Language version: | ActionScript 2.0 |
Player version: | Flash Player 7 |
The mx.lang.Locale class allows you to control how multilanguage text is displayed in a SWF file. The Flash Strings panel allows you to use string IDs instead of string literals in dynamic text fields. This allows you to create a SWF file that displays text loaded from a language-specific XML file. The XML file must use the XML Localization Interchange File Format(XLIFF). There are three ways to display the language-specific strings contained in the XLIFF files:
"automatically at runtime"
—Flash Player replaces string IDs with strings from the XML file matching the default system language code returned by System.capabilities.language. "manually using stage language"
—String IDs are replaced by strings at compile time and cannot be changed by Flash Player. "via ActionScript at runtime"
—String ID replacement is controlled using ActionScript at runtime. This option gives you control over both the timing and language of string ID replacement.
You can use the properties and methods of this class when you want to replace the string IDs "via ActionScript at runtime."
All of the properties and methods available are static, which means that they are accessed through the mx.lang.Locale class itself rather than through an instance of the class.
Note: The Locale class is different from the other classes in the ActionScript 2.0 Language Reference, since it is not part of the Flash Player. Since this class installed in the Flash Authoring classpath it is automatically compiled into your SWF files. Using the Locale class increases the SWF size slightly since the class is compiled into the SWF.
public static var autoReplace:Boolean
Language version: | ActionScript 2.0 |
Player version: | Flash Player 8 |
Determines whether strings are replaced automatically after loading the XML file. If set to true
, the text replacement method is equivalent to the Strings panel setting "automatically at runtime"
. This means that Flash Player will determine the default language of the host environment and automatically display the text in that language. If set to false
, the text replacement method is equivalent to the Strings panel setting "via ActionScript at runtime"
. This means that you are responsible for loading the appropriate XML file to display the text.
The default value of this property reflects the setting that you select for Replace strings in the Strings panel dialog box: true
for "automatically at runtime"
(the default setting) and false
for "via ActionScript at runtime".
Example
The following example uses the
Locale.autoReplace
property to populate the dynamically created
greeting_txt
text field on the Stage with the contents of the
IDS_GREETING
string in the English XML file. In the Strings panel, click the Settings button to open the Settings dialog box. You can add two active languages using the Settings dialog box: English (en) and French (fr), set the replacement strings radio option to
"via ActionScript at runtime"
, and click OK. Finally, enter a string ID of
IDS_GREETING in the Strings panel, and add text for each active language.
import mx.lang.Locale;
this.createTextField("greeting_txt", 10, 40, 40, 200, 20);
greeting_txt.autoSize = "left";
Locale.autoReplace = true;
Locale.addDelayedInstance(greeting_txt, "IDS_GREETING");
Locale.loadLanguageXML("en");
languageCodeArray:Array
[read-only]
Language version: | ActionScript 2.0 |
Player version: | Flash Player 8 |
An array containing language codes for the languages that have been specified or loaded into the FLA file. The language codes are not sorted alphabetically.
Implementation
public static function get languageCodeArray():Array
Example
The following example loads a language XML file based on the current value of a ComboBox component. You drag a ComboBox component onto the Stage and give it an instance name of
lang_cb
. Using the Text tool, you create a dynamic text field and give it an instance name of
greeting_txt
. In the Strings panel, you add at least two active languages, set the replace strings radio option to
"via ActionScript at runtime"
, and click OK. Next, you add a string ID of
IDS_GREETING and enter text for each active language. Finally, you add the following ActionScript code to Frame 1 of the main Timeline:
import mx.lang.Locale;
Locale.setLoadCallback(localeListener);
lang_cb.dataProvider = Locale.languageCodeArray.sort();
lang_cb.addEventListener("change", langListener);
function langListener(eventObj:Object):Void {
Locale.loadLanguageXML(eventObj.target.value);
}
function localeListener(success:Boolean):Void {
if (success) {
greeting_txt.text = Locale.loadString("IDS_GREETING");
} else {
greeting_txt.text = "unable to load language XML file.";
}
}
stringIDArray:Array
[read-only]
Language version: | ActionScript 2.0 |
Player version: | Flash Player 8 |
An array containing all the string IDs in the FLA file. The string IDs are not sorted alphabetically.
Implementation
public static function get stringIDArray():Array
Example
The following example traces the
Locale.stringIDArray
property for the currently loaded language XML file. Click the Settings button in the Strings panel to open the Settings dialog box. Next, you add two active languages: English (en) and French (fr), set the replace strings radio control to
"via ActionScript at runtime"
, and click OK. In the Strings panel, you add a string ID of
IDS_GREETING, and then add text for each active language.
import mx.lang.Locale;
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML("fr");
function localeCallback(success:Boolean) {
trace(success);
trace(Locale.stringIDArray); // IDS_GREETING
trace(Locale.loadStringEx("IDS_GREETING", "fr")); // bonjour
}
public static function addDelayedInstance(instance:Object, stringID:String):Void
Language version: | ActionScript 2.0 |
Player version: | Flash Player 7 |
Adds the {instance, string ID} pair into the internal array for later use. This is primarily used by Flash when the strings replacement method is "automatically at runtime"
.
Parameters
| instance:Object — Instance name of the text field to populate. |
|
| stringID:String — Language string ID. |
Example
The following example uses the
autoReplace
property and
addDelayedInstance()
method to populate a text field on the Stage with the
IDS_GREETING
string from the English XML language file.
import mx.lang.Locale;
greeting_txt.autoSize = "left";
Locale.autoReplace = true;
Locale.addDelayedInstance(greeting_txt, "IDS_GREETING");
Locale.loadLanguageXML("en");
public static function addXMLPath(langCode:String, path:String):Void
Language version: | ActionScript 2.0 |
Player version: | Flash Player 7 |
Adds the {languageCode and languagePath} pair into the internal array for later use. This is primarily used by Flash when the strings replacement method is "automatically at runtime"
or "via ActionScript at runtime"
.
Parameters
| langCode:String — The language code. |
|
| path:String — The XML path to add. |
Example
The following example uses the
setInterval()
method to check whether the language XML file has successfully loaded.
import mx.lang.Locale;
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML("en");
// create interval to check if language XML file is loaded
var locale_int:Number = setInterval(checkLocaleStatus, 10);
function checkLocaleStatus():Void {
if (Locale.checkXMLStatus()) {
clearInterval(locale_int);
trace("clearing interval @ " + getTimer() + " ms");
}
}
// callback function for Locale.setLoadCallback()
function localeCallback(success:Boolean):Void {
greeting_txt.text = Locale.loadString("IDS_GREETING");
}
public static function checkXMLStatus():Boolean
Language version: | ActionScript 2.0 |
Player version: | Flash Player 7 |
Returns true
if the XML file is loaded; false
otherwise.
Returns
| Boolean —
Returns true if the XML file is loaded; false otherwise.
|
Example
The following example uses an interval to check every 10 milliseconds to see if the language file has successfully loaded. Once the XML file has loaded, the
greeting_txt
text field instance on the Stage is populated with the
IDS_GREETING
string from the language XML file.
import mx.lang.Locale;
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML("en");
// create interval to check if language XML file is loaded
var locale_int:Number = setInterval(checkLocaleStatus, 10);
function checkLocaleStatus():Void {
if (Locale.checkXMLStatus()) {
clearInterval(locale_int);
trace("clearing interval @ " + getTimer() + " ms");
}
}
// callback function for Locale.setLoadCallback()
function localeCallback(success:Boolean):Void {
greeting_txt.text = Locale.loadString("IDS_GREETING");
}
public static function getDefaultLang():String
Language version: | ActionScript 2.0 |
Player version: | Flash Player 8 |
The default language code as set in the Strings panel dialog box or by calling the setDefaultLang()
method.
Returns
| String —
Returns the default language code.
|
See also
Example
The following example creates a variable called
defLang
, which is used to hold the initial default language for the Flash document. You click the Settings button in the Strings panel to launch the Settings dialog box. Then you add two active languages: English (en) and French (fr), set the replace strings radio control to
"via ActionScript at runtime"
, and click OK. In the Strings panel, you add a string ID of
IDS_GREETING, and then add text for each active language.
import mx.lang.Locale;
var defLang:String = "fr";
Locale.setDefaultLang(defLang);
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML(Locale.getDefaultLang());
function localeCallback(success:Boolean) {
if (success) {
trace(Locale.stringIDArray); // IDS_GREETING
trace(Locale.loadString("IDS_GREETING"));
} else {
trace("unable to load XML");
}
}
public static function initialize():Void
Language version: | ActionScript 2.0 |
Player version: | Flash Player 7 |
Automatically determines the language to use and loads the XML language file. This is primarily used by Flash when the strings replacement method is "automatically at runtime"
.
Example
This example shows how to use the
initialize()
method to automatically populate the
greeting_txt
text field on the Stage with the user's current OS language. Instead of using the
initialize()
method directly, use the string replacement method of
"automatically at runtime"
.
import mx.lang.Locale;
trace(System.capabilities.language);
Locale.autoReplace = true;
Locale.addDelayedInstance(greeting_txt, "IDS_GREETING");
Locale.initialize();
public static function loadLanguageXML(xmlLanguageCode:String, customXmlCompleteCallback:Function):Void
Language version: | ActionScript 2.0 |
Player version: | Flash Player 8 |
Loads the specified XML language file.
Parameters
| xmlLanguageCode:String — The language code for the XML language file that you want to load. |
|
| customXmlCompleteCallback:Function — Custom callback function to call when XML language file loads. |
Example
The following example uses the
loadLanguageXML()
method to load the English (en) XML language file. Once the language file loads, the
localeCallback()
method is called and populates the
greeting_txt
text field on the Stage with the contents of the
IDS_GREETING
string in the XML file.
import mx.lang.Locale;
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML("en");
// create interval to check if language XML file is loaded
var locale_int:Number = setInterval(checkLocaleStatus, 10);
function checkLocaleStatus():Void {
if (Locale.checkXMLStatus()) {
clearInterval(locale_int);
trace("clearing interval @ " + getTimer() + " ms");
}
}
// callback function for Locale.setLoadCallback()
function localeCallback(success:Boolean):Void {
greeting_txt.text = Locale.loadString("IDS_GREETING");
}
public static function loadString(id:String):String
Language version: | ActionScript 2.0 |
Player version: | Flash Player 7 |
Returns the string value associated with the given string ID in the current language.
Parameters
| id:String — The identification (ID) number of the string to load. |
Returns
| String —
The string value associated with the given string ID in the current language.
|
See also
Example
The following example uses an interval to check every 10 milliseconds to see if the language file has successfully loaded. Once the XML file has loaded, the
greeting_txt
text field instance on the Stage is populated with the
IDS_GREETING
string from the XML language file.
import mx.lang.Locale;
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML("en");
// create interval to check if language XML file is loaded
var locale_int:Number = setInterval(checkLocaleStatus, 10);
function checkLocaleStatus():Void {
if (Locale.checkXMLStatus()) {
clearInterval(locale_int);
trace("clearing interval @ " + getTimer() + " ms");
}
}
// callback function for Locale.setLoadCallback()
function localeCallback(success:Boolean):Void {
greeting_txt.text = Locale.loadString("IDS_GREETING");
}
public static function loadStringEx(stringID:String, languageCode:String):String
Language version: | ActionScript 2.0 |
Player version: | Flash Player 8 |
Returns the string value associated with the given string ID and language code. To avoid unexpected XML file loading, loadStringEx()
does not load the XML language file if the XML file is not already loaded. You should decide on the right time to call the loadLanguageXML()
method if you want to load a XML language file.
Parameters
| stringID:String — The identification (ID) number of the string to load. |
|
| languageCode:String — The language code. |
Returns
| String —
The string value associated with the given string ID in the language specified by the languageCode parameter.
|
See also
Example
The following example uses the
loadStringEx()
method to trace the value of the
IDS_GREETING
string for the currently loaded French language XML file.
import mx.lang.Locale;
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML("fr");
function localeCallback(success:Boolean) {
trace(success);
trace(Locale.stringIDArray); // IDS_GREETING
trace(Locale.loadStringEx("IDS_GREETING", "fr")); // bonjour
}
public static function setDefaultLang(langCode:String):Void
Language version: | ActionScript 2.0 |
Player version: | Flash Player 7 |
Sets the default language code.
Parameters
| langCode:String — A string representing a language code. |
See also
Example
The following example creates a variable called
defLang
, which is used to hold the initial default language for the Flash document. You click the Settings button in the Strings panel to open the Settings dialog box. Then you add two active languages: English (en) and French (fr), set the replace strings radio control to
"via ActionScript at runtime"
, and click OK. In the Strings panel, you add a string ID of
IDS_GREETING, and then add text for each active language.
import mx.lang.Locale;
var defLang:String = "fr";
Locale.setDefaultLang(defLang);
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML(Locale.getDefaultLang());
function localeCallback(success:Boolean) {
if (success) {
trace(Locale.stringIDArray); // IDS_GREETING
trace(Locale.loadString("IDS_GREETING"));
} else {
trace("unable to load XML");
}
}
public static function setLoadCallback(loadCallback:Function):Void
Language version: | ActionScript 2.0 |
Player version: | Flash Player 7 |
Sets the callback function that is called after the XML file is loaded.
Parameters
| loadCallback:Function — The function to call when the XML language file loads. |
Example
The following example uses an interval to check every 10 milliseconds to see if the language file has successfully loaded. Once the XML file has loaded, the
greeting_txt
text field instance on the Stage is populated with the
IDS_GREETING
string from the XML language file.
import mx.lang.Locale;
Locale.setLoadCallback(localeCallback);
Locale.loadLanguageXML("en");
// create interval to check if language XML file is loaded
var locale_int:Number = setInterval(checkLocaleStatus, 10);
function checkLocaleStatus():Void {
if (Locale.checkXMLStatus()) {
clearInterval(locale_int);
trace("clearing interval @ " + getTimer() + " ms");
}
}
// callback function for Locale.setLoadCallback()
function localeCallback(success:Boolean):Void {
greeting_txt.text = Locale.loadString("IDS_GREETING");
}
public static function setString(stringID:String, languageCode:String, stringValue:String):Void
Language version: | ActionScript 2.0 |
Player version: | Flash Player 8 |
Sets the new string value of a given string ID and language code.
Parameters
| stringID:String — The identification (ID) number of the string to set. |
|
| languageCode:String — The language code. |
|
| stringValue:String — A string value. |
Example
The following example uses the
setString()
method to set the
IDS_WELCOME
string for both English (en) and French (fr).
import mx.lang.Locale;
Locale.setString("IDS_WELCOME", "en", "hello");
Locale.setString("IDS_WELCOME", "fr", "bonjour");
trace(Locale.loadStringEx("IDS_WELCOME", "en")); // hello
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Wed Apr 7 2010, 4:41 PM GMT-07:00