Packageflash.filters
Classpublic class GradientGlowFilter
InheritanceGradientGlowFilter Inheritance BitmapFilter Inheritance Object

Player version: Flash Player 8

The GradientGlowFilter class lets you apply a gradient glow effect to a variety of objects in Flash. A gradient glow is a realistic-looking glow with a color gradient that you can control. You can apply a gradient glow around the inner or outer edge of an object or on top of an object.

The use of filters depends on the object to which you apply the filter:

You can also apply filter effects to images and video during authoring. For more information, see your authoring documentation.

If you apply a filter to a movie clip or button, the cacheAsBitmap property of the movie clip or button is set to true. If you clear all filters, the original value of cacheAsBitmap is restored.

This filter supports Stage scaling. However, it does not support general scaling, rotation, and skewing; if the object itself is scaled (if _xscale and _yscale are not 100%), the filter effect is not scaled. It is scaled only when the Stage is zoomed.

A filter is not applied if the resulting image exceeds 2880 pixels in width or height. For example, if you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the limit of 2880 pixels.

See also

GradientGlowFilter.ratios
BitmapData.applyFilter()
Button.cacheAsBitmap
Button.filters
GlowFilter class
MovieClip.cacheAsBitmap
MovieClip.filters
TextField.filters


Public Properties
 Property
  alphas : Array
An array of alpha transparency values for the corresponding colors in the colors array.
  angle : Number
The angle, in degrees.
  blurX : Number
The amount of horizontal blur.
  blurY : Number
The amount of vertical blur.
  colors : Array
An array of colors that defines a gradient.
  distance : Number
The offset distance of the glow.
  knockout : Boolean
Specifies whether the object has a knockout effect.
  quality : Number
The number of times to apply the filter.
  ratios : Array
An array of color distribution ratios for the corresponding colors in the colors array.
  strength : Number
The strength of the imprint or spread.
  type : String
The placement of the filter effect.
 Properties inherited from class Object
 __proto__, __resolve, constructor, prototype
Public Methods
 Method
  
GradientGlowFilter([distance:Number], [angle:Number], [colors:Array], [alphas:Array], [ratios:Array], [blurX:Number], [blurY:Number], [strength:Number], [quality:Number], [type:String], [knockout:Boolean])
Initializes the filter with the specified parameters.
  
Returns a copy of this filter object.
 Methods inherited from class BitmapFilter
 clone
 Methods inherited from class Object
 addProperty, hasOwnProperty, isPropertyEnumerable, isPrototypeOf, registerClass, toString, unwatch, valueOf, watch
Property detail
alphasproperty
public var alphas:Array

Player version: Flash Player 8

An array of alpha transparency values for the corresponding colors in the colors array. Valid values for each element in the array are 0 to 1. For example, .25 sets the alpha transparency value to 25%.

The alphas property cannot be changed by directly modifying its values. Instead, you must get a reference to alphas, make the change to the reference, and then set alphas to the reference.

The colors, alphas, and ratios properties are all related. The first element in the colors array corresponds to the first element in the alphas array and in the ratios array, and so on.

See also


Example
The following example changes the alphas property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowAlphas");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    var alphas:Array = filter.alphas;
    alphas.pop();
    alphas.pop();
    alphas.push(.3);
    alphas.push(1);
    filter.alphas = alphas;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

angleproperty 
public var angle:Number

Player version: Flash Player 8

The angle, in degrees. Valid values are 0 to 360. The default is 45.

The angle value represents the angle of the theoretical light source falling on the object and determines the placement of the effect relative to the object. If distance is set to 0, the effect is not offset from the object, and therefore the angle property has no effect.


Example
The following example changes the angle property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowAngle");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    filter.distance = 50;
    filter.angle = 90;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

blurXproperty 
public var blurX:Number

Player version: Flash Player 8

The amount of horizontal blur. Valid values are 0 to 255. A blur of 1 or less means that the original image is copied as is. The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.


Example
The following example changes the blurX property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowBlurX");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    filter.blurX = 255;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

blurYproperty 
public var blurY:Number

Player version: Flash Player 8

The amount of vertical blur. Valid values are 0 to 255. A blur of 1 or less means that the original image is copied as is. The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.


Example
The following example changes the blurY property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowBlurY");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    filter.blurY = 255;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

colorsproperty 
public var colors:Array

Player version: Flash Player 8

An array of colors that defines a gradient. For example, red is 0xFF0000, blue is 0x0000FF, and so on.

The colors property cannot be changed by directly modifying its values. Instead, you must get a reference to colors, make the change to the reference, and then set colors to the reference.

The colors, alphas, and ratios properties are all related. The first element in the colors array corresponds to the first element in the alphas array and in the ratios array, and so on.

See also


Example
The following example changes the colors property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowColors");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    var colors:Array = filter.colors;
    colors.pop();
    colors.push(0xFF00FF);
    filter.colors = colors;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

distanceproperty 
public var distance:Number

Player version: Flash Player 8

The offset distance of the glow. The default value is 4.


Example
The following example changes the distance property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowDistance");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    filter.distance = 20;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

knockoutproperty 
public var knockout:Boolean

Player version: Flash Player 8

Specifies whether the object has a knockout effect. A knockout effect makes the object's fill transparent and reveals the background color of the document. The value true specifies a knockout effect; the default is false (no knockout effect).


Example
The following example changes the knockout property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowKnockout");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    filter.knockout = true;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

qualityproperty 
public var quality:Number

Player version: Flash Player 8

The number of times to apply the filter. Valid values are 0 to 15. The default value is 1, which is equivalent to low quality. A value of 2 is medium quality, and a value of 3 is high quality. Filters with lower values are rendered more quickly.

For most applications, a quality value of 1, 2, or 3 is sufficient. Although you can use additional numeric values up to 15 to achieve different effects, higher values are rendered more slowly. Instead of increasing the value of quality, you can often get a similar effect, and with faster rendering, by simply increasing the values of blurX and blurY.


Example
The following example changes the quality property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowQuality");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    filter.quality = 3;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

ratiosproperty 
public var ratios:Array

Player version: Flash Player 8

An array of color distribution ratios for the corresponding colors in the colors array. Valid values are 0 to 255.

The ratios property cannot be changed by directly modifying its values. Instead, you must get a reference to ratios, make the change to the reference, and then set ratios to the reference.

The colors, alphas, and ratios properties are all related. The first element in the colors array corresponds to the first element in the alphas array and in the ratios array, and so on.

Think of the gradient glow filter as a glow that emanates from the center of the object (if the distance value is set to 0), with gradients that are stripes of color blending into each other. The first color in the colors array is the outermost color of the glow. The last color is the innermost color of the glow.

Each value in the ratios array sets the position of the color on the radius of the gradient, where 0 represents the outermost point of the gradient and 255 represents the innermost point of the gradient. The ratio values can range from 0 to 255 pixels, in increasing value; for example [0, 64, 128, 200, 255]. Values from 0 to 128 appear on the outer edges of the glow. Values from 129 to 255 appear in the inner area of the glow. Depending on the ratio values of the colors and the type value of the filter, the filter colors might be obscured by the object to which the filter is applied.

In the following code and image, a filter is applied to a black circle movie clip, with the type set to "full". For instructional purposes, the first color in the colors array, pink, has an alpha value of 1, so it shows against the white document background. (In practice, you probably would not want the first color showing in this way.) Note the last color in the array, yellow, obscures the black circle to which the filter is applied:

var colors = [0xFFCCFF, 0x0000FF, 0x9900FF, 0xFF0000, 0xFFFF00];
     var alphas = [1, 1, 1, 1, 1];
     var ratios = [0, 32, 64, 128, 225];
     var myGGF = new GradientGlowFilter(0, 0, colors, alphas, ratios, 50, 50, 1, 2, "full", false);
     

circle with glow filter applied

To achieve a seamless effect with your document background when you set the type value to "outer" or "full", set the first color in the array to the same color as the document background, or set the alpha value of the first color to 0; either technique makes the filter blend in with the background.

If you make two small changes in the code, the effect of the glow can be very different, even with the same ratios and colors arrays. Set the alpha value of the first color in the array to 0, to make the filter blend in with the document's white background; and set the type property to "outer" or "inner". Observe the results, as shown in the following images.

circle with outer glow filter applied circle with inner glow filter applied

Keep in mind that the spread of the colors in the gradient varies based on the values of the blurX, blurY, strength, and quality properties, as well as the ratios values.

See also


Example
The following example changes the ratios property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowRatios");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    var ratios:Array = filter.ratios;
    ratios.shift();
    ratios.unshift(40);
    filter.ratios = ratios;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

strengthproperty 
public var strength:Number

Player version: Flash Player 8

The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the glow and the background. Valid values are 0 to 255. A value of 0 means that the filter is not applied. The default value is 1.


Example
The following example changes the strength property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowStrength");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    filter.strength = 1;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

typeproperty 
public var type:String

Player version: Flash Player 8

The placement of the filter effect. Possible values are:

The default value is "inner".


Example
The following example changes the type property on an existing movie clip when a user clicks it.
import flash.filters.GradientGlowFilter;
var mc:MovieClip = createGradientGlowRectangle("GlowType");
mc.onRelease = function() {
    var filter:GradientGlowFilter = this.filters[0];
    filter.type = "inner";
    filter.strength = 1;
    this.filters = new Array(filter);
}

function createGradientGlowRectangle(name:String):MovieClip {
    var art:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    var w:Number = 100;
    var h:Number = 100;
    art.beginFill(0x003366);
    art.lineTo(w, 0);
    art.lineTo(w, h);
    art.lineTo(0, h);
    art.lineTo(0, 0);
    art._x = 20;
    art._y = 20;

    var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
    var alphas:Array = [0, 1, 1, 1];
    var ratios:Array = [0, 63, 126, 255];
    var filter:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
    var filterArray:Array = new Array();
    filterArray.push(filter);
    art.filters = filterArray;
    return art;
}

Constructor detail
GradientGlowFilter()constructor
public function GradientGlowFilter([distance:Number], [angle:Number], [colors:Array], [alphas:Array], [ratios:Array], [blurX:Number], [blurY:Number], [strength:Number], [quality:Number], [type:String], [knockout:Boolean])

Player version: Flash Player 8

Initializes the filter with the specified parameters.

Parameters
distance:Number [optional] — The offset distance of the glow. The default is 4.
 
angle:Number [optional] — The angle, in degrees. Valid values are 0 to 360. The default is 45.
 
colors:Array [optional] — An array of colors that defines a gradient. For example, red is 0xFF0000, blue is 0x0000FF, and so on.
 
alphas:Array [optional] — An array of alpha transparency values for the corresponding colors in the colors array. Valid values for each element in the array are 0 to 1. For example, a value of .25 sets the alpha transparency value to 25%.
 
ratios:Array [optional] — An array of color distribution ratios. Valid values are 0 to 255. This value defines the percentage of the width where the color is sampled at 100 percent.
 
blurX:Number [optional] — The amount of horizontal blur. Valid values are 0 to 255. A blur of 1 or less means that the original image is copied as is. The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other values.
 
blurY:Number [optional] — The amount of vertical blur. Valid values are 0 to 255. A blur of 1 or less means that the original image is copied as is. The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other values.
 
strength:Number [optional] — The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the glow and the background. Valid values are 0 to 255. The larger the value, the stronger the imprint. A value of 0 means the filter is not applied. The default value is 1.
 
quality:Number [optional] — The number of times to apply the filter. Valid values are 0 to 15. The default value is 1, which is equivalent to low quality. A value of 2 is medium quality, and a value of 3 is high quality.
 
type:String [optional] — The placement of the filter effect. Possible values are:
  • "outer": Glow on the outer edge of the object
  • "inner": Glow on the inner edge of the object; the default
  • "full": Glow on top of the object

The default value is "inner".

 
knockout:Boolean [optional] — Specifies whether the object has a knockout effect. A knockout effect makes the object's fill transparent and reveals the background color of the document. The value true specifies a knockout effect; the default is false (no knockout effect).

Example
The following example creates a gradient glow filter, assigns its values, and applies it to a flat rectangle image.
import flash.filters.GradientGlowFilter;
var art:MovieClip = createRectangle(100, 100, 0x003366, "gradientGlowFilterExample");
var distance:Number = 0;
var angleInDegrees:Number = 45;
var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
var alphas:Array = [0, 1, 1, 1];
var ratios:Array = [0, 63, 126, 255];
var blurX:Number = 50;
var blurY:Number = 50;
var strength:Number = 2.5;
var quality:Number = 3;
var type:String = "outer";
var knockout:Boolean = false;

var filter:GradientGlowFilter = new GradientGlowFilter(distance, 
                                                        angleInDegrees, 
                                                        colors, 
                                                        alphas, 
                                                        ratios, 
                                                        blurX, 
                                                        blurY, 
                                                        strength, 
                                                        quality, 
                                                        type, 
                                                        knockout);
var filterArray:Array = new Array();
filterArray.push(filter);
art.filters = filterArray;

function createRectangle(w:Number, h:Number, bgColor:Number, name:String):MovieClip {
    var mc:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
    mc.beginFill(bgColor);
    mc.lineTo(w, 0);
    mc.lineTo(w, h);
    mc.lineTo(0, h);
    mc.lineTo(0, 0);
    mc._x = 20;
    mc._y = 20;
    return mc;
}

Method detail
clone()method
public function clone():GradientGlowFilter

Player version: Flash Player 8

Returns a copy of this filter object.

Returns
GradientGlowFilter — A new GradientGlowFilter instance with all the same properties as the original GradientGlowFilter instance.

Example
The following example creates three GradientGlowFilter objects and compares them; filter_1 is created by using the GradientGlowFilter construtor; filter_2 is created by setting it equal to filter_1; and, clonedFilter is created by cloning filter_1. Notice that although filter_2 evaluates as being equal to filter_1, clonedFilter, even though it contains the same values as filter_1, does not.
import flash.filters.GradientGlowFilter;

var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
var alphas:Array = [0, 1, 1, 1];
var ratios:Array = [0, 63, 126, 255];
var filter_1:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
var filter_2:GradientGlowFilter = filter_1;
var clonedFilter:GradientGlowFilter = filter_1.clone();

trace(filter_1 == filter_2);        // true
trace(filter_1 == clonedFilter);    // false

for(var i in filter_1) {
    trace(">> " + i + ": " + filter_1[i]);
    // >> clone: [type Function]
    // >> type: outer
    // >> knockout: false
    // >> strength: 2.5
    // >> quality: 2
    // >> blurY: 55
    // >> blurX: 55
    // >> ratios: 0,63,126,255
    // >> alphas: 0,1,1,1
    // >> colors: 16777215,16711680,16776960,52479
    // >> angle: 45
    // >> distance: 0
}

for(var i in clonedFilter) {
    trace(">> " + i + ": " + clonedFilter[i]);
    // >> clone: [type Function]
    // >> type: outer
    // >> knockout: false
    // >> strength: 2.5
    // >> quality: 2
    // >> blurY: 55
    // >> blurX: 55
    // >> ratios: 0,63,126,255
    // >> alphas: 0,1,1,1
    // >> colors: 16777215,16711680,16776960,52479
    // >> angle: 45
    // >> distance: 0
}
To further demonstrate the relationships between filter_1, filter_2, and clonedFilter, the following example below modifies the knockout property of filter_1. Modifying knockout demonstrates that the clone() method creates a new instance based on the values of filter_1 instead of pointing to them in reference.
import flash.filters.GradientGlowFilter;

var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
var alphas:Array = [0, 1, 1, 1];
var ratios:Array = [0, 63, 126, 255];
var filter_1:GradientGlowFilter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 55, 55, 2.5, 2, "outer", false);
var filter_2:GradientGlowFilter = filter_1;
var clonedFilter:GradientGlowFilter = filter_1.clone();

trace(filter_1.knockout);            // false
trace(filter_2.knockout);            // false
trace(clonedFilter.knockout);        // false

filter_1.knockout = true;

trace(filter_1.knockout);            // true
trace(filter_2.knockout);            // true
trace(clonedFilter.knockout);        // false