the event handler is invoked. You can       define the function on the timeline or in a class file that extends the MovieClip class or is       linked to a symbol in the library.             
The onKeyDown event handler works only if the movie clip has input focus       enabled and set. First, the MovieClip.focusEnabled property must be set to true       for the movie clip. Then, the clip must be given focus. You can do this by using       Selection.setFocus() or by setting the Tab key to navigate to the movie clip.
If you use Selection.setFocus(), you must pass the path for the movie clip to       Selection.setFocus(). It is very easy for other elements to take the focus back       after a user moves the mouse.
onKeyDown() method that sends a trace() action to the Output       panel.The following example defines a function for the       onKeyDown() method that writes the results a trace() method to the       log file. Create a movie clip called my_mc and add the following ActionScript to your       FLA or AS file:             
my_mc.onKeyDown = function () {
    trace("key was pressed");
}
The movie clip must have focus for the onKeyDown event handler to work. Add the following       ActionScript to set input focus:
my_mc.tabEnabled = true; my_mc.focusEnabled = true; Selection.setFocus(my_mc);
When the user presses a key, key was       pressed displays in the Output panel.When the user       presses a key, key was pressed is written to the log file.       However, this does not occur after you move the mouse, because the movie clip loses focus.       Therefore, you should use Key.onKeyDown in most cases.
See also
| onKeyUp | event handler | 
public onKeyUp = function() {}
| Player version: | Flash Player 6 | 
Invoked when a key is released. The onKeyUp event handler is       invoked with no parameters. You can use the Key.getAscii() and       Key.getCode() methods to determine which key was pressed. You must define a       function that executes when the event handler is invoked. You can define the function on the       timeline or in a class file that extends the MovieClip class or is linked to a symbol in the       library.             
The onKeyUp event handler works only if the movie clip has input focus enabled       and set. First, the MovieClip.focusEnabled property must be set to true for the       movie clip. Then, the movie clip must be given focus. You can do this by using       Selection.setFocus() or by setting the Tab key to navigate to the movie clip.
If you use Selection.setFocus(), you must pass the path for the movie clip to       Selection.setFocus(). It is very easy for other elements to take the focus back       after the user moves the mouse.
onKeyUp method that sends a trace() action to the Output       panelThe following example defines a function for the       onKeyUp method that writes the results of a trace() method to the       log file:             
my_mc.onKeyUp = function () {
    trace("onKey called");
}
The following example sets input focus:
my_mc.focusEnabled = true; Selection.setFocus(my_mc);
See also
| onKillFocus | event handler | 
public onKillFocus = function(newFocus:Object) {}
| Player version: | Flash Player 6 | 
Invoked when a movie clip loses keyboard focus. The onKillFocus       method receives one parameter, newFocus, which is an object that       represents the new object receiving the focus. If no object receives the focus,       newFocus contains the value null.             
You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
ParametersnewFocus:Object — The object that is receiving the keyboard focus.                  | 
my_mc       and other_mc, are on the Stage. Add the following ActionScript to your AS or FLA       document:             
my_mc.onRelease = Void;
other_mc.onRelease = Void;
my_mc.onKillFocus = function(newFocus) {
    trace("onKillFocus called, new focus is: "+newFocus);
};
Tab between the two instances, and information displays in the Output panel.
Tab between the two instances, and information writes to the log file.
See also
| onLoad | event handler | 
public onLoad = function() {}
| Player version: | Flash Player 6 | 
Invoked when the movie clip is instantiated and appears in the timeline. You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
You use this handler only with movie clips for which you have a symbol in the library       that is associated with a class. If you want an event handler to be invoked when a specific       movie clip loads, you must use onClipEvent(load) or the MovieClipLoader class       instead of this handlerl; for example, when you use MovieClip.loadMovie()       to load a SWF file dynamically.       Unlike MovieClip.onLoad, the other handlers are invoked when any movie       clip loads.
onLoad event handler in an       ActionScript 2.0 class definition that extends the MovieClip class. First, create a class file       named Oval.as and define a class method named onLoad(). Then ensure that the       class file is placed in the proper class path, as in the following example:             
// contents of Oval.as
class Oval extends MovieClip{
    public function onLoad () {
        trace("onLoad called");
    }
}
Second, create a movie clip symbol in your library and name it Oval. Context-click (usually       right-click) on the symbol in the Library panel and select Linkage... from the pop-up menu.       Click the  Export for ActionScript option and enter Oval in the Identifier and       ActionScript 2.0 Class fields. Leave the "Export in First Frame" option selected, and click OK.
Third, go to the first frame of your file and enter the following code in the Actions Panel:
var myOval:Oval = Oval(attachMovie("Oval","Oval_1",1));
Finally, do a test movie, and you should see the output text "onLoad called".
See also
| onMouseDown | event handler | 
public onMouseDown = function() {}
| Player version: | Flash Player 6 | 
Invoked when the mouse button is pressed. You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
onMouseDown() method that sends a trace() action to the Output       panelThe following example defines a function for the       onMouseDown() method that writes the results of a trace() method to       the log file:             
my_mc.onMouseDown = function () {
    trace("onMouseDown called");
}
| onMouseMove | event handler | 
public onMouseMove = function() {}
| Player version: | Flash Player 6 | 
Invoked when the mouse moves. You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true.
onMouseMove() method that sends a trace() action to the Output       panelThe following example defines a function for the       onMouseMove() method that writes the results of a trace() method to       the log file:             
my_mc.onMouseMove = function () {
    trace("onMouseMove called");
}
| onMouseUp | event handler | 
public onMouseUp = function() {}
| Player version: | Flash Player 6 | 
Invoked when the mouse button is released. You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
onMouseUp() method that sends a trace() action to the Output       panelThe following example defines a function for the       onMouseUp() method that writes the results of a trace() method to the       log file:            
my_mc.onMouseUp = function () {
    trace("onMouseUp called");
}
| onPress | event handler | 
public onPress = function() {}
| Player version: | Flash Player 6 | 
Invoked when the user clicks the mouse while the pointer is over a movie clip. You must define a function that executes when the event handler is invoked. You can define the function in the library.
onPress() method that sends a trace() action to the Output       panelThe following example defines a function for the       onPress() method that writes the results of a trace() method to the       log file:             
my_mc.onPress = function () {
    trace("onPress called");
}
| onRelease | event handler | 
public onRelease = function() {}
| Player version: | Flash Player 6 | 
Invoked when a user releases the mouse button over a movie clip. You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
onRelease() method that sends a trace() action to the Output       panelThe following example defines a function for the       onRelease() method that writes the results of a trace() method to the       log file:             
my_mc.onRelease = function () {
    trace("onRelease called");
}
| onReleaseOutside | event handler | 
public onReleaseOutside = function() {}
| Player version: | Flash Player 6 | 
Invoked after a user presses the mouse button inside the movie clip area and then releases it outside the movie clip area.
You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
Note: This method is only supported in Macromedia Flash Lite if System.capabilities.hasMouse is true or System.capabilities.hasStylus is true.
onReleaseOutside() method that sends a trace() action to the Output       panelThe following example defines a function for the       onReleaseOutside() method that writes the results of a trace() method to the log       file:            
my_mc.onReleaseOutside = function () {
    trace("onReleaseOutside called");
}
| onRollOut | event handler | 
public onRollOut = function() {}
| Player version: | Flash Player 6 | 
Invoked when a user moves the pointer outside a movie clip area.
You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
onRollOut() method that sends a trace() action to the Output       panelThe following example defines a function for the onRollOut()       method that writes the results of a trace() method to the log file:             
my_mc.onRollOut = function () {
    trace("onRollOut called");
}
| onRollOver | event handler | 
public onRollOver = function() {}
| Player version: | Flash Player 6 | 
Invoked when user moves the pointer over a movie clip area.
You must define a function that executes when the event handler is invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
onRollOver() method that sends a trace() action to the Output       panelThe following example defines a function for the       onRollOver() method that writes the results of a trace() method to the       log file:            
my_mc.onRollOver = function () {
    trace("onRollOver called");
}
| onSetFocus | event handler | 
public onSetFocus = function(oldFocus:Object) {}
| Player version: | Flash Player 6 | 
Invoked when a movie clip receives keyboard focus. The oldFocus       parameter is the object that loses the focus. For example, if the user presses the Tab key to       move the input focus from a movie clip to a text field, oldFocus       contains the movie clip instance.             
If there is no previously focused object, oldFocus contains a null       value.
You must define a function that executes when the event handler in invoked. You can define the function on the timeline or in a class file that extends the MovieClip class or is linked to a symbol in the library.
ParametersoldFocus:Object — The object to lose focus.                  | 
my_mc and other_mc are on the Stage. Add the following ActionScript       to your AS or FLA document:             
my_mc.onRelease = Void;
other_mc.onRelease = Void;
my_mc.onSetFocus = function(oldFocus) {
    trace("onSetFocus called, previous focus was: "+oldFocus);
}
Tab between the two instances, and information displays in the Output panel.Tab between the two instances, and information writes to the log file
See also
| onUnload | event handler | 
public onUnload = function() {}
| Player version: | Flash Player 6 | 
Invoked in the first frame after the movie clip is removed from the Timeline.       Flash processes the actions associated with the onUnload event handler before attaching any       actions to the affected frame. You must define a function that executes when the event handler       is invoked. You can define the function on the Timeline or in a class file that extends the       MovieClip class or is linked to a symbol in the library.            
MovieClip.onUnload() method that sends a trace() action to the Output       panel:The following example defines a function for the       MovieClip.onUnload() method that writes the results of a trace() method to the log       file:             
my_mc.onUnload = function () {
    trace("onUnload called");
}