ActionScript 2.0 Language Reference |
|
All Packages | All Classes | Language Elements | Index | Frames |
This section contains a set of built-in functions that are available in any part of a SWF file where ActionScript is used. These global functions cover a wide variety of common programming tasks such as working with data types (Boolean()
, int()
, and so on), producing debugging information (trace()
), and communicating with Flash Player or the browser (fscommand()
).
Functions | |
|
Array([numElements:Number], [elementN:Object]) : Array
Creates a new, empty array or converts specified elements to an array.
|
|
asfunction A special protocol for URLs in HTML text fields that allows an HREF link to call an ActionScript function. |
|
Boolean(expression:Object) : Boolean Converts the parameter expression to a Boolean value and returns
true or false . |
|
call(frame:Object) : Void Deprecated as of Flash Player 5 — This action was deprecated in favor of the function statement. |
|
chr(number:Number) : String Deprecated as of Flash Player 5 — This function was deprecated in favor of String.fromCharCode() . |
|
clearInterval(intervalID:Number) : Void Stops the setInterval() call.
|
|
clearTimeout(id:Number) : Void Cancels a specified setTimeout() call. |
|
duplicateMovieClip(target:Object, newname:String, depth:Number) : Void Creates an instance of a movie clip while the SWF file is playing. |
|
escape(expression:String) : String Converts the parameter to a string and encodes it in a URL-encoded format, where all nonalphanumeric characters are replaced with % hexadecimal sequences. |
|
eval(expression:Object) : Object Accesses variables, properties, objects, or movie clips by name. |
|
fscommand(command:String, parameters:String) : Void Lets the SWF file communicate with either Flash Player or the program hosting Flash Player, such as a web browser. |
|
getProperty(my_mc:Object, property) : Object Returns the value of the specified property for the movie clip my_mc . |
|
getTimer() : Number Returns the number of milliseconds that have elapsed since the SWF file started playing. |
|
getURL(url:String, [window:String], [method:String]) : Void Loads a document from a specific URL into a window or passes variables to another application at a defined URL. |
|
getVersion() : String Returns a string containing Flash Player version and platform information.
|
|
gotoAndPlay([scene:String], frame:Object) : Void Sends the playhead to the specified frame in a scene and plays from that frame.
|
|
gotoAndStop([scene:String], frame:Object) : Void Sends the playhead to the specified frame in a scene and stops it. |
|
ifFrameLoaded([scene:String], frame:Object) : Void Deprecated as of Flash Player 5 — This function has been deprecated. Adobe recommends that you use the MovieClip._framesloaded property. |
|
int(value:Number) : Number Deprecated as of Flash Player 5 — This function was deprecated in favor of Math.floor() for positive values and Math.ceil for negative values. |
|
isFinite(expression:Object) : Boolean Evaluates expression and returns true if it is a finite number or false if it is infinity or negative infinity. |
|
isNaN(expression:Object) : Boolean Evaluates the parameter and returns true if the value is NaN (not a number). |
|
length(expression:String, variable:Object) : Number Deprecated as of Flash Player 5 — This function, along with all the string functions, has been deprecated. Adobe recommends that you use the methods of the String class and the String.length property to perform the same operations. |
|
loadMovie(url:String, target:Object, [method:String]) : Void Loads a SWF or JPEG file into Flash Player while the original SWF file plays.
|
|
loadMovieNum(url:String, level:Number, [method:String]) : Void Loads a SWF or JPEG file into a level in Flash Player while the originally loaded SWF file plays. |
|
loadVariables(url:String, target:Object, [method:String]) : Void Reads data from an external file, such as a text file or text generated by ColdFusion, a CGI script, Active Server Pages (ASP), PHP, or Perl script, and sets the values for variables in a target movie clip.
|
|
loadVariablesNum(url:String, level:Number, [method:String]) : Void Reads data from an external file, such as a text file or text generated by a ColdFusion, CGI script, ASP, PHP, or Perl script, and sets the values for variables in a Flash Player level. |
|
mbchr(number:Number) : Void Deprecated as of Flash Player 5 — This function was deprecated in favor of the String.fromCharCode() method. |
|
mblength(string:String) : Number Deprecated as of Flash Player 5 — This function was deprecated in favor of the methods and properties of the String class. |
|
mbord(character:String) : Number Deprecated as of Flash Player 5 — This function was deprecated in favor of String.charCodeAt() . |
|
mbsubstring(value:String, index:Number, count:Number) : String Deprecated as of Flash Player 5 — This function was deprecated in favor of String.substr() . |
|
MMExecute(command:String) : String Lets you issue Flash JavaScript API (JSAPI) commands from ActionScript.
|
|
nextFrame() : Void Sends the playhead to the next frame. |
|
nextScene() : Void Sends the playhead to Frame 1 of the next scene. |
|
Number(expression:Object) : Number Converts the parameter expression to a number. |
|
Object([value:Object]) : Object Creates a new empty object or converts the specified number, string, or Boolean value to an object. |
|
on(mouseEvent:Object) : Void Specifies the mouse event or keypress that triggers an action. |
|
onClipEvent(movieEvent:Object) : Void Triggers actions defined for a specific instance of a movie clip. |
|
ord(character:String) : Number Deprecated as of Flash Player 5 — This function was deprecated in favor of the methods and properties of the String class. |
|
parseFloat(string:String) : Number Converts a string to a floating-point number. |
|
parseInt(expression:String, [radix:Number]) : Number Converts a string to an integer. |
|
play() : Void Moves the playhead forward in the Timeline. |
|
prevFrame() : Void Sends the playhead to the previous frame. |
|
prevScene() : Void Sends the playhead to Frame 1 of the previous scene. |
|
print(target:Object, boundingBox:String) : Void Prints the target movie clip according to the boundaries specified in the parameter (bmovie , bmax , or bframe ). |
|
printAsBitmap(target:Object, boundingBox:String) : Void Prints the target movie clip as a bitmap according to the boundaries specified in the parameter (bmovie , bmax , or bframe ). |
|
printAsBitmapNum(level:Number, boundingBox:String) : Void Prints a level in Flash Player as a bitmap according to the boundaries specified in the parameter (bmovie , bmax , or bframe ). |
|
printNum(level:Number, boundingBox:String) : Void Prints the level in Flash Player according to the boundaries specified in the boundingBox parameter (bmovie , bmax , bframe ). |
|
random(value:Number) : Number Deprecated as of Flash Player 5 — This function was deprecated in favor of Math.random() . |
|
removeMovieClip(target:Object) : Void Deletes the specified movie clip. |
|
setInterval(functionReference:Function, interval:Number, [param:Object], objectReference:Object, methodName:String) : Number Calls a function or a method of an object at periodic intervals while a SWF file plays.
|
|
setProperty(target:Object, property:Object, expression:Object) : Void Changes a property value of a movie clip as the movie clip plays. |
|
setTimeout(functionReference:Object, delay:Number, args:Object) : Number Runs a specified function after a specified delay (in milliseconds). |
|
showRedrawRegions(enable:Boolean, [color:Number]) : Void Provides the ability for the
debugger player to outline the regions of the screen that are being redrawn. |
|
startDrag(target:Object, [lock:Boolean], [left,top,right,bottom:Number]) : Void Makes the target movie clip draggable while the movie plays.
|
|
stop() : Void Stops the SWF file that is currently playing. |
|
stopAllSounds() : Void Stops all sounds currently playing in a SWF file without stopping the playhead.
|
|
stopDrag() : Void Stops the current drag operation. |
|
String(expression:Object) : String Returns a string representation of the specified parameter. |
|
substring(string:String, index:Number, count:Number) : String Deprecated as of Flash Player 5 — This function was deprecated in favor of String.substr() . |
|
targetPath(targetObject:Object) : String Returns a string containing the target path of movieClipObject .
|
|
tellTarget(target:String, statement(s)) : Void Deprecated as of Flash Player 5 — Adobe recommends that you use dot (.) notation and the with statement. |
|
toggleHighQuality() : Void Deprecated as of Flash Player 5 — This function was deprecated in favor of _quality . |
|
trace(expression:Object) : Void Evaluates the expression and outputs the result. |
|
unescape(string:String) : String Evaluates the parameter x as a string, decodes the string from URL-encoded format (converting all hexadecimal sequences to ASCII characters), and returns the string. |
|
unloadMovie(target:Object) : Void Removes a movie clip that was loaded by means of
loadMovie() from Flash Player. |
|
unloadMovieNum(level:Number) : Void Removes a SWF or image that was loaded by means of loadMovieNum() from Flash Player. |
|
updateAfterEvent() : Void Updates the display when you call it within an handler or using
setInterval() . |
Function detail |
Array() : Array Array(numElements:Number) : Array Array(element0:Object, [element1, element2, ...elementN]) : Array |
Player version: | Flash Player 6 |
Use Array()
to create one of the following:
Using this function is similar to creating an array with the Array constructor (see "Constructor for the Array class").
You can pass a number (numElements
) or a list of elements containing one or more different types (element0, element1, ... elementN
).
Parameters that can accept more than one data type are listed in the signature as type Object
.
numElements:Number [optional] —
A positive integer that specifies the number of elements in the array. You can specify either
numElements or the list
of elements, but not both.
|
|
elementN:Object [optional] —
One or more parameters,
element0, element1, ... , elementN , the values of which can be of any type.
Parameters that can accept more than one data type are listed as type Object .
You can specify either numElements or the list of elements, but not both.
|
Returns
Array — An array.
var myArray:Array = Array(); myArray.push(12); trace(myArray); //traces 12 myArray[4] = 7; trace(myArray); //traces 12,undefined,undefined,undefined,7
Usage 2: The following example creates an array of length 4 but with no elements defined:
var myArray:Array = Array(4); trace(myArray.length); // 4 trace(myArray); // undefined,undefined,undefined,undefined
Usage 3: The following example creates an array with three defined elements:
var myArray:Array = Array("firstElement", "secondElement", "thirdElement"); trace(myArray); // firstElement,secondElement,thirdElement Unlike the Array class constructor, the Array() function does not use the keyword new .
See also
Array class
asfunction:function:Function, parameter:String
|
Player version: | Flash Player 5 |
A
tag. The HREF attribute of the A
tag contains a URL
that uses a standard protocol such as HTTP, HTTPS, or FTP. The asfunction
protocol is an additional protocol that is
specific to Flash, which causes the link to invoke an ActionScript function.
Parametersfunction:String — An identifier for a function. |
|
parameter:String — A string that is passed to the function named in the function parameter. |
playMP3()
function is defined. The TextField object list_txt
is created and set so HTML text can be rendered. The text Track 1 and Track 2 are links inside the text field.
The playMP3()
function is called when the user clicks either link and plays the MP3 that is passed as a parameter of the asfunction call.
var myMP3:Sound = new Sound(); function playMP3(mp3:String) { myMP3.loadSound(mp3, true); myMP3.onLoad = function(success) { if (!success) { // code to handle errors here } }; } this.createTextField("list_txt", this.getNextHighestDepth(), 0, 0, 200, 100); list_txt.autoSize = true; list_txt.html = true; list_txt.multiline = true; list_txt.htmlText = "<a href=\"asfunction:playMP3, track1.mp3\">Track 1</a><br>"; list_txt.htmlText += "<a href=\"asfunction:playMP3, track2.mp3\">Track 2</a><br>";
See also
TextField.htmlText
Boolean(expression:Object) : Boolean
|
Player version: | Flash Player 5 — Behavior changed in Flash Player 7. |
expression
parameter to a Boolean value and returns a value as described in the following list:
expression
is a Boolean value, the return value is expression
.expression
is a number, the return value is true
if the number is not 0; otherwise the return value is false
.expression
is a string, the return value is as follows:
true
if the number is not 0, otherwise the return value is false
. true
if the string has a length greater than 0; the value is false
for an empty string.expression
is a string, the result is true
if the string has a length greater than 0; the value is false
for an empty string.
expression
is undefined
or NaN
(not a number), the return value is false
.expression
is a movie clip or an object, the return value is true
.Unlike the Boolean class constructor, the Boolean()
function does not use the keyword new. Moreover, the Boolean class constructor initializes a Boolean object to false
if no parameter is specified, while the
Boolean()
function returns undefined
if no parameter is specified.
expression:Object — An expression to convert to a Boolean value. |
Returns
Boolean — A Boolean value.
trace(Boolean(-1)); // true trace(Boolean(0)); // false trace(Boolean(1)); // true trace(Boolean(true)); // true trace(Boolean(false)); // false trace(Boolean("true")); // true trace(Boolean("false")); // true trace(Boolean("Craiggers")); // true trace(Boolean("")); // false
If files are published for Flash Player 6 and earlier, the results differ for three of the preceding examples:
trace(Boolean("true")); // false trace(Boolean("false")); // false trace(Boolean("Craiggers")); // false
This example shows a significant difference between use of the Boolean()
function and the Boolean class. The Boolean()
function creates a Boolean value, and the Boolean class creates a Boolean object. Boolean values are compared by value, and Boolean objects are compared by reference.
// Variables representing Boolean values are compared by value var a:Boolean = Boolean("a"); // a is true var b:Boolean = Boolean(1); // b is true trace(a==b); // true // Variables representing Boolean objects are compared by reference var a:Boolean = new Boolean("a"); // a is true var b:Boolean = new Boolean(1); // b is true trace(a == b); // false
See also
Boolean class
call(frame)
|
Deprecated as of Flash Player 5 — This action was deprecated in favor of the function
statement.
Player version: | Flash Player 4 |
{}
) but the action list was executed with a call() action, the variables are local and expire at the end of the current list.frame:Object — The label or number of a frame in the Timeline. |
See also
function statement, Function.call()
chr(number:Number) : String
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of String.fromCharCode()
.
Player version: | Flash Player 4 |
number:Number — An ASCII code number. |
Returns
String — The character value of the specified ASCII code.
myVar
:myVar = chr(65);
See also
String.fromCharCode()
clearInterval(intervalID:Number) : Void
|
Player version: | Flash Player 6 |
intervalID:Number — A numeric (integer) identifier returned from a call to
setInterval() . |
function callback() { trace("interval called: "+getTimer()+" ms."); } var intervalID:Number = setInterval(callback, 1000);
You must clear the interval when you have finished using the function. Create a button called clearInt_btn
and use the following ActionScript to clear setInterval()
:
clearInt_btn.onRelease = function(){ clearInterval( intervalID ); trace("cleared interval"); };
See also
setInterval()
clearTimeout(id:Number) : Void
|
Player version: | Flash Player 8 |
setTimeout()
call.
Parametersid:Number — The identification number of the setTimeout() call to cancel. |
setTimeout()
function.
See also
setTimeout(), setInterval()
duplicateMovieClip(target:String, newname:String, depth:Number) : Void duplicateMovieClip(target:MovieClip, newname:String, depth:Number) : Void |
Player version: | Flash Player 4 |
removeMovieClip()
function or method to delete a movie clip instance created with duplicateMovieClip()
.
Parameterstarget:Object — The target path of the movie clip to duplicate. This parameter can be either a String (e.g. "my_mc") or a direct reference to the movie clip instance (e.g. my_mc). Parameters that can accept more than one data type are listed as type Object . |
|
newname:String — A unique identifier for the duplicated movie clip. |
|
depth:Number — A unique depth level for the duplicated movie clip. The depth level is a stacking order for duplicated movie clips. This stacking order is similar to the stacking order of layers in the Timeline; movie clips with a lower depth level are hidden under clips with a higher stacking order. You must assign each duplicated movie clip a unique depth level to prevent it from replacing SWF files on occupied depths. |
img_mc.
An image is loaded into the movie clip, and then the img_mc
clip is duplicated. The duplicated clip is called
newImg_mc
, and this new clip is moved on the Stage so it does not overlap the original clip, and the same image is loaded into the second clip.
this.createEmptyMovieClip("img_mc", this.getNextHighestDepth()); img_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg"); duplicateMovieClip(img_mc, "newImg_mc", this.getNextHighestDepth()); newImg_mc._x = 200; newImg_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg");
myButton_btn
.
this.myButton_btn.onRelease = function(){ removeMovieClip(newImg_mc); };
See also
removeMovieClip(), MovieClip.duplicateMovieClip(), MovieClip.removeMovieClip()
escape(expression:String) : String
|
Player version: | Flash Player 5 |
expression:String — The expression to convert into a string and encode in a URL-encoded format.
|
Returns
String — URL-encoded string.
someuser%40somedomain%2Ecom
:
var email:String = "someuser@somedomain.com"; trace(escape(email));
@
) was replaced with %40
and the dot symbol (.
) was replaced with %2E
. This is useful if you're trying to pass information to a remote server and the data has special characters in it (for example, &
or ?
), as shown in the following code:
var redirectUrl:String = "http://www.somedomain.com?loggedin=true&username=Gus"; getURL("http://www.myothersite.com?returnurl="+ escape(redirectUrl));
See also
unescape()
eval(expression:Object) : Object eval(expression:String) : Object |
Player version: | Flash Player 5 — Flash Player 5 or later for full functionality. You can use the eval() function when exporting to Flash Player 4, but you must use slash notation and can access only variables, not properties or objects. |
In Flash 4, eval()
was used to simulate arrays; in Flash 5 or later, you should use the Array class to simulate arrays.
In Flash 4, you can also use eval()
to dynamically set and retrieve the value of a variable or instance name. However, you can also do this with the array access operator ([]
).
In Flash 5 or later, you cannot use eval()
to dynamically set and retrieve the value of a variable or instance name, because you cannot useeval()
on the left side of an equation. For example, replace the code
eval ("var" + i) = "first";
this["var"+i] = "first"
set ("var" + i, "first");
expression:Object — The name of a variable, property, object, or movie clip to retrieve. This parameter can be either a String or a direct reference to the object instance (i.e use of quotation marks (" ") is optional.) |
Returns
Object — A value, reference to an object or movie clip, or undefined
.
eval()
to set properties for dynamically named movie clips. This ActionScript sets the _rotation
property for three movie clips, called square1_mc
,
square2_mc
, and square3_mc
.
for (var i = 1; i <= 3; i++) { setProperty(eval("square"+i+"_mc"), _rotation, 5); }
for (var i = 1; i <= 3; i++) { this["square"+i+"_mc"]._rotation = -5; }
See also
Array class, set variable
fscommand(command:String, parameters:String) : Void
|
Player version: | Flash Player 3 |
fscommand()
function to pass messages to Macromedia Director, or to Visual Basic (VB), Visual C++, and other programs that can host ActiveX controls.
The fscommand()
function lets a SWF file communicate with a script in a web page.
However, script access is controlled by the web page's allowScriptAccess
setting.
(You set this attribute in the HTML code that embeds the SWF file—
for example, in the PARAM
or the EMBED
tag.)
allowScriptAccess
is "always", the SWF file can communicate with the HTML page in which it is embedded
even when the SWF file is from a different domain than the HTML page.
allowScriptAccess
is "sameDomain" (the default), the SWF file can communicate with the HTML page
in which it is embedded only when the SWF file is from the same domain as the HTML page.
Use this setting, or do not set a value for AllowScriptAccess
, to prevent a SWF file hosted
from one domain from accessing a script in an HTML page that comes from another domain.
allowScriptAccess
is "never", the SWF file cannot communicate with any HTML page.
Using this value is deprecated in Adobe Flash CS4 Professional. It is not recommended and shouldn’t be necessary
if you don’t serve untrusted SWF files from your own domain. If you do need to serve untrusted SWF files,
Adobe recommends that you create a distinct subdomain and place all untrusted content there.
For more information related to security, see the following:
Usage 1: To use fscommand()
to send a message to Flash Player, you must use predefined commands and parameters. The following table shows the values that you can specify for the fscommand()
function's command
and parameters
parameters. These values control SWF files that are playing in Flash Player, including projectors. (A
projector is a SWF file saved in a format that can run as a stand-alone application—that is, without Flash Player.)
Command | Parameter | Purpose |
---|---|---|
quit |
None | Closes the projector. |
fullscreen |
true or false |
Specifying true sets Flash Player to full-screen mode. Specifying
false returns the player to normal menu view. |
allowscale |
true or false |
Specifying false sets the player so that the SWF file is always drawn
at its original size and never scaled. Specifying true forces the SWF file to scale to 100% of the
player. |
showmenu |
true or false |
Specifying true enables the full set of context menu items. Specifying
false hides all of the context menu items except About Flash Player and Settings. |
exec |
Path to application | Executes an application from within the projector. |
trapallkeys |
true or false |
Specifying true sends all key events, including accelerator keys, to
the onClipEvent(keyDown/keyUp) handler in Flash Player. |
Availability:
allowscale
and exec
are available in test-movie players.The exec
command can contain only the characters A-Z, a-z, 0-9, period (.), and underscore (_). The exec
command runs in the subdirectory fscommand only. In other words, if you use the exec
command to call an application, the application must reside in a subdirectory named fscommand. The exec
command works only from within a Flash projector file.
Usage 2: To use fscommand()
to send a message to a scripting language such as JavaScript in a web browser, you can pass any two parameters in the command
and parameters
parameters. These parameters can be strings or expressions, and they are used in a JavaScript function that handles, or catches, the fscommand()
function.
In a web browser, fscommand()
calls the JavaScript function moviename_DoFScommand
, which resides in the web
page that contains the SWF file. For moviename
, supply the name of the Flash object that you used for the NAME
attribute of the EMBED
tag or the ID property of the OBJECT
tag. If you assign the SWF file the name
myMovie
, the JavaScript function myMovie_DoFScommand
is called.
The fscommand()
function is not allowed if the calling SWF file is in the local-with-file-system or
local-with-network sandbox and the containing HTML page is in an untrusted sandbox.
Usage 3: The fscommand()
function can send messages to Macromedia Director. These messages are interpreted by Lingo (the Director scripting language) as strings, events, or executable Lingo code. If a message is a string or an event, you must write the Lingo code to receive the message from the fscommand()
function and carry out an action in Director. For more information, see the Director Support Center at www.adobe.com/support/director.
Usage 4: In VisualBasic, Visual C++, and other programs that can host ActiveX controls, fscommand()
sends a VB event with two strings that can be handled in the environment's programming language. For more information, use the keywords "Flash method" to search the Flash Support Center at www.adobe.com/support/flash.
Note: If you are publishing for Flash Player 8 or later, the ExternalInterface class provides better functionality for communication between JavaScript and ActionScript (Usage 2) and between ActionScript and VisualBasic, Visual C++, or other programs that can host ActiveX controls (Usage 4). You should continue to use fscommand()
for sending messages to Flash Player (Usage 1) and Macromedia Director (Usage 3).
command:String — A string passed to the host application for any use, or a command passed to Flash Player. |
|
parameters:String — A string passed to the host application for any use, or a value passed to Flash Player. |
fscommand()
sets Flash Player to scale the SWF file to the full monitor screen size when the fullscreen_btn
or unfullscreen_btn
button is released:
this.fullscreen_btn.onRelease = function() { fscommand("fullscreen", true); }; this.unfullscreen_btn.onRelease = function() { fscommand("fullscreen", false); };
fscommand()
to a button in Flash for the purpose of opening a JavaScript message box in an HTML page. The message itself is sent to JavaScript as the fscommand
parameter. You must add a function to the web page that contains the SWF file. This function, myDocument
_DoFSCommand()
, waits for an fscommand()
call. When fscommand()
is triggered in Flash (for example, when a user clicks the button), the command
and parameter
strings are passed to the myDocument
_DoFSCommand()
function. You can use the passed strings in your JavaScript or VBScript code in any way you like. In this example, the function contains a conditional if
statement that checks to see if the command string is "messagebox"
. If it is, a JavaScript alert box displays the contents of the fscommand()
function's parameters
string.
function myDocument_DoFSCommand(command, args) { if (command == "messagebox") { alert(args); } }
fscommand()
to a button:
fscommand("messagebox", "This is a message box called from within Flash.")
You can use expressions for the parameters of the fscommand()
function, as shown in the following example:
fscommand("messagebox", "Hello, " + name + ", welcome to our website!")
To test the SWF file, select File > Publish Preview > HTML. If you publish your SWF file using the Flash with FSCommand template (in the Publish Settings dialog box, select the HTML tag), Flash inserts the myDocument_DoFSCommand()
function automatically. The SWF file's NAME
and ID
attributes will be the filename. For example, for the file myDocument.fla, the attributes would be set to myDocument
.
See also
ExternalInterface Class
getProperty(my_mc:Object, property:Object) : Object
|
Player version: | Flash Player 4 |
my_mc
.
Parametersmy_mc:Object — Can be either a String object, the instance name of a movie clip for which the property is being retrieved,
or a MovieClip object, the reference to a movie clip for which the property is being retrieved.
|
|
property — A property of a movie clip. |
Returns
Object — The value of the specified property.
someClip_mc
and shows the alpha value (_alpha
) for the movie clip someClip_mc
in the Output panel:
this.createEmptyMovieClip("someClip_mc", 999); trace("The alpha of "+getProperty(someClip_mc, _name)+" is: "+getProperty(someClip_mc, _alpha));
getTimer() : Number
|
Player version: | Flash Player 4 |
Returns
Number — The number of milliseconds that have elapsed since the SWF file started playing.
getTimer()
and setInterval()
functions are used to create a simple timer:
this.createTextField("timer_txt", this.getNextHighestDepth(), 0, 0, 100, 22); function updateTimer():Void { timer_txt.text = getTimer(); } var intervalID:Number = setInterval(updateTimer, 100);
getURL(url:String, [window:String, [method:String]]) : Void
|
Player version: | Flash Player 2 — The GET and POST options are available only in Flash Player 4 and later versions. |
http://www.myserver.com
), you need a network connection.
Important Security Note
Developers often pass URL values to the navigateToURL()
function that were obtained from external sources
such as FlashVars. Attackers may try to manipulate these external sources to perform attacks such as cross-site scripting.
Therefore, developers should validate all URLs before passing them to this function.
Good data validation for URLs can mean different things depending on the usage of the URL within the overall application. The most common data validation techniques include validating that the URL is of the appropriate scheme. For instance, unintentionally allowing javascript: URLs may result in cross-site scripting. Validating that the URL is a within your domain can ensure that the SWF file can't be used as an open-redirector by people who conduct phishing attacks. For additional security, you may also choose to validate the path of the URL and to validate that the URL conforms to the RFC guidelines
For example, the following code shows a simple example of performing data validation by denying any URL that does not begin with http:// or https:// and validating that the URL is within your domain name. This example may not be appropriate for all web applications and you should consider whether additional checks against the URL are necessary.
Additional security notes:
getURL()
function that specify the "javascript:"
pseudo-protocol
(for example, getURL("javascript:someFunction()")
) are only permitted if the SWF file
and the containing web page (if there is one) are in the local-trusted security sandbox. getURL()
function and specifies a custom window name for the window
parameter, the window name is transfered into a random name. The name is in
the form "_flashXXXXXXXX"
, where each X represents a random
hexadecimal digit. Within the same session (until you close the containing
browser window), if you call the function again and specify the same name for
the window
parameter, the same random string is used.For more information related to security, see the following:
url:String — The URL from which to obtain the document. |
|
window:String [optional] — Specifies the window or HTML frame into which the document should load. You can enter the name of a specific window or select from the following reserved target names:
|
|
method:String [optional] — A GET or POST method for sending variables. If there are no variables, omit this parameter. The GET method appends the variables to the end of the URL, and is used for small numbers of variables. The POST method sends the variables in a separate HTTP header and is used for sending long strings of variables. |
var listenerObject:Object = new Object(); listenerObject.onLoadInit = function(target_mc:MovieClip) { target_mc.onRelease = function() { getURL("http://www.adobe.com/software/flash/flashpro/", "_blank"); }; }; var logo:MovieClipLoader = new MovieClipLoader(); logo.addListener(listenerObject); logo.loadClip("http://www.helpexamples.com/flash/images/image1.jpg", this.createEmptyMovieClip("adobe_mc", this.getNextHighestDepth()));
getURL()
is used to send an e-mail message:
myBtn_btn.onRelease = function(){ getURL("mailto:you@somedomain.com"); };
myBtn_btn.onRelease = function(){ getURL("javascript:alert('you clicked me')"); };
GET
or POST
for sending variables. The following example uses GET
to append variables to a URL:
var firstName:String = "Gus"; var lastName:String = "Richardson"; var age:Number = 92; myBtn_btn.onRelease = function() { getURL("http://www.adobe.com", "_blank", "GET"); };
POST
to send variables in the HTTP header. Make sure you test your documents in a browser window, because otherwise your variables are sent using GET
:
var firstName:String = "Gus"; var lastName:String = "Richardson"; var age:Number = 92; getURL("http://www.adobe.com", "_blank", "POST");
See also
loadVariables(), XML.send(), XML.sendAndLoad()
getVersion() : String
|
Player version: | Flash Player 5 |
getVersion
function returns information only for Flash Player 5 or later versions of Flash Player.
Returns
String — A string containing Flash Player version and platform information.
var flashVersion:String = getVersion(); trace(flashVersion); // WIN 8,0,1,0 trace($version); // WIN 8,0,1,0 trace(System.capabilities.version); // WIN 8,0,1,0
The following string is returned by the getVersion
function:
WIN 8,0,1,0
This returned string indicates that the platform is Microsoft Windows, and the version number of Flash Player is major version 8, minor version 1 (8.1).
See also
System.capabilities.os, System.capabilities.version
gotoAndPlay([scene:String], frame:Object) : Void
|
Player version: | Flash Player 2 |
scene
parameter only on the root Timeline, not within Timelines for movie clips or other objects in the document.
Parametersscene:String [optional] — A string specifying the name of the scene to which the playhead is sent. |
|
frame:Object — A number representing the frame number, or a string representing the label of the frame, to which the playhead is sent. |
sceneOne
and
sceneTwo
. Scene one contains a frame label on Frame 10 called newFrame
and two buttons, myBtn_btn
and myOtherBtn_btn
. This ActionScript is placed on Frame 1, Scene 1 of the main Timeline. stop(); myBtn_btn.onRelease = function(){ gotoAndPlay("newFrame"); }; myOtherBtn_btn.onRelease = function(){ gotoAndPlay("sceneTwo", 1); };
See also
MovieClip.goToAndPlay(), nextFrame(), play(), prevFrame()
gotoAndStop([scene:String], frame:Object) : Void
|
Player version: | Flash Player 2 |
scene
parameter only on the root Timeline, not within Timelines for movie clips or other objects in the document.
Parametersscene:String [optional] — A string specifying the name of the scene to which the playhead is sent. |
|
frame:Object — A number representing the frame number, or a string representing the label of the frame, to which the playhead is sent. |
sceneOne
and
sceneTwo
. Scene one contains a frame label on Frame 10 called newFrame
, and two buttons, myBtn_btn
and myOtherBtn_btn
. This ActionScript is placed on Frame 1, Scene 1 of the main Timeline:
stop(); myBtn_btn.onRelease = function(){ gotoAndStop("newFrame"); }; myOtherBtn_btn.onRelease = function(){ gotoAndStop("sceneTwo", 1); };
See also
MovieClip.gotoAndStop(), stop(), play(), gotoAndPlay()
ifFrameLoaded([scene:String], frame) { statement(s); } |
Deprecated as of Flash Player 5 — This function has been deprecated. Adobe recommends that you use the MovieClip._framesloaded
property.
Player version: | Flash Player 4 |
ifFrameLoaded
to start playing a simple animation while the rest of the SWF file downloads to the local computer. The difference between using _framesloaded
and ifFrameLoaded
is that _framesloaded
lets you add custom if
or
else
statements.
Parametersscene:String [optional] — A string that specifies the name of the scene that must be loaded. |
|
frame:Object — The frame number or frame label that must be loaded before the next statement is executed. |
See also
MovieClip._framesloaded, MovieClipLoader.addListener()
int(value:Number) : Number
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of Math.floor()
for positive values and Math.ceil
for negative values.
Player version: | Flash Player 4 |
Math.floor()
if the value
parameter is positive and Math.ceil()
if the
value
parameter is negative.
Parametersvalue:Number — A number to be rounded to an integer. |
Returns
Number — The truncated integer value.
See also
Math.round(), Math.floor(), Math.ceil()
isFinite(expression:Object) : Boolean
|
Player version: | Flash Player 5 |
expression
and returns true
if it is a finite number or
false
if it is infinity or negative infinity. The presence of infinity or negative infinity indicates a mathematical error condition such as division by 0.
Parametersexpression:Object — A Boolean value, variable, or other expression to be evaluated. |
Returns
Boolean — A Boolean value.
isFinite
:
isFinite(56) // returns true isFinite(Number.POSITIVE_INFINITY) //returns false
isNaN(expression:Object) : Boolean
|
Player version: | Flash Player 5 |
true
if the value is NaN
(not a number). This function is useful for checking whether a mathematical expression evaluates successfully to a number.
Parametersexpression:Object — A Boolean, variable, or other expression to be evaluated. |
Returns
Boolean — A Boolean value.
isNaN()
function:
trace( isNaN("Tree") ); // returns true trace( isNaN(56) ); // returns false trace( isNaN(Number.POSITIVE_INFINITY) ) // returns false
isNAN()
to check whether a mathematical expression contains an error:
var dividend:Number; var divisor:Number; divisor = 1; trace( isNaN(dividend/divisor) ); // output: true // The output is true because the variable dividend is undefined. // Do not use isNAN() to check for division by 0 because it will return false. // A positive number divided by 0 equals Infinity (Number.POSITIVE_INFINITY). // A negative number divided by 0 equals -Infinity (Number.NEGATIVE_INFINITY).
See also
NaN, Number.Nan
length(expression:String)
|
Deprecated as of Flash Player 5 — This function, along with all the string functions, has been deprecated. Adobe recommends that you use the methods of the String class and the String.length
property to perform the same operations.
Player version: | Flash Player 4 |
expression:String — A string. |
|
variable:Object — The name of a variable. |
Returns
Number — The length of the specified string or variable.
length("Hello");
See also
" " (string delimiter), String class, String.length
loadMovie(url:String, target:Object, [method:String]) : Void loadMovie(url:String, target:String, [method:String]) : Void |
Player version: | Flash Player 3 — The ability to load JPEG files is available as of Flash Player 6. The ability to load unanimated GIF files, PNG files, or progressive JPEG files is available as of Flash Player 8. |
Tip: If you want to monitor the progress of the download, use MovieClipLoader.loadClip()
instead of this function.
The loadMovie()
function lets you display several SWF files at once and switch among SWF files without loading another HTML document. Without the loadMovie()
function, Flash Player displays a single SWF file.
If you want to load a SWF or JPEG file into a specific level, use loadMovieNum()
instead of
loadMovie()
.
When a SWF file is loaded into a target movie clip, you can use the target path of that movie clip to target the loaded SWF file. A SWF file or image loaded into a target inherits the position, rotation, and scale properties of the targeted movie clip. The upper left corner of the loaded image or SWF file aligns with the registration point of the targeted movie clip. Alternatively, if the target is the root Timeline, the upper left corner of the image or SWF file aligns with the upper left corner of the Stage.
Use unloadMovie()
to remove SWF files that were loaded with loadMovie()
.
When using this function, consider the Flash Player security model.
System.security.allowDomain()
method to adjust these restrictions. For more information related to security, see the following:
url:String — The absolute or relative URL of the SWF or JPEG file to be loaded. A relative path must be relative to the SWF file at level 0. Absolute URLs must include the protocol reference, such as http:// or file:///. |
|
target:Object — A reference to a movie clip object or a string representing the path to a target movie clip. The target movie clip is replaced by the loaded SWF file or image. |
|
method:String [optional] — Specifies an HTTP method for sending variables. The parameter must be the string
GET or POST . If there are no variables to be sent, omit this parameter. The
GET method appends the variables to the end of the URL and is used for small numbers of variables. The POST method sends the variables in a separate HTTP header and is used for long strings of variables. |
mySquare
that already exists on the Stage:
loadMovie("circle.swf", mySquare); // equivalent statement (Usage 1): loadMovie("circle.swf", _level0.mySquare); // equivalent statement (Usage 2): loadMovie("circle.swf", "mySquare");
mySquare
movie clip:
loadMovie("circle.swf", this); // Note that using "this" as a string for the target parameter will not work // equivalent statement (Usage 2): loadMovie("circle.swf", "_level0");
loadMovie()
statement loads the SWF file sub.swf from the same directory into a new movie clip called logo_mc
that's created using createEmptyMovieClip()
:
this.createEmptyMovieClip("logo_mc", 999); loadMovie("sub.swf", logo_mc);
myBtn_btn
. This code loads the JPEG into logo_mc
. Therefore, it will replace sub.swf with the JPEG image.
myBtn_btn.onRelease = function(){ loadMovie("image1.jpg", logo_mc); };
mySquare
that already exists on the Stage:
loadMovie("circle.swf", "mySquare");
See also
_level, loadMovieNum(), MovieClip.loadMovie(), MovieClipLoader.loadClip(), unloadMovie()
loadMovieNum(url:String, level:Number, [method:String]) : Void
|
Player version: | Flash Player 4 — Flash 4 files opened in Flash 5 or later are converted to use the correct syntax. The ability to load JPEG files is available as of Flash Player 6. The ability to load unanimated GIF files, PNG files, or progressive JPEG files is available as of Flash Player 8. |
Tip: If you want to monitor the progress of the download, use MovieClipLoader.loadClip()
instead of this function.
Normally, Flash Player displays a single SWF file and then closes.
The loadMovieNum()
action lets you display several SWF files at once and switch among SWF files without loading another HTML document.
If you want to specify a target instead of a level, use
loadMovie()
instead of loadMovieNum()
.
Flash Player has a stacking order of levels starting with level 0. These levels are like layers of acetate;
they are transparent except for the objects on each level. When you use loadMovieNum()
, you must specify a level in Flash Player into which the SWF file will load. When a SWF file is loaded into a level, you can use the syntax,
_level
N
, where N
is the level number, to target the SWF file.
When you load a SWF file, you can specify any level number and you can load SWF files into a level that already has a SWF file loaded into it. If you do, the new SWF file will replace the existing SWF file. If you load a SWF file into level 0, every level in Flash Player is unloaded, and level 0 is replaced with the new file. The SWF file in level 0 sets the frame rate, background color, and frame size for all other loaded SWF files.
The loadMovieNum()
action also lets you load JPEG files into a SWF file while it plays.
For images and SWF files, the upper left corner of the image aligns with the upper left corner of the Stage when the file loads. Also in both cases, the loaded file inherits rotation and scaling, and the original content is overwritten in the specified level.
Note: JPEG files saved in progressive format are not supported.
Use unloadMovieNum()
to remove SWF files or images that were
loaded with loadMovieNum()
.
When using this method, consider the Flash Player security model.
System.security.allowDomain()
method to adjust these restrictions. For more information related to security, see the following:
url:String — The absolute or relative URL of the SWF or JPEG file to be loaded. A relative path must be relative to the SWF file at level 0. For use in the stand-alone Flash Player or for testing in test mode in the Flash authoring application, all SWF files must be stored in the same folder and the filenames cannot include folder or disk drive specifications.
|
|
level:Number — An integer specifying the level in Flash Player into which the SWF file will load.
|
|
method:String [optional] — Specifies an HTTP method for sending variables. The parameter must be the string
GET or POST . If there are no variables to be sent, omit this parameter. The
GET method appends the variables to the end of the URL and is used for small numbers of variables. The POST method sends the variables in a separate HTTP header and is used for long strings of variables. |
loadMovieNum("http://www.helpexamples.com/flash/images/image1.jpg", 2);
See also
unloadMovieNum(), loadMovie(), MovieClipLoader.loadClip(), _level
loadVariables(url:String, target:Object, [method:String]) : Void
|
Player version: | Flash Player 4 — Behavior changed in Flash Player 7. |
The text at the specified URL must be in the standard MIME format application/x-www-form-urlencoded (a standard format used by CGI scripts). Any number of variables can be specified. For example, the following phrase defines several variables:
company=Adobe&address=601+Townsend&city=San+Francisco&zip=94103
In SWF files running in a version earlier than Flash Player 7, url
must be in the same superdomain as the SWF file that is issuing this call. A superdomain is derived by removing the leftmost component of a file's URL. For example, a SWF file at www.someDomain.com can load data from a source at store.someDomain.com because both files are in the same superdomain of someDomain.com.
In SWF files of any version running in Flash Player 7 or later, url
must be in exactly the same domain as the SWF file that is issuing this call (see "Understanding Security" in Learning ActionScript 2.0 in Flash). For example, a SWF file at www.someDomain.com can load data only from sources that are also at www.someDomain.com. If you want to load data from a different domain, you can place a cross-domain policy file on the server hosting the SWF file that is being accessed. For more information, see "About allowing cross-domain data loading" in
Learning ActionScript 2.0 in Flash.
If you want to load variables into a specific level, use loadVariablesNum()
instead of loadVariables()
.
url:String — An absolute or relative URL where the variables are located. If the SWF file issuing this call is running in a web browser, url must be in the same domain as the SWF file; for details, see the Description section. |
|
target:Object — The target path to a movie clip that receives the loaded variables. |
|
method:String [optional] — Specifies an HTTP method for sending variables. The parameter must be the string
GET or POST . If there are no variables to be sent, omit this parameter. The
GET method appends the variables to the end of the URL and is used for small numbers of variables. The POST method sends the variables in a separate HTTP header and is used for long strings of variables. |
target_mc
movie clip that is created using createEmptyMovieClip()
. The
setInterval()
function is used to check the loading progress. The script checks for a variable in the params.txt file named done
.
this.createEmptyMovieClip("target_mc", this.getNextHighestDepth()); loadVariables("params.txt", target_mc); function checkParamsLoaded() { if (target_mc.done == undefined) { trace("not yet."); } else { trace("finished loading. killing interval."); trace("-------------"); for (i in target_mc) { trace(i+": "+target_mc[i]); } trace("-------------"); clearInterval(param_interval); } } var param_interval:Number = setInterval(checkParamsLoaded, 100);
The external file, params.txt
, includes the following text:
var1="hello"&var2="goodbye"&done="done"
See also
loadVariablesNum(), loadMovie(), loadMovieNum(), getURL(), MovieClip.loadMovie(), MovieClip.loadVariables(), LoadVars.load()
loadVariablesNum(url:String, level:Number, [method:String]) : Void
|
Player version: | Flash Player 4 — Behavior changed in Flash Player 7. Flash 4 files opened in Flash 5 or later are converted to use the correct syntax. |
The text at the specified URL must be in the standard MIME format
application/x-www-form-urlencoded
(a standard format used by CGI scripts). Any number of variables can be specified. For example, the following phrase defines several variables:
company=Adobe&address=601+Townsend&city=San+Francisco&zip=94103
url
must be in exactly the same domain as the SWF file that is issuing this call (see "Understanding Security" in Learning ActionScript 2.0 in Flash). For example, a SWF file at www.someDomain.com can load data only from sources that are also at www.someDomain.com. If you want to load data from a different domain, you can place a cross-domain policy file on the server hosting the SWF file. For more information, see "About allowing cross-domain data loading" in
.
If you want to load variables into a target MovieClip, use loadVariables()
instead of
loadVariablesNum()
.
url:String — An absolute or relative URL where the variables are located. If the SWF file issuing this call is running in a web browser, url must be in the same domain as the SWF file; for details, see the Description section. |
|
level:Number — An integer specifying the level in Flash Player to receive the variables. |
|
method:String [optional] — Specifies an HTTP method for sending variables. The parameter must be the string
GET or POST . If there are no variables to be sent, omit this parameter. The
GET method appends the variables to the end of the URL and is used for small numbers of variables. The POST method sends the variables in a separate HTTP header and is used for long strings of variables. |
setInterval()
function is used to check the progress of the data being loaded into the SWF. The script checks for a variable in the params.txt file named done
.
loadVariablesNum("params.txt", 2); function checkParamsLoaded() { if (_level2.done == undefined) { trace("not yet."); } else { trace("finished loading. killing interval."); trace("-------------"); for (i in _level2) { trace(i+": "+_level2[i]); } trace("-------------"); clearInterval(param_interval); } } var param_interval:Number = setInterval(checkParamsLoaded, 100); // Params.txt includes the following text var1="hello"&var2="goodbye"&done="done"
See also
getURL(), loadMovie(), loadMovieNum(), loadVariables(), MovieClip.loadMovie(), MovieClip.loadVariables(), LoadVars.load()
mbchr(number:Number)
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of the String.fromCharCode()
method.
Player version: | Flash Player 4 |
number:Number — The number to convert to a multibyte character. |
See also
String.fromCharCode()
mblength(string:String) : Number
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of the methods and properties of the String class.
Player version: | Flash Player 4 |
string:String — The string to measure. |
Returns
Number — The length of the multibyte character string.
See also
String class, String.length
mbord(character:String) : Number
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of String.charCodeAt()
.
Player version: | Flash Player 4 |
character:String — The character to convert to a multibyte number.
|
Returns
Number — The converted character.
See also
String.charCodeAt()
mbsubstring(value:String, index:Number, count:Number) : String
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of String.substr()
.
Player version: | Flash Player 4 |
value:String — The multibyte string from which to extract a new multibyte string. |
|
index:Number — The number of the first character to extract. |
|
count:Number — The number of characters to include in the extracted string, not including the index character. |
Returns
String — The string extracted from the multibyte character string.
See also
String.substr()
MMExecute("Flash JavaScript API command;":String) : String
|
Player version: | Flash Player 7 |
MMExecute
function can be called only by a movie that is used as a Flash Panel (file is stored in WindowSWF directory), by an XMLtoUI dialog box, or by the Custom UI of a component. JSAPI commands have no effect in the player, in test movie mode, or outside the authoring environment.
The Flash JSAPI provides several objects, methods, and properties to duplicate or emulate commands that a user can enter in the authoring environment. Using the JSAPI, you can write scripts that extend Flash in several ways: adding commands to menus, manipulating objects on the Stage, repeating sequences of commands, and so on.
In general, a user runs a JSAPI script by selecting Commands > Run Command. However, you can use this function in an ActionScript script to call a JSAPI command directly. If you use MMExecute()
in a script on Frame 1 of your file, the command executes when the SWF file is loaded.
For more information on the JSAPI, see http://www.adobe.com/support/documentation/en/flash/, scroll down to Browse Flash 8 Documentation and then select the Extending tab.
Parameterscommand:String — Any command that you can use in a Flash JavaScript (JSFL) file. |
Returns
String — A string representation of the result, if any, sent by the JavaScript statement.
MMExecute
if they are run in either test movie or the browser.
var numLibItems = MMExecute("fl.getDocumentDOM().library.items.length");
var message = numLibItems + " items in library";
MMExecute('fl.trace("' + message + '");');
The ActionScript trace function does not work from a Flash panel; this example uses the JavaScript fl.trace
version to get the output. It might be easier to copy the results of MMExecute
to a text field that is part of your Flash Panel file.
nextFrame() : Void
|
Player version: | Flash Player 2 |
init
variable is used to prevent the listener from being redefined if the playhead returns to Frame 1.
stop(); if (init == undefined) { someListener = new Object(); someListener.onKeyDown = function() { if (Key.isDown(Key.LEFT) || Key.isDown(Key.UP)) { _level0.prevFrame(); } else if (Key.isDown(Key.RIGHT) || Key.isDown(Key.DOWN)) { _level0.nextFrame(); } }; Key.addListener(someListener); init = 1; }
See also
prevFrame()
nextScene() : Void
|
Player version: | Flash Player 2 |
stop(); if (init == undefined) { this.createEmptyMovieClip("nextscene_mc", this.getNextHighestDepth()); nextscene_mc.createTextField("nextscene_txt", this.getNextHighestDepth(), 200, 0, 100, 22); nextscene_mc.nextscene_txt.autoSize = true; nextscene_mc.nextscene_txt.border = true; nextscene_mc.nextscene_txt.text = "Next Scene"; this.createEmptyMovieClip("prevscene_mc", this.getNextHighestDepth()); prevscene_mc.createTextField("prevscene_txt", this.getNextHighestDepth(), 00, 0, 100, 22); prevscene_mc.prevscene_txt.autoSize = true; prevscene_mc.prevscene_txt.border = true; prevscene_mc.prevscene_txt.text = "Prev Scene"; nextscene_mc.onRelease = function() { nextScene(); }; prevscene_mc.onRelease = function() { prevScene(); }; init = true; }
stop()
action on Frame 1 of Scene 2.
See also
prevScene()
Number(expression) : Number
|
Player version: | Flash Player 4 — Behavior changed in Flash Player 7. |
expression
to a number and returns a value as described in the following list:
expression
is a number, the return value is expression
.expression
is a Boolean value, the return value is 1 if
expression
is true
, 0 if expression
is false
.expression
is a string, the function attempts to parse expression
as a decimal number with an optional trailing exponent (that is, 1.57505e-3).expression
is NaN
, the return value is NaN
.expression
is undefined
, the return value is as follows:NaN
.
expression:Object — An expression to convert to a number. Numbers or strings that begin with 0x are interpreted as hexadecimal values. Numbers or strings that begin with 0 are interpreted as octal values. |
Returns
Number — A number or NaN
(not a number).
this.createTextField("counter_txt", this.getNextHighestDepth(), 0, 0, 100, 22); counter_txt.autoSize = true; counter_txt.text = 0; function incrementInterval():Void { var counter:Number = counter_txt.text; // Without the Number() function, Flash would concatenate the value instead // of adding values. You could also use "counter_txt.text++;" counter_txt.text = Number(counter) + 1; } var intervalID:Number = setInterval(incrementInterval, 1000);
See also
NaN, Number class, parseInt(), parseFloat()
Object([value:Object]) : Object
|
Player version: | Flash Player 5 |
value:Object [optional] — A number, string, or Boolean value. |
Returns
Object — An object.
var company:Object = new Object(); company.name = "Adobe"; company.address = "601 Townsend Street"; company.city = "San Francisco"; company.state = "CA"; company.postal = "94103"; for (var i in company) { trace("company."+i+" = "+company[i]); }
See also
Object Class
on(mouseEvent:Object) { // your statements here } |
Player version: | Flash Player 2 — Flash 2. Not all events are supported in Flash 2. |
mouseEvent:Object — A mouseEvent is a trigger called an event . When the event occurs, the statements following it within curly braces ({ }) execute. Any of the following values can be specified for the mouseEvent parameter:
|
startDrag()
function executes when the mouse is pressed, and the conditional script is executed when the mouse is released and the object is dropped:
on (press) { startDrag(this); } on (release) { trace("X:"+this._x); trace("Y:"+this._y); stopDrag(); }
See also
onClipEvent(), Key Class
onClipEvent(movieEvent:Object) { // your statements here } |
Player version: | Flash Player 5 |
movieEvent:Object —
The movieEvent is a trigger called an event . When the event occurs, the statements following it within curly braces ({}) are executed. Any of the following values can be specified for the
movieEvent parameter:
|
onClipEvent()
with the keyDown
movie event and is designed to be attached to a movie clip or button. The keyDown
movie event is usually used with one or more methods and properties of the Key object. The following script uses Key.getCode()
to find out which key the user has pressed; if the pressed key matches the Key.RIGHT
property, the playhead is sent to the next frame; if the pressed key matches the Key.LEFT
property, the playhead is sent to the previous frame.
onClipEvent (keyDown) { if (Key.getCode() == Key.RIGHT) { this._parent.nextFrame(); } else if (Key.getCode() == Key.LEFT) { this._parent.prevFrame(); } }
onClipEvent()
with the load
and mouseMove
movie events. The _xmouse
and _ymouse
properties track the position of the mouse each time the mouse moves, which appears in the text field that's created at runtime.
onClipEvent (load) { this.createTextField("coords_txt", this.getNextHighestDepth(), 0, 0, 100, 22); coords_txt.autoSize = true; coords_txt.selectable = false; } onClipEvent (mouseMove) { coords_txt.text = "X:"+_root._xmouse+",Y:"+_root._ymouse; }
See also
Key class, MovieClip._xmouse, MovieClip._ymouse, on(), updateAfterEvent()
ord(character:String) : Number
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of the methods and properties of the String class.
Player version: | Flash Player 4 |
character:String — The character to convert to an ASCII code number. |
Returns
Number — The ASCII code number of the specified character.
See also
String Class, String.charCodeAt()
parseFloat(string:String) : Number
|
Player version: | Flash Player 5 |
parseFloat()
returns NaN
. White space preceding valid integers is ignored, as are trailing nonnumeric characters.
Parametersstring:String — The string to read and convert to a floating-point number. |
Returns
Number — A number or NaN
(not a number).
parseFloat()
function to evaluate various types of numbers:
trace(parseFloat("-2")); // -2 trace(parseFloat("2.5")); // 2.5 trace(parseFloat(" 2.5")); // 2.5 trace(parseFloat("3.5e6")); // 3500000 trace(parseFloat("foobar")); // NaN trace(parseFloat("3.75math")); // 3.75 trace(parseFloat("0garbage")); // 0
See also
NaN, parseInt()
parseInt(expression:String, [radix:Number]) : Number
|
Player version: | Flash Player 5 |
NaN
. Strings beginning with 0x are interpreted as hexadecimal numbers. Integers beginning with 0 or specifying a radix of 8 are interpreted as octal numbers. White space preceding valid integers is ignored, as are trailing nonnumeric characters.
Parametersexpression:String — A string to convert to an integer. |
|
radix:Number [optional] — An integer representing the radix (base) of the number to parse. Legal values are from 2 to 36. |
Returns
Number — A number or NaN
(not a number).
parseInt()
function to evaluate various types of numbers.
The following example returns 3:
parseInt("3.5")
The following example returns NaN
:
parseInt("bar")
The following example returns 4:
parseInt("4foo")
The following example shows a hexadecimal conversion that returns 1016:
parseInt("0x3F8")
The following example shows a hexadecimal conversion using the optional radix
parameter that returns 1000:
parseInt("3E8", 16)
The following example shows a binary conversion and returns 10, which is the decimal representation of the binary 1010:
parseInt("1010", 2)
The following examples show octal number parsing and return 511, which is the decimal representation of the octal 777:
parseInt("0777")
parseInt("777", 8)
See also
NaN, parseFloat()
play() : Void
|
Player version: | Flash Player 2 |
stop_mc
and play_mc
. The ActionScript stops the SWF file's playback when the stop_mc
movie clip instance is clicked. Playback resumes when the play_mc
instance is clicked.
this.stop_mc.onRelease = function() { stop(); }; this.play_mc.onRelease = function() { play(); }; trace("frame 1");
See also
gotoAndPlay(), MovieClip.gotoAndPlay()
prevFrame() : Void
|
Player version: | Flash Player 2 |
myBtn_btn
and the following ActionScript is placed on a frame in the Timeline for that button, the playhead is sent to the previous frame:
stop(); this.myBtn_btn.onRelease = function(){ prevFrame(); };
See also
nextFrame(), MovieClip.prevFrame()
prevScene() : Void
|
Player version: | Flash Player 2 |
See also
nextScene()
print(target:Object, boundingBox:String) : Void
|
Player version: | Flash Player 4 — (4.0.20.0) If you are authoring for Flash Player 7 or later, you can create a PrintJob object, which gives you (and the user) more control over the printing process. For more information, see the PrintJob class entry. |
target
movie clip according to the boundaries specified in the parameter (bmovie
, bmax
, or bframe
). If you want to print specific frames in the target movie clip, attach a #p
frame label to those frames. Although print()
results in higher quality prints than printAsBitmap()
it cannot be used to print movie clips that use alpha transparencies or special color effects.
If you use bmovie
for the boundingBox
parameter but do not assign a #b
label to a frame, the print area is determined by the Stage size of the loaded movie clip. (The loaded movie clip does not inherit the main movie clip's Stage size.)
All the printable elements in a movie clip must be fully loaded before printing can begin.
The Flash Player printing feature supports PostScript and non-PostScript printers. Non-PostScript printers convert vectors to bitmaps.
Parameterstarget:Object — The instance name of a movie clip to print. By default, all of the frames in the target instance can be printed. If you want to print specific frames in the movie clip, assign a #p frame label to those frames. |
|
boundingBox:String —
A modifier that sets the print area of the movie clip. Enclose this parameter in quotation marks (" or '), and specify one of the following values:
|
holder_mc
with a print area defined by the bounding box of each frame:
this.createEmptyMovieClip("holder_mc", 999); holder_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg"); this.myBtn_btn.onRelease = function() { print(this._parent.holder_mc, "bframe"); };
bframe
with bmovie
so that the print area is defined by the bounding box of a frame with the #b
frame label attached.
See also
printAsBitmap(), printAsBitmapNum(), PrintJob Class, printNum()
printAsBitmap(target:Object, boundingBox:String) : Void
|
Player version: | Flash Player 4 — (4.0.20.0) If you are authoring for Flash Player 7 or later, you can create a PrintJob object, which gives you (and the user) more control over the printing process. For more information, see the PrintJob class entry. |
target
movie clip as a bitmap according to the boundaries specified in the parameter (bmovie
, bmax
, or bframe
). Use printAsBitmap()
to print movie clips that contain frames with objects that use transparency or color effects. The printAsBitmap()
action prints at the highest available resolution of the printer in order to maintain as much definition and quality as possible.
If your movie clip does not contain alpha transparencies or color effects, Adobe recommends that you use print()
for better quality results.
If you use bmovie
for the boundingBox
parameter but do not assign a #b
label to a frame, the print area is determined by the Stage size of the loaded movie clip. (The loaded movie clip does not inherit the main movie clip's Stage size.)
All the printable elements in a movie clip must be fully loaded before printing can begin.
The Flash Player printing feature supports PostScript and non-PostScript printers. Non-PostScript printers convert vectors to bitmaps.
Parameterstarget:Object — The instance name of the movie clip to print. By default, all of the frames in the movie clip are printed. If you want to print specific frames in the movie clip, attach a #p frame label to those frames. |
|
boundingBox:String —
A modifier that sets the print area of the movie clip. Enclose this parameter in quotation marks (" or '), and specify one of the following values:
|
holder_mc
with a print area defined by the bounding box of the frame:
this.createEmptyMovieClip("holder_mc", 999); holder_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg"); this.myBtn_btn.onRelease = function() { printAsBitmap(this._parent.holder_mc, "bframe"); };
See also
print(), printAsBitmapNum(), printNum(), PrintJob Class
printAsBitmapNum(level:Number, boundingBox:String) : Void
|
Player version: | Flash Player 5 — If you are authoring for Flash Player 7 or later, you can create a PrintJob object, which gives you (and the user) more control over the printing process. For more information, see the PrintJob class entry. |
bmovie
, bmax
, or bframe
). Use printAsBitmapNum()
to print movie clips that contain frames with objects that use transparency or color effects. The printAsBitmapNum()
action prints at the highest available resolution of the printer in order to maintain the highest possible definition and quality. To calculate the printable file size of a frame designated to be printed as a bitmap, multiply pixel width by pixel height by printer resolution.
If your movie clip does not contain alpha transparencies or color effects, using printNum()
will give you better quality results.
If you use bmovie
for the boundingBox
parameter but do not assign a #b
label to a frame, the print area is determined by the Stage size of the loaded movie clip. (The loaded movie clip does not inherit the main movie's Stage size.)
All the printable elements in a movie clip must be fully loaded before printing can start.
The Flash Player printing feature supports PostScript and non-PostScript printers. Non-PostScript printers convert vectors to bitmaps.
Parameterslevel:Number — The level in Flash Player to print. By default, all of the frames in the level are printed. If you want to print specific frames in the level, assign a #p frame label to those frames. |
|
boundingBox:String —
A modifier that sets the print area of the movie clip. Enclose this parameter in quotation marks (" or '), and specify one of the following values:
|
myBtn_btn
. The area to print is defined by the bounding box of the frame.
myBtn_btn.onRelease = function(){ printAsBitmapNum(0, "bframe") };
See also
print(), printAsBitmap(), PrintJob class, printNum()
printNum(level:Number, boundingBox:String) : Void
|
Player version: | Flash Player 5 — If you are authoring for Flash Player 7 or later, you can create a PrintJob object, which gives you (and the user) more control over the printing process. For more information, see the PrintJob class entry. |
boundingBox
parameter (bmovie
, bmax
, bframe
). If you want to print specific frames in the target movie clip, attach a #p
frame label to those frames. Although using printNum()
results in higher quality prints than using printAsBitmapNum()
, you cannot use printNum()
to print movies with alpha transparencies or special color effects.
If you use bmovie
for the boundingBox
parameter but do not assign a #b
label to a frame, the print area is determined by the Stage size of the loaded movie clip. (The loaded movie clip does not inherit the main movie's Stage size.)
All the printable elements in a movie clip must be fully loaded before printing can begin.
The Flash Player printing feature supports PostScript and non-PostScript printers. Non-PostScript printers convert vectors to bitmaps.
Parameterslevel:Number — The level in Flash Player to print. By default, all of the frames in the level are printed. If you want to print specific frames in the level, assign a #p frame label to those frames. |
|
boundingBox:String —
A modifier that sets the print area of the movie clip. Enclose this parameter in quotation marks
(" or '), and specify one of the following values:
|
See also
print(), printAsBitmap(), printAsBitmapNum(), PrintJob class
random(value:Number) : Number
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of Math.random()
.
Player version: | Flash Player 4 |
value
parameter.
Parametersvalue:Number — An integer. |
Returns
Number — A random integer.
random()
returns a value of 0, 1, 2, 3, or 4:random(5);
See also
Math.random()
removeMovieClip(target:Object)
|
Player version: | Flash Player 4 |
target:Object —
The target path of a movie clip instance created with duplicateMovieClip() or the instance name of a movie clip created with MovieClip.attachMovie() , MovieClip.duplicateMovieClip() , or MovieClip.createEmptyMovieClip() . |
myClip_mc
and duplicates the movie clip. The second movie clip is called newClip_mc
. Images are loaded into both movie clips. When a button,
button_mc
, is clicked, the duplicated movie clip is removed from the Stage.
this.createEmptyMovieClip("myClip_mc", this.getNextHighestDepth()); myClip_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg"); duplicateMovieClip(this.myClip_mc, "newClip_mc", this.getNextHighestDepth()); newClip_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg"); newClip_mc._x = 200; this.button_mc.onRelease = function() { removeMovieClip(this._parent.newClip_mc); };
See also
duplicateMovieClip(), MovieClip.duplicateMovieClip(), MovieClip.attachMovie(), MovieClip.removeMovieClip(), MovieClip.createEmptyMovieClip()
setInterval(functionReference:Function, interval:Number, [param1:Object, param2, ..., paramN]) : Number setInterval(objectReference:Object, methodName:String, interval:Number, [param1:Object, param2, ..., paramN]) : Number |
Player version: | Flash Player 6 |
setInterval()
to execute any function repetitively over time.
Use the following tips when working with setInterval()
:
setInterval()
) was set.Identify the scope of the function being called. To identify the scope of the function being called, pass the object where the setInterval()
method can execute (the object scope) as the first parameter and the method name you want to execute as the second parameter (as shown in the second signature). This ensures that the desired method is executed from the scope of the object reference passed in. When the method is executed in this manner, it can reference member variables on the object using the this
keyword.
Identify the scope where the interval identifier was set. To identify the scope where the interval identifier (intervalId
) was set, you can assign it to a member variable on the object scope that you pass to setInterval()
. In this way, the function being called can locate the interval identifier at this.intervalId
.
Clear previously set intervals. To clear previously set intervals before starting new ones, you should usually call clearInterval()
before calling setInterval()
. This ensures that you do not overwrite or otherwise destroy your intervalId
variable, which is the only reference to the currently running interval. To call clearInterval()
prior to calling setInterval()
, both the initiating script and the script being executed must have access to the intervalId
, as shown in the Examples.
Note: Always be sure to call clearInterval()
when you want the script to stop looping.
functionReference:Function — A reference to the function to be called. |
|
interval:Number — The time in milliseconds between calls to the functionReference or methodName function passed in.
If |
|
param:Object [optional] — Parameters passed to the function that was sent to functionReference or methodName . Multiple parameters should be separated by commas: param1 ,
param2 , ..., paramN
|
|
objectReference:Object — An object that contains the method specified by methodName . You must include this parameter when using setInterval() in an <mx:Script> block in Flex applications.
|
|
methodName:String — A method that exists in the scope of the object specified by objectReference .
|
Returns
Number — An integer that identifies the interval (the interval ID), which you can pass to clearInterval()
to cancel the interval.
this
, is passed in as the first parameter, and the method name, executeCallback
, as the second. This ensures that executeCallback()
is executed from the same scope as the calling script.
var intervalId:Number; var count:Number = 0; var maxCount:Number = 10; var duration:Number = 20; function executeCallback():Void { trace("executeCallback intervalId: " + intervalId + " count: " + count); if(count >= maxCount) { clearInterval(intervalId); } count++; } intervalId = setInterval(this, "executeCallback", duration);
clearInterval()
before setInterval()
. This can help prevent unwanted loops and is especially important in event-based systems where the initiating script can be executed multiple times before any particular interval has been cleared.
var intervalId:Number; var count:Number = 0; var maxCount:Number = 10; var duration:Number = 20; function executeCallback():Void { trace("executeCallback intervalId: " + intervalId + " count: " + count); if(count >= maxCount) { clearInterval(intervalId); } count++; } function beginInterval():Void { if(intervalId != null) { trace("clearInterval"); clearInterval(intervalId); } intervalId = setInterval(this, "executeCallback", duration); } beginInterval(); beginInterval(); beginInterval();
var intervalId:Number; var count:Number = 0; var maxCount:Number = 10; var duration:Number = 20; var colors:Array = new Array("red", "blue", "yellow", "purple", "green", "orange", "salmon", "pink", "lilac", "powder blue", "mint"); function executeCallback(param:String) { trace("executeCallback intervalId: " + intervalId + " count: " + count + " param: " + param); clearInterval(intervalId); if(count < maxCount) { count++; intervalId = setInterval(this, "executeCallback", duration, colors[count]); } } if(intervalId != null) { clearInterval(intervalId); } intervalId = setInterval(this, "executeCallback", duration, colors[count]);
setInterval()
correctly from an ActionScript 2.0 custom class. Note that similar to previous examples, this
is passed to the setInterval()
function to ensure that the called method is executed within the correct scope.
class CustomClass { private var intervalId:Number; private var count:Number = 0; private var maxCount:Number = 10; private var duration:Number = 20; public function CustomClass():Void { beginInterval(); } private function beginInterval():Void { if(intervalId != null) { trace("clearInterval"); clearInterval(intervalId); } intervalId = setInterval(this, "executeCallback", duration); } public function executeCallback():Void { trace("executeCallback intervalId: " + intervalId + " count: " + count); if(count >= maxCount) { clearInterval(intervalId); } count++; } }
var custom:CustomClass = new CustomClass();
See also
clearInterval(), updateAfterEvent(), class
setProperty(target:Object, property:Object, expression:Object) : Void
|
Player version: | Flash Player 4 |
target:Object — The path to the instance name of the movie clip whose property is to be set.
|
|
property:Object — The property to be set. |
|
expression:Object — Either the new literal value of the property, or an equation that evaluates to the new value of the property. |
_x
and _y
coordinates are set for the clip using setProperty()
. When you click the button called right_btn
, the _x
coordinate of a movie clip named params_mc
is incremented by 20 pixels.
this.createEmptyMovieClip("params_mc", 999); params_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg"); setProperty(this.params_mc, _y, 20); setProperty(this.params_mc, _x, 20); this.right_btn.onRelease = function() { setProperty(params_mc, _x, getProperty(params_mc, _x)+20); };
See also
getProperty()
setTimeout() : Number
|
Player version: | Flash Player 8 |
setTimeout()
function is similar to the setInterval()
function, except that setTimeout()
calls the function once and then is automatically deleted.
To preserve the ability to use the clearTimeout()
method to prevent setTimeout()
from calling the function, be sure to assign the return value of the setTimeout()
call to a variable.
functionReference:Object — The name of the function to execute. Do not include quotation marks or parentheses, and do not specify parameters of the function to call. For example, use functionName , not functionName() or functionName(param) . |
|
delay:Number — The delay, in milliseconds, until the function is executed. |
|
args:Object — Zero or more arguments, separated by commas, to be passed to the function. |
Returns
Number — Unique numeric identifier for the timed process.
setTimeout()
to call a function named my_delayedFunction
after a two(2) second delay, and uses the return value to call clearTimeout()
if the user presses the Escape key. The example will output the string "two second delay" after two seconds has elapsed, unless the user presses the Escape key before my_delayedFunction
is called.
var my_timedProcess:Number = setTimeout(my_delayedFunction, 2000, "two second delay"); function my_delayedFunction (arg1) { trace(arg1); } var escListener:Object = new Object(); escListener.onKeyDown = function() { if (Key.isDown(Key.ESCAPE)) { clearTimeout(my_timedProcess); } }; Key.addListener(escListener);
When you use this example, be sure to select Control > Disable Keyboard Shortcuts in the test environment.
See also
clearTimeout(), setInterval()
showRedrawRegions(enable:Boolean, [color:Number]) : Void
|
Player version: | Flash Player 8 |
enable:Boolean — Specifies whether to enable (true ) or disable (false ) redraw
regions. When set to true , the redraw rectangles are shown. When set to false ,
the redraw rectangles are cleared. |
|
color:Number [optional] — The color to draw with.
The default is red: 0xFF0000. |
showRedrawRegions
function.
var w:Number = 100; var h:Number = 100; var shape1:MovieClip = createShape("shape1"); shape1.onEnterFrame = function():Void { this._x += 5; this._y += 5; } var shape2:MovieClip = createShape("shape2"); shape2.onEnterFrame = function():Void { this._y += 5; } _global.showRedrawRegions(true); function createShape(name:String):MovieClip { var mc:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth()); mc.beginFill(0xFFCC00); mc.moveTo(200, 200); mc.curveTo(300, 200, 300, 100); mc.curveTo(300, 0, 200, 0); mc.curveTo(100, 0, 100, 100); mc.curveTo(100, 200, 200, 200); mc.endFill(); return mc; }
startDrag(target:Object, [lock:Boolean, left:Number, top:Number, right:Number, bottom:Number]) : Void
|
Player version: | Flash Player 4 |
target
movie clip draggable while the movie plays. Only one movie clip can be dragged at a time. After a startDrag()
operation is executed, the movie clip remains draggable until it is explicitly stopped by stopDrag()
or until a startDrag()
action for another movie clip is called.
Parameterstarget:Object — The target path of the movie clip to drag. |
|
lock:Boolean [optional] — A Boolean value specifying whether the draggable movie clip is locked to the center of the mouse position (true ) or locked to the point where the user first clicked the movie clip (false ).
|
|
left,top,right,bottom:Number [optional] — Values relative to the coordinates of the movie clip's parent that specify a constraint rectangle for the movie clip. |
pic_mc
, at runtime that users can drag to any location by attaching the startDrag()
and stopDrag()
actions to the movie clip. An image is loaded into pic_mc
using the MovieClipLoader class.
var pic_mcl:MovieClipLoader = new MovieClipLoader(); pic_mcl.loadClip("http://www.helpexamples.com/flash/images/image1.jpg", this.createEmptyMovieClip("pic_mc", this.getNextHighestDepth())); var listenerObject:Object = new Object(); listenerObject.onLoadInit = function(target_mc) { target_mc.onPress = function() { startDrag(this); }; target_mc.onRelease = function() { stopDrag(); }; }; pic_mcl.addListener(listenerObject);
See also
stopDrag(), MovieClip._droptarget, MovieClip.startDrag()
stop() : Void
|
Player version: | Flash Player 2 |
See also
gotoAndStop(), MovieClip.gotoAndStop()
stopAllSounds() : Void
|
Player version: | Flash Player 3 |
stop_mc,
the sound is paused. When the user clicks play_mc,
the song resumes from its paused position.
this.createTextField("songinfo_txt", this.getNextHighestDepth, 0, 0, Stage.width, 22); var bg_sound:Sound = new Sound(); bg_sound.loadSound("yourSong.mp3", true); bg_sound.onID3 = function() { songinfo_txt.text = "(" + this.id3.artist + ") " + this.id3.album + " - " + this.id3.track + " - " + this.id3.songname; for (prop in this.id3) { trace(prop+" = "+this.id3[prop]); } trace("ID3 loaded."); }; this.play_mc.onRelease = function() { /* get the current offset. if you stop all sounds and click the play button, the MP3 continues from where it was stopped, instead of restarting from the beginning. */ var numSecondsOffset:Number = (bg_sound.position/1000); bg_sound.start(numSecondsOffset); }; this.stop_mc.onRelease = function() { stopAllSounds(); };
See also
Sound class
stopDrag() : Void
|
Player version: | Flash Player 4 |
my_mc
when the user releases the mouse button:
my_mc.onPress = function () { startDrag(this); } my_mc.onRelease = function() { stopDrag(); }
See also
startDrag(), MovieClip._droptarget, MovieClip.startDrag(), MovieClip.stopDrag()
String(expression:Object) : String
|
Player version: | Flash Player 4 — Behavior changed in Flash Player 7. |
expression
is a number, the return string is a text representation of the number.
expression
is a string, the return string is expression
.expression
is an object, the return value is a string representation of the object generated by calling the string property for the object, or by calling Object.toString()
if no such property exists.expression
is a Boolean value, the return string is "true"
or
"false"
.expression
is a movie clip, the return value is the target path of the movie clip in slash (/) notation.If expression
is undefined
, the return values are as follows:
undefined
.If expression
is undefined
, the return value is undefined
.
Note: Slash notation is not supported by ActionScript 2.0.
Note: Slash notation is not supported in Flex applications.
Parametersexpression:Object — An expression to convert to a string. |
Returns
String — A string.
var string1:String = String("3"); var string2:String = String("9"); trace(string1+string2); // 39
See also
Number.toString(), Object.toString(), String Class, " " (string delimiter)
substring(string:String, index:Number, count:Number) : String
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of String.substr()
.
Player version: | Flash Player 4 |
string:String — The string from which to extract the new string. |
|
index:Number — The number of the first character to extract. |
|
count:Number — The number of characters to include in the extracted string, not including the index character. |
Returns
String — The extracted substring.
See also
String.substr()
targetPath(targetObject:Object) : String
|
Player version: | Flash Player 5 — Support for Button, TextField, and Video objects added in Flash Player 6. |
_target
property.
ParameterstargetObject:Object — Reference (for example, _root or _parent ) to the object for which the target path is being retrieved. This can be a MovieClip, Button, or TextField
object. |
Returns
String — A string containing the target path of the specified object.
this.createEmptyMovieClip("myClip_mc", this.getNextHighestDepth()); trace(targetPath(myClip_mc)); // _level0.myClip_mc
See also
eval()
tellTarget(target:String) { statement(s); } |
Deprecated as of Flash Player 5 — Adobe recommends that you use dot (.) notation and the with
statement.
Player version: | Flash Player 3 |
statements
parameter to the Timeline specified in the target
parameter. The tellTarget
action is useful for navigation controls. Assign tellTarget
to buttons that stop or start movie clips elsewhere on the Stage. You can also make movie clips go to a particular frame in that clip. For example, you might assign tellTarget
to buttons that stop or start movie clips on the Stage or prompt movie clips to jump to a particular frame.
In Flash 5 or later, you can use dot (.) notation instead of the tellTarget
action. You can use the
with
action to issue multiple actions to the same Timeline. You can use the with
action to target any object, whereas the tellTarget
action can target only movie clips.
target:String — A string that specifies the target path of the Timeline to be controlled. |
|
statement(s) — The instructions to execute if the condition is true . |
on(release) { tellTarget("_parent.ball") { gotoAndPlay(2); } }
The following example uses dot (.) notation to achieve the same results:
on(release) { _parent.ball.gotoAndPlay(2); }
If you need to issue multiple commands to the ball instance, you can use the with action, as shown in the following statement:
on(release) { with(_parent.ball) { gotoAndPlay(2); _alpha = 15; _xscale = 50; _yscale = 50; } }
See also
with
toggleHighQuality()
|
Deprecated as of Flash Player 5 — This function was deprecated in favor of _quality
.
Player version: | Flash Player 2 |
on(release) { toggleHighQuality(); }
See also
_highquality, _quality
trace(expression:Object)
|
Player version: | Flash Player 4 |
trace()
function and display the result. If any argument in a trace statement includes a data type other than a String, the trace function invokes the associated toString() method for that data type. For example, if the argument is a Boolean value the trace function invokes Boolean.toString() and displays the return value.
Use this statement to record programming notes or to display messages in the Output panel while testing a SWF file. Use the expression
parameter to check whether a condition exists, or to display values in the Output panel. The trace()
statement is similar to the alert
function in JavaScript.
Use this statement to record programming notes or to write messages in the log file. Use the expression
parameter to check whether a condition exists, or to write values to the log file.
You can use the Omit Trace Actions command in the Publish Settings dialog box to remove trace()
actions from the exported SWF file.
expression:Object — An expression to evaluate. When a SWF file is opened in the Flash authoring tool (using the Test Movie command), the value of the expression parameter is displayed in the Output panel. |
trace()
statement to display in the Output panel the methods and properties of the dynamically created text field called error_txt
:
The following example uses a trace()
statement to write the methods and properties of the dynamically created text field called error_txt
to the log file:
this.createTextField("error_txt", this.getNextHighestDepth(), 0, 0, 100, 22); for (var i in error_txt) { trace("error_txt."+i+" = "+error_txt[i]); } /* error_txt.styleSheet = undefined error_txt.mouseWheelEnabled = true error_txt.condenseWhite = false ... error_txt.maxscroll = 1 error_txt.scroll = 1 */
unescape(string:String) : String
|
Player version: | Flash Player 5 |
x
as a string, decodes the string from URL-encoded format (converting all hexadecimal sequences to ASCII characters), and returns the string.
Parametersstring:String — A string with hexadecimal sequences to escape. |
Returns
String — A string decoded from a URL-encoded parameter.
var email:String = "user@somedomain.com"; trace(email); var escapedEmail:String = escape(email); trace(escapedEmail); var unescapedEmail:String = unescape(escapedEmail); trace(unescapedEmail);
user@somedomain.com user%40somedomain%2Ecom user@somedomain.com
unloadMovie(target:MovieClip) : Void unloadMovie(target:String) : Void |
Player version: | Flash Player 3 |
loadMovie()
from Flash Player. To unload a movie clip that was loaded by means of loadMovieNum()
, use unloadMovieNum()
instead of unloadMovie()
.
Parameterstarget:Object — The target path of a movie clip. This parameter can be either a String (e.g. "my_mc") or a direct reference to the movie clip instance (e.g. my_mc). Parameters that can accept more than one data type are listed as type
Object . |
pic_mc
and loads an image into that clip. It is loaded using the MovieClipLoader class. When you click the image, the movie clip unloads from the SWF file:
var pic_mcl:MovieClipLoader = new MovieClipLoader(); pic_mcl.loadClip("http://www.helpexamples.com/flash/images/image1.jpg", this.createEmptyMovieClip("pic_mc", this.getNextHighestDepth())); var listenerObject:Object = new Object(); listenerObject.onLoadInit = function(target_mc) { target_mc.onRelease = function() { unloadMovie(pic_mc); /* or you could use the following, which refers to the movie clip referenced by 'target_mc'. */ //unloadMovie(this); }; }; pic_mcl.addListener(listenerObject);
See also
MovieClip.loadMovie(), MovieClipLoader.unloadClip()
unloadMovieNum(level:Number) : Void
|
Player version: | Flash Player 3 |
MovieClip.loadMovie()
, use unloadMovie()
instead of unloadMovieNum()
.
Parameterslevel:Number — The level (_level N ) of a loaded movie. |
unload_btn
, the loaded content is removed.
loadMovieNum("yourimage.jpg", 1); unload_btn.onRelease = function() { unloadMovieNum(1); }
See also
loadMovieNum(), unloadMovie(), MovieClip.loadMovie()
updateAfterEvent() : Void
|
Player version: | Flash Player 5 |
onClipEvent()
handler or as part of a function or method that you pass to setInterval(). Flash ignores calls to updateAfterEvent
that are not within an onClipEvent()
handler or part of a function or method passed to setInterval(). This function works only with certain Mouse and MovieClip handlers: the mouseDown, mouseUp, mouseMove, keyDown and keyUp handlers for the Mouse class; the onMouseMove, onMouseDown, onMouseUp, onKeyDown, and onKeyUp handlers for the MovieClip class. It does not work with the Key class.
Examplecursor_mc
. ActionScript is used to replace the mouse cursor with cursor_mc
. Then updateAfterEvent()
is used to continually refresh the Stage to make the cursor's movement appear smooth.
Mouse.hide(); cursor_mc.onMouseMove = function() { this._x = this._parent._xmouse; this._y = this._parent._ymouse; updateAfterEvent(); };
See also
onClipEvent(), setInterval()
All Packages | All Classes | Language Elements | Index | Frames |