| Player version: | Flash Player 8 |
The Point class represents a location in a two-dimensional coordinate system, where
x represents the horizontal axis and
y represents the vertical axis.
The following code creates a point at (0,0):
var myPoint:Point = new Point();
public var length:Number
| Player version: | Flash Player 8 |
The length of the line segment from (0,0) to this point.
See also
Example
The following example creates a Point object,
myPoint, and determines the length of a line from (0, 0) to that Point.
import flash.geom.Point;
var myPoint:Point = new Point(3,4);
trace(myPoint.length); // 5
public var x:Number
| Player version: | Flash Player 8 |
The horizontal coordinate of the point. The default value is 0.
Example
The following example creates a Point object
myPoint and sets the
x coordinate value.
import flash.geom.Point;
var myPoint:Point = new Point();
trace(myPoint.x); // 0
myPoint.x = 5;
trace(myPoint.x); // 5
public var y:Number
| Player version: | Flash Player 8 |
The vertical coordinate of the point. The default value is 0.
Example
The following example creates a Point object
myPoint and sets the
y coordinate value.
import flash.geom.Point;
var myPoint:Point = new Point();
trace(myPoint.y); // 0
myPoint.y = 5;
trace(myPoint.y); // 5
public function Point(x:Number, y:Number)
| Player version: | Flash Player 8 |
Creates a new point. If you pass no parameters to this method, a point is created at (0,0).
Parameters
| x:Number — The horizontal coordinate. The default value is 0. |
| |
| y:Number — The vertical coordinate. The default value is 0. |
Example
The first example creates a Point object
point_1 with the default constructor.
import flash.geom.Point;
var point_1:Point = new Point();
trace(point_1.x); // 0
trace(point_1.y); // 0
The second example creates a Point object
point_2 with the coordinates
x = 1 and
y = 2.
import flash.geom.Point;
var point_2:Point = new Point(1, 2);
trace(point_2.x); // 1
trace(point_2.y); // 2
public function add(v:Point):Point
| Player version: | Flash Player 8 |
Adds the coordinates of another point to the coordinates of this point to create a new point.
Parameters
| v:Point — The point to be added. |
Returns
Example
The following example creates a Point object
resultPoint by adding
point_2 to
point_1.
import flash.geom.Point;
var point_1:Point = new Point(4, 8);
var point_2:Point = new Point(1, 2);
var resultPoint:Point = point_1.add(point_2);
trace(resultPoint.toString()); // (x=5, y=10)
public function clone():Point
| Player version: | Flash Player 8 |
Creates a copy of this Point object.
Returns
| Point —
The new Point object.
|
Example
The following example creates a copy of the Point object called
clonedPoint from the values found in the
myPoint object. The
clonedPoint object contains all of the values from
myPoint, but it is not the same object.
import flash.geom.Point;
var myPoint:Point = new Point(1, 2);
var clonedPoint:Point = myPoint.clone();
trace(clonedPoint.x); // 1
trace(clonedPoint.y); // 2
trace(myPoint.equals(clonedPoint)); // true
trace(myPoint === clonedPoint); // false
public static function distance(pt1:Point, pt2:Point):Number
| Player version: | Flash Player 8 |
Returns the distance between pt1 and pt2.
Parameters
| pt1:Point — The first point. |
| |
| pt2:Point — The second point. |
Returns
| Number —
The distance between the first and second points.
|
Example
The following example creates
point_1 and
point_2, then determines the distance between them (
distanceBetween).
import flash.geom.Point;
var point_1:Point = new Point(-5, 0);
var point_2:Point = new Point(5, 0);
var distanceBetween:Number = Point.distance(point_1, point_2);
trace(distanceBetween); // 10
public function equals(toCompare:Object):Boolean
| Player version: | Flash Player 8 |
Determines whether two points are equal. Two points are equal if they have the same x and y values.
Parameters
| toCompare:Object — The point to be compared. |
Returns
| Boolean —
If the object is equal to this Point object, true; if it is not equal, false.
|
Example
The following example determines whether the values of one point are equal to the values of another point. If the objects are the same,
equals() does not return the same result that the strict equality operator (
===) does.
import flash.geom.Point;
var point_1:Point = new Point(1, 2);
var point_2:Point = new Point(1, 2);
var point_3:Point = new Point(4, 8);
trace(point_1.equals(point_2)); // true
trace(point_1.equals(point_3)); // false
trace(point_1 === point_2); // false
trace(point_1 === point_3); // false
public static function interpolate(pt1:Point, pt2:Point, f:Number):Point
| Player version: | Flash Player 8 |
Determines a point between two specified points. The parameter f determines where the new interpolated point is located relative to the two end points specified by parameters pt1 and pt2. The closer parameter f is to 1.0, the closer the interpolated point will be to the first point (parameter pt1). The closer parameter f is to 0, the closer the interpolated point will be to the second point (parameter pt2).
Parameters
| pt1:Point — The first point. |
| |
| pt2:Point — The second point. |
| |
| f:Number — The level of interpolation between the two points. Indicates where the new point will be, along the line between pt1 and pt2. If f=1, pt1 is returned; if f=0, pt2 is returned. |
Returns
| Point —
The new, interpolated point.
|
Example
The following example locates the interpolated point (
interpolatedPoint) half way (50%) between
point_1 and
point_2.
import flash.geom.Point;
var point_1:Point = new Point(-100, -100);
var point_2:Point = new Point(50, 50);
var interpolatedPoint:Point = Point.interpolate(point_1, point_2, 0.5);
trace(interpolatedPoint.toString()); // (x=-25, y=-25)
public function normalize(length:Number):Void
| Player version: | Flash Player 8 |
Scales the line segment between (0,0) and the current point to a set length.
Parameters
| length:Number — The scaling value. For example, if the current point is (0,5), and you normalize it to 1, the point returned is at (0,1). |
See also
Example
The following example extends the length of the
normalizedPoint object from 5 to 10.
import flash.geom.Point;
var normalizedPoint:Point = new Point(3, 4);
trace(normalizedPoint.length); // 5
trace(normalizedPoint.toString()); // (x=3, y=4)
normalizedPoint.normalize(10);
trace(normalizedPoint.length); // 10
trace(normalizedPoint.toString()); // (x=6, y=8)
public function offset(dx:Number, dy:Number):Void
| Player version: | Flash Player 8 |
Offsets the Point object by the specified amount. The value of dx is added to the original value of x to create the new x value. The value of dy is added to the original value of y to create the new y value.
Parameters
| dx:Number — The amount by which to offset the horizontal coordinate, x. |
| |
| dy:Number — The amount by which to offset the vertical coordinate, y. |
See also
Example
The following example offsets a point's position by specified
x and
y amounts.
import flash.geom.Point;
var myPoint:Point = new Point(1, 2);
trace(myPoint.toString()); // (x=1, y=2)
myPoint.offset(4, 8);
trace(myPoint.toString()); // (x=5, y=10)
public static function polar(len:Number, angle:Number):Point
| Player version: | Flash Player 8 |
Converts a pair of polar coordinates to a Cartesian point coordinate.
Parameters
| len:Number — The length coordinate of the polar pair. |
| |
| angle:Number — The angle, in radians, of the polar pair. |
Returns
| Point —
The Cartesian point.
|
See also
Example
The following example creates a Point object
cartesianPoint from the value of
angleInRadians and a line length of 5. The
angleInRadians value equal to Math.atan(3/4) is used because of the characteristics of right triangles with sides that have ratios of 3:4:5.
import flash.geom.Point;
var len:Number = 5;
var angleInRadians:Number = Math.atan(3/4);
var cartesianPoint:Point = Point.polar(len, angleInRadians);
trace(cartesianPoint.toString()); // (x=4, y=3)
When computers work with transcendental numbers such as pi, some round-off error occurs because floating-point arithmetic has only finite precision. When you use
Math.PI, consider using the
Math.round() function, as shown in the following example.
import flash.geom.Point;
var len:Number = 10;
var angleInRadians:Number = Math.PI;
var cartesianPoint:Point = Point.polar(len, angleInRadians);
trace(cartesianPoint.toString()); // should be (x=-10, y=0), but is (x=-10, y=1.22460635382238e-15)
trace(Math.round(cartesianPoint.y)); // 0
public function subtract(v:Point):Point
| Player version: | Flash Player 8 |
Subtracts the coordinates of another point from the coordinates of this point to create a new point.
Parameters
| v:Point — The point to be subtracted. |
Returns
Example
The following example creates
point_3 by subtracting
point_2 from
point_1.
import flash.geom.Point;
var point_1:Point = new Point(4, 8);
var point_2:Point = new Point(1, 2);
var resultPoint:Point = point_1.subtract(point_2);
trace(resultPoint.toString()); // (x=3, y=6)
public function toString():String
| Player version: | Flash Player 8 |
Returns a string that contains the values of the x and y coordinates. It has the form (x, y), so a Point at 23,17 would report "(x=23, y=17)".
Returns
Example
The following example creates a point and converts its values to a string in the format (x=x, y=y).
import flash.geom.Point;
var myPoint:Point = new Point(1, 2);
trace("myPoint: " + myPoint.toString()); // (x=1, y=2)
© 2004-2010 Adobe Systems Incorporated. All rights reserved.
Wed Apr 7 2010, 4:41 PM GMT-07:00