Package | flash.filters |
Class | public class ConvolutionFilter |
Inheritance | ConvolutionFilter BitmapFilter Object |
Player version: | Flash Player 8 |
The use of filters depends on the object to which you apply the filter:
filters
property. Setting the filters
property of an object does not modify the object and can be undone by clearing the filters
property.BitmapData.applyFilter()
method. Calling applyFilter()
on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.You can also apply filter effects to images and video at authoring time. For more information, see your authoring documentation.
If you apply a filter to a movie clip or button, the cacheAsBitmap
property of the movie clip or button is set to true
. If you clear all filters, the original value of cacheAsBitmap
is restored.
A matrix convolution is based on an n x m matrix, which describes how a given pixel value in the input image is combined with its neighboring pixel values to produce a resulting pixel value. Each result pixel is determined by applying the matrix to the corresponding source pixel and its neighboring pixels.
For a 3 x 3 matrix convolution, the following formula is used for each independent color channel:
dst (x, y) = ((src (x-1, y-1) * a0 + src(x, y-1) * a1.... src(x, y+1) * a7 + src (x+1,y+1) * a8) / divisor) + bias
When run by a processor that offers SSE (Streaming SIMD Extensions), certain filter specifications perform faster.
A filter is not applied if the resulting image would exceed 2880 pixels in width or height. For example, if you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image reaches the 2880-pixel limit.
See also
Property | ||
---|---|---|
alpha : Number
The alpha transparency value of the substitute color.
|
||
bias : Number
Bias to add to the result of the matrix transformation.
|
||
clamp : Boolean
Indicates whether the image should be clamped.
|
||
color : Number
The hexadecimal color to substitute for pixels that are off the source image.
|
||
divisor : Number
The divisor used during matrix transformation.
|
||
matrix : Array
An array of values used for matrix transformation; returns a copy.
|
||
matrixX : Number
The x dimension of the matrix (the number of columns in the matrix).
|
||
matrixY : Number
The y dimension of the matrix (the number of rows in the matrix).
|
||
preserveAlpha : Boolean
Indicates what the convolution applies to.
|
Properties inherited from class Object | |
---|---|
__proto__, __resolve, constructor, prototype |
Method | ||
---|---|---|
ConvolutionFilter(matrixX:Number, matrixY:Number, matrix:Array, [divisor:Number], [bias:Number], [preserveAlpha:Boolean], [clamp:Boolean], [color:Number], [alpha:Number])
Initializes a ConvolutionFilter instance with the specified parameters.
|
||
Returns a copy of this filter object.
|
Methods inherited from class BitmapFilter | |
---|---|
clone |
Methods inherited from class Object | |
---|---|
addProperty, hasOwnProperty, isPropertyEnumerable, isPrototypeOf, registerClass, toString, unwatch, valueOf, watch |
alpha | property |
public var alpha:Number
Player version: | Flash Player 8 |
The alpha transparency value of the substitute color. Valid values are 0 to 1.0. The default is 0. For example, 0.25 sets a transparency value of 25 percent.
alpha
property of filter
from its default value of 1 to 0.35. import flash.filters.ConvolutionFilter; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.geom.Point; var alpha:Number = 0.35; var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0, true, false, 0x0000FF, alpha); var myBitmapData:BitmapData = new BitmapData(100, 80, true, 0xCCFF0000); var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(myBitmapData, this.getNextHighestDepth()); myBitmapData.noise(128, 0, 255, 1 | 2 | 4 | 8, false); mc.onPress = function() { myBitmapData.applyFilter(myBitmapData, new Rectangle(0, 0, 98, 78), new Point(2, 2), filter); }
bias | property |
public var bias:Number
Player version: | Flash Player 8 |
Bias to add to the result of the matrix transformation. The default is 0.
bias
property of filter
from its default value of 0 to 50. import flash.filters.ConvolutionFilter; import flash.display.BitmapData; var bias:Number = 50; var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, bias); var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000); var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(myBitmapData, this.getNextHighestDepth()); myBitmapData.noise(128); mc.onPress = function() { myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter); }
clamp | property |
public var clamp:Boolean
Player version: | Flash Player 8 |
Indicates whether the image should be clamped. For pixels that are off the source image, a value of true
indicates that the input image is extended along each of its borders as necessary by duplicating the color values at the given edge of the input image. A value of false
indicates that another color should be used, as specified in the color
and alpha
properties. The default is true
.
BitmapData
class, one of which is half the size of the other. When the example first loads, the larger box is drawn inside mc
using the attachBitmap()
. When mc
is clicked and the applyFilter()
method is called, the largeBox
instance of BitmapData
is redrawn with smallBox
as a source bitmap. Since applyFilter()
draws smallBox
over a Rectangle
whose width and height is specified as those of largeBox
, the source bitmap is smaller than the drawing area. The clamp
property of ConvolutionFilter
in this case is set to false
and the area which is not covered by the source bitmap, smallBox
, is a solid red as determined by the clampColor
and clampAlpha
variables. import flash.filters.ConvolutionFilter; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.geom.Point; // Variables that affect clamping: var clamp:Boolean = false; var clampColor:Number = 0xFF0000; var clampAlpha:Number = 1; // For illustration, keep other ConvolutionFilter variables neutral: var bias:Number = 0; var preserveAlpha:Boolean = true; // Construct a neutral matrix var matrixCols:Number = 3; var matrixRows:Number = 3; var matrix:Array = [ 1,1,1, 1,1,1, 1,1,1 ]; var filter:ConvolutionFilter = new ConvolutionFilter(matrixCols, matrixRows, matrix, matrix.length, bias, preserveAlpha, clamp, clampColor, clampAlpha); var largeBoxWidth:Number = 100; var largeBoxHeight:Number = 100; var largeBox:BitmapData = new BitmapData(largeBoxWidth, largeBoxWidth, true, 0xCC00FF00); var smallBoxWidth:Number = largeBoxWidth / 2; var smallBoxHeight:Number = largeBoxHeight / 2; var smallBox:BitmapData = new BitmapData(smallBoxWidth, smallBoxWidth, true, 0xCC0000FF); var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(largeBox, this.getNextHighestDepth()); mc.onPress = function() { largeBox.applyFilter(smallBox, new Rectangle(0,0, largeBoxWidth, largeBoxHeight), new Point(0,0), filter); }
color | property |
public var color:Number
Player version: | Flash Player 8 |
The hexadecimal color to substitute for pixels that are off the source image. This is an RGB value with no alpha component. The default is 0.
color
property of filter
from its default value of 0 to 0xFF0000. import flash.filters.ConvolutionFilter; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.geom.Point; var color:Number = 0x0000FF; var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0, true, false, color, 1); var myBitmapData:BitmapData = new BitmapData(100, 80, true, 0xCCFF0000); var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(myBitmapData, this.getNextHighestDepth()); myBitmapData.noise(128, 0, 255, 1 | 2 | 4 | 8, false); var height:Number = 100; var width:Number = 80; mc.onPress = function() { height -= 2; width -= 2; myBitmapData.applyFilter(myBitmapData, new Rectangle(0, 0, height, width), new Point(2, 2), filter); }
divisor | property |
public var divisor:Number
Player version: | Flash Player 8 |
The divisor used during matrix transformation. The default value is 1. A divisor that is the sum of all the matrix values evens out the overall color intensity of the result. A value of 0 is ignored and the default is used instead.
divisor
property of filter
to 6. import flash.filters.ConvolutionFilter; import flash.display.BitmapData; var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9); var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000); var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(myBitmapData, this.getNextHighestDepth()); myBitmapData.noise(128); mc.onPress = function() { var newDivisor:Number = 6; filter.divisor = newDivisor; myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter); }
matrix | property |
public var matrix:Array
Player version: | Flash Player 8 |
An array of values used for matrix transformation; returns a copy. The number of items in the array must equal matrixX*matrixY
.
The matrix
property cannot be changed by directly modifying the values (for example, myFilter.matrix[2] = 1;
). Instead, as shown in the following example, you must get a reference to the array, make the change to the reference, and reset the value using filter.matrix = newMatrix;
.
matrix
property of filter
from one that blurs a bitmap to one that sharpens it. import flash.filters.ConvolutionFilter; import flash.display.BitmapData; var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9); var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000); var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(myBitmapData, this.getNextHighestDepth()); myBitmapData.noise(128); mc.onPress = function() { var newMatrix:Array = [0, -1, 0, -1, 8, -1, 0, -1, 0]; filter.matrix = newMatrix; myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter); }
matrixX | property |
public var matrixX:Number
Player version: | Flash Player 8 |
The x dimension of the matrix (the number of columns in the matrix). The default value is 0.
matrixX
property of filter
. import flash.filters.ConvolutionFilter; var filter:ConvolutionFilter = new ConvolutionFilter(2, 3, [1, 0, 0, 1, 0, 0], 6); trace(filter.matrixX); // 2
matrixY | property |
public var matrixY:Number
Player version: | Flash Player 8 |
The y dimension of the matrix (the number of rows in the matrix). The default value is 0.
matrixY
property of filter
. import flash.filters.ConvolutionFilter; var filter:ConvolutionFilter = new ConvolutionFilter(2, 3, [1, 0, 0, 1, 0, 0], 6); trace(filter.matrixY); // 3
preserveAlpha | property |
public var preserveAlpha:Boolean
Player version: | Flash Player 8 |
Indicates what the convolution applies to. A value of false
indicates that the convolution applies to all channels, including the alpha channel. A value of true
indicates that the convolution applies only to the color channels. The default value is true
.
preserveAlpha
property of filter
from its default value of true
to false
. import flash.filters.ConvolutionFilter; import flash.display.BitmapData; var preserveAlpha:Boolean = false; var filter:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0, preserveAlpha); var myBitmapData:BitmapData = new BitmapData(100, 80, true, 0xCCFF0000); var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(myBitmapData, this.getNextHighestDepth()); myBitmapData.noise(128, 0, 255, 1 | 2 | 4 | 8, false); mc.onPress = function() { myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter); }
ConvolutionFilter | () | constructor |
public function ConvolutionFilter(matrixX:Number, matrixY:Number, matrix:Array, [divisor:Number], [bias:Number], [preserveAlpha:Boolean], [clamp:Boolean], [color:Number], [alpha:Number])
Player version: | Flash Player 8 |
Initializes a ConvolutionFilter instance with the specified parameters.
ParametersmatrixX:Number — The x dimension of the matrix (the number of columns in the matrix). The default value is 0. |
|
matrixY:Number — The y dimension of the matrix (the number of rows in the matrix). The default value is 0. |
|
matrix:Array — The array of values used for matrix transformation; returns a copy. The number of items in the array must equal matrixX*matrixY . |
|
divisor:Number [optional] — The divisor used during matrix transformation. The default value is 1. A divisor that is the sum of all the matrix values evens out the overall color intensity of the result. A value of 0 is ignored and the default is used instead. |
|
bias:Number [optional] — The bias to add to the result of the matrix transformation. The default value is 0. |
|
preserveAlpha:Boolean [optional] — A value of false indicates that the convolution applies to all channels, including the alpha channel. A value of true indicates that the convolution applies only to the color channels. The default value is true . |
|
clamp:Boolean [optional] — For pixels that are off the source image, a value of true indicates that the input image is extended along each of its borders as necessary by duplicating the color values at the given edge of the input image. A value of false indicates that another color should be used, as specified in the color and alpha properties. The default is true . |
|
color:Number [optional] — The hexadecimal color to substitute for pixels that are off the source image. |
|
alpha:Number [optional] — The alpha of the substitute color. |
var myArray:Array = [1, 1, 1, 1, 1, 1, 1, 1, 1]; var myFilter:ConvolutionFilter = new flash.filters.ConvolutionFilter (3, 3, myArray, 9);
matrixX
, matrixY
, matrix
, and divisor
. import flash.filters.ConvolutionFilter; import flash.display.BitmapData; var matrixX:Number = 3; var matrixY:Number = 3; var matrix:Array = [1, 1, 1, 1, 1, 1, 1, 1, 1]; var divisor:Number = 9; var filter:ConvolutionFilter = new ConvolutionFilter(matrixX, matrixY, matrix, divisor); var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000); var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(myBitmapData, this.getNextHighestDepth()); myBitmapData.noise(128); mc.onPress = function() { myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter); }
clone | () | method |
public function clone():ConvolutionFilter
Player version: | Flash Player 8 |
Returns a copy of this filter object.
ReturnsConvolutionFilter —
A new ConvolutionFilter instance with all the same properties as the original one.
|
filter_1
is created by using the ConvolutionFilter
constructor; filter_2
is created by setting it equal to filter_1
; and clonedFilter
is created by cloning filter_1
. Notice that although filter_2
evaluates as being equal to filter_1
, clonedFilter
, even though it contains the same values as filter_1
, does not. import flash.filters.ConvolutionFilter; var filter_1:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9); var filter_2:ConvolutionFilter = filter_1; var clonedFilter:ConvolutionFilter = filter_1.clone(); trace(filter_1 == filter_2); // true trace(filter_1 == clonedFilter); // false for(var i in filter_1) { trace(">> " + i + ": " + filter_1[i]); // >> clone: [type Function] // >> alpha: 0 // >> color: 0 // >> clamp: true // >> preserveAlpha: true // >> bias: 0 // >> divisor: 9 // >> matrix: 1,1,1,1,1,1,1,1,1 // >> matrixY: 3 // >> matrixX: 3 } for(var i in clonedFilter) { trace(">> " + i + ": " + clonedFilter[i]); // >> clone: [type Function] // >> alpha: 0 // >> color: 0 // >> clamp: true // >> preserveAlpha: true // >> bias: 0 // >> divisor: 9 // >> matrix: 1,1,1,1,1,1,1,1,1 // >> matrixY: 3 // >> matrixX: 3 }
filter_1
, filter_2
, and clonedFilter
the following example modifies the bias
property of filter_1
. Modifying bias
demonstrates that the clone()
method creates a new instance based on values of filter_1
instead of pointing to them in reference. import flash.filters.ConvolutionFilter; var filter_1:ConvolutionFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9); var filter_2:ConvolutionFilter = filter_1; var clonedFilter:ConvolutionFilter = filter_1.clone(); trace(filter_1.bias); // 0 trace(filter_2.bias); // 0 trace(clonedFilter.bias); // 0 filter_1.bias = 20; trace(filter_1.bias); // 20 trace(filter_2.bias); // 20 trace(clonedFilter.bias); // 0